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diff --git a/.venv/lib/python3.12/site-packages/networkx/algorithms/tests/test_planar_drawing.py b/.venv/lib/python3.12/site-packages/networkx/algorithms/tests/test_planar_drawing.py
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+import math
+
+import pytest
+
+import networkx as nx
+from networkx.algorithms.planar_drawing import triangulate_embedding
+
+
+def test_graph1():
+ embedding_data = {0: [1, 2, 3], 1: [2, 0], 2: [3, 0, 1], 3: [2, 0]}
+ check_embedding_data(embedding_data)
+
+
+def test_graph2():
+ embedding_data = {
+ 0: [8, 6],
+ 1: [2, 6, 9],
+ 2: [8, 1, 7, 9, 6, 4],
+ 3: [9],
+ 4: [2],
+ 5: [6, 8],
+ 6: [9, 1, 0, 5, 2],
+ 7: [9, 2],
+ 8: [0, 2, 5],
+ 9: [1, 6, 2, 7, 3],
+ }
+ check_embedding_data(embedding_data)
+
+
+def test_circle_graph():
+ embedding_data = {
+ 0: [1, 9],
+ 1: [0, 2],
+ 2: [1, 3],
+ 3: [2, 4],
+ 4: [3, 5],
+ 5: [4, 6],
+ 6: [5, 7],
+ 7: [6, 8],
+ 8: [7, 9],
+ 9: [8, 0],
+ }
+ check_embedding_data(embedding_data)
+
+
+def test_grid_graph():
+ embedding_data = {
+ (0, 1): [(0, 0), (1, 1), (0, 2)],
+ (1, 2): [(1, 1), (2, 2), (0, 2)],
+ (0, 0): [(0, 1), (1, 0)],
+ (2, 1): [(2, 0), (2, 2), (1, 1)],
+ (1, 1): [(2, 1), (1, 2), (0, 1), (1, 0)],
+ (2, 0): [(1, 0), (2, 1)],
+ (2, 2): [(1, 2), (2, 1)],
+ (1, 0): [(0, 0), (2, 0), (1, 1)],
+ (0, 2): [(1, 2), (0, 1)],
+ }
+ check_embedding_data(embedding_data)
+
+
+def test_one_node_graph():
+ embedding_data = {0: []}
+ check_embedding_data(embedding_data)
+
+
+def test_two_node_graph():
+ embedding_data = {0: [1], 1: [0]}
+ check_embedding_data(embedding_data)
+
+
+def test_three_node_graph():
+ embedding_data = {0: [1, 2], 1: [0, 2], 2: [0, 1]}
+ check_embedding_data(embedding_data)
+
+
+def test_multiple_component_graph1():
+ embedding_data = {0: [], 1: []}
+ check_embedding_data(embedding_data)
+
+
+def test_multiple_component_graph2():
+ embedding_data = {0: [1, 2], 1: [0, 2], 2: [0, 1], 3: [4, 5], 4: [3, 5], 5: [3, 4]}
+ check_embedding_data(embedding_data)
+
+
+def test_invalid_half_edge():
+ with pytest.raises(nx.NetworkXException):
+ embedding_data = {1: [2, 3, 4], 2: [1, 3, 4], 3: [1, 2, 4], 4: [1, 2, 3]}
+ embedding = nx.PlanarEmbedding()
+ embedding.set_data(embedding_data)
+ nx.combinatorial_embedding_to_pos(embedding)
+
+
+def test_triangulate_embedding1():
+ embedding = nx.PlanarEmbedding()
+ embedding.add_node(1)
+ expected_embedding = {1: []}
+ check_triangulation(embedding, expected_embedding)
+
+
+def test_triangulate_embedding2():
+ embedding = nx.PlanarEmbedding()
+ embedding.connect_components(1, 2)
+ expected_embedding = {1: [2], 2: [1]}
+ check_triangulation(embedding, expected_embedding)
+
+
+def check_triangulation(embedding, expected_embedding):
+ res_embedding, _ = triangulate_embedding(embedding, True)
+ assert (
+ res_embedding.get_data() == expected_embedding
+ ), "Expected embedding incorrect"
+ res_embedding, _ = triangulate_embedding(embedding, False)
+ assert (
+ res_embedding.get_data() == expected_embedding
+ ), "Expected embedding incorrect"
+
+
+def check_embedding_data(embedding_data):
+ """Checks that the planar embedding of the input is correct"""
+ embedding = nx.PlanarEmbedding()
+ embedding.set_data(embedding_data)
+ pos_fully = nx.combinatorial_embedding_to_pos(embedding, False)
+ msg = "Planar drawing does not conform to the embedding (fully triangulation)"
+ assert planar_drawing_conforms_to_embedding(embedding, pos_fully), msg
+ check_edge_intersections(embedding, pos_fully)
+ pos_internally = nx.combinatorial_embedding_to_pos(embedding, True)
+ msg = "Planar drawing does not conform to the embedding (internal triangulation)"
+ assert planar_drawing_conforms_to_embedding(embedding, pos_internally), msg
+ check_edge_intersections(embedding, pos_internally)
+
+
+def is_close(a, b, rel_tol=1e-09, abs_tol=0.0):
+ # Check if float numbers are basically equal, for python >=3.5 there is
+ # function for that in the standard library
+ return abs(a - b) <= max(rel_tol * max(abs(a), abs(b)), abs_tol)
+
+
+def point_in_between(a, b, p):
+ # checks if p is on the line between a and b
+ x1, y1 = a
+ x2, y2 = b
+ px, py = p
+ dist_1_2 = math.sqrt((x1 - x2) ** 2 + (y1 - y2) ** 2)
+ dist_1_p = math.sqrt((x1 - px) ** 2 + (y1 - py) ** 2)
+ dist_2_p = math.sqrt((x2 - px) ** 2 + (y2 - py) ** 2)
+ return is_close(dist_1_p + dist_2_p, dist_1_2)
+
+
+def check_edge_intersections(G, pos):
+ """Check all edges in G for intersections.
