diff options
Diffstat (limited to '.venv/lib/python3.12/site-packages/colorama/winterm.py')
-rw-r--r-- | .venv/lib/python3.12/site-packages/colorama/winterm.py | 195 |
1 files changed, 195 insertions, 0 deletions
diff --git a/.venv/lib/python3.12/site-packages/colorama/winterm.py b/.venv/lib/python3.12/site-packages/colorama/winterm.py new file mode 100644 index 00000000..aad867e8 --- /dev/null +++ b/.venv/lib/python3.12/site-packages/colorama/winterm.py @@ -0,0 +1,195 @@ +# Copyright Jonathan Hartley 2013. BSD 3-Clause license, see LICENSE file. +try: + from msvcrt import get_osfhandle +except ImportError: + def get_osfhandle(_): + raise OSError("This isn't windows!") + + +from . import win32 + +# from wincon.h +class WinColor(object): + BLACK = 0 + BLUE = 1 + GREEN = 2 + CYAN = 3 + RED = 4 + MAGENTA = 5 + YELLOW = 6 + GREY = 7 + +# from wincon.h +class WinStyle(object): + NORMAL = 0x00 # dim text, dim background + BRIGHT = 0x08 # bright text, dim background + BRIGHT_BACKGROUND = 0x80 # dim text, bright background + +class WinTerm(object): + + def __init__(self): + self._default = win32.GetConsoleScreenBufferInfo(win32.STDOUT).wAttributes + self.set_attrs(self._default) + self._default_fore = self._fore + self._default_back = self._back + self._default_style = self._style + # In order to emulate LIGHT_EX in windows, we borrow the BRIGHT style. + # So that LIGHT_EX colors and BRIGHT style do not clobber each other, + # we track them separately, since LIGHT_EX is overwritten by Fore/Back + # and BRIGHT is overwritten by Style codes. + self._light = 0 + + def get_attrs(self): + return self._fore + self._back * 16 + (self._style | self._light) + + def set_attrs(self, value): + self._fore = value & 7 + self._back = (value >> 4) & 7 + self._style = value & (WinStyle.BRIGHT | WinStyle.BRIGHT_BACKGROUND) + + def reset_all(self, on_stderr=None): + self.set_attrs(self._default) + self.set_console(attrs=self._default) + self._light = 0 + + def fore(self, fore=None, light=False, on_stderr=False): + if fore is None: + fore = self._default_fore + self._fore = fore + # Emulate LIGHT_EX with BRIGHT Style + if light: + self._light |= WinStyle.BRIGHT + else: + self._light &= ~WinStyle.BRIGHT + self.set_console(on_stderr=on_stderr) + + def back(self, back=None, light=False, on_stderr=False): + if back is None: + back = self._default_back + self._back = back + # Emulate LIGHT_EX with BRIGHT_BACKGROUND Style + if light: + self._light |= WinStyle.BRIGHT_BACKGROUND + else: + self._light &= ~WinStyle.BRIGHT_BACKGROUND + self.set_console(on_stderr=on_stderr) + + def style(self, style=None, on_stderr=False): + if style is None: + style = self._default_style + self._style = style + self.set_console(on_stderr=on_stderr) + + def set_console(self, attrs=None, on_stderr=False): + if attrs is None: + attrs = self.get_attrs() + handle = win32.STDOUT + if on_stderr: + handle = win32.STDERR + win32.SetConsoleTextAttribute(handle, attrs) + + def get_position(self, handle): + position = win32.GetConsoleScreenBufferInfo(handle).dwCursorPosition + # Because Windows coordinates are 0-based, + # and win32.SetConsoleCursorPosition expects 1-based. + position.X += 1 + position.Y += 1 + return position + + def set_cursor_position(self, position=None, on_stderr=False): + if position is None: + # I'm not currently tracking the position, so there is no default. + # position = self.get_position() + return + handle = win32.STDOUT + if on_stderr: + handle = win32.STDERR + win32.SetConsoleCursorPosition(handle, position) + + def cursor_adjust(self, x, y, on_stderr=False): + handle = win32.STDOUT + if on_stderr: + handle = win32.STDERR + position = self.get_position(handle) + adjusted_position = (position.Y + y, position.X + x) + win32.SetConsoleCursorPosition(handle, adjusted_position, adjust=False) + + def erase_screen(self, mode=0, on_stderr=False): + # 0 should clear from the cursor to the end of the screen. + # 1 should clear from the cursor to the beginning of the screen. + # 2 should clear the entire screen, and move cursor to (1,1) + handle = win32.STDOUT + if on_stderr: + handle = win32.STDERR + csbi = win32.GetConsoleScreenBufferInfo(handle) + # get the number of character cells in the current buffer + cells_in_screen = csbi.dwSize.X * csbi