+
+ Raises an exception if an intersection is found.
+
+ Parameters
+ ----------
+ G : NetworkX graph
+ pos : dict
+ Maps every node to a tuple (x, y) representing its position
+
+ """
+ for a, b in G.edges():
+ for c, d in G.edges():
+ # Check if end points are different
+ if a != c and b != d and b != c and a != d:
+ x1, y1 = pos[a]
+ x2, y2 = pos[b]
+ x3, y3 = pos[c]
+ x4, y4 = pos[d]
+ determinant = (x1 - x2) * (y3 - y4) - (y1 - y2) * (x3 - x4)
+ if determinant != 0: # the lines are not parallel
+ # calculate intersection point, see:
+ # https://en.wikipedia.org/wiki/Line%E2%80%93line_intersection
+ px = (x1 * y2 - y1 * x2) * (x3 - x4) - (x1 - x2) * (
+ x3 * y4 - y3 * x4
+ ) / determinant
+ py = (x1 * y2 - y1 * x2) * (y3 - y4) - (y1 - y2) * (
+ x3 * y4 - y3 * x4
+ ) / determinant
+
+ # Check if intersection lies between the points
+ if point_in_between(pos[a], pos[b], (px, py)) and point_in_between(
+ pos[c], pos[d], (px, py)
+ ):
+ msg = f"There is an intersection at {px},{py}"
+ raise nx.NetworkXException(msg)
+
+ # Check overlap
+ msg = "A node lies on a edge connecting two other nodes"
+ if (
+ point_in_between(pos[a], pos[b], pos[c])
+ or point_in_between(pos[a], pos[b], pos[d])
+ or point_in_between(pos[c], pos[d], pos[a])
+ or point_in_between(pos[c], pos[d], pos[b])
+ ):
+ raise nx.NetworkXException(msg)
+ # No edge intersection found
+
+
+class Vector:
+ """Compare vectors by their angle without loss of precision
+
+ All vectors in direction [0, 1] are the smallest.
+ The vectors grow in clockwise direction.
+ """
+
+ __slots__ = ["x", "y", "node", "quadrant"]
+
+ def __init__(self, x, y, node):
+ self.x = x
+ self.y = y
+ self.node = node
+ if self.x >= 0 and self.y > 0:
+ self.quadrant = 1
+ elif self.x > 0 and self.y <= 0:
+ self.quadrant = 2
+ elif self.x <= 0 and self.y < 0:
+ self.quadrant = 3
+ else:
+ self.quadrant = 4
+
+ def __eq__(self, other):
+ return self.quadrant == other.quadrant and self.x * other.y == self.y * other.x
+
+ def __lt__(self, other):
+ if self.quadrant < other.quadrant:
+ return True
+ elif self.quadrant > other.quadrant:
+ return False
+ else:
+ return self.x * other.y < self.y * other.x
+
+ def __ne__(self, other):
+ return self != other
+
+ def __le__(self, other):
+ return not other < self
+
+ def __gt__(self, other):
+ return other < self
+
+ def __ge__(self, other):
+ return not self < other
+
+
+def planar_drawing_conforms_to_embedding(embedding, pos):
+ """Checks if pos conforms to the planar embedding
+
+ Returns true iff the neighbors are actually oriented in the orientation
+ specified of the embedding
+ """
+ for v in embedding:
+ nbr_vectors = []
+ v_pos = pos[v]
+ for nbr in embedding[v]:
+ new_vector = Vector(pos[nbr][0] - v_pos[0], pos[nbr][1] - v_pos[1], nbr)
+ nbr_vectors.append(new_vector)
+ # Sort neighbors according to their phi angle
+ nbr_vectors.sort()
+ for idx, nbr_vector in enumerate(nbr_vectors):
+ cw_vector = nbr_vectors[(idx + 1) % len(nbr_vectors)]
+ ccw_vector = nbr_vectors[idx - 1]
+ if (
+ embedding[v][nbr_vector.node]["cw"] != cw_vector.node
+ or embedding[v][nbr_vector.node]["ccw"] != ccw_vector.node
+ ):
+ return False
+ if cw_vector.node != nbr_vector.node and cw_vector == nbr_vector:
+ # Lines overlap
+ return False
+ if ccw_vector.node != nbr_vector.node and ccw_vector == nbr_vector:
+ # Lines overlap
+ return False
+ return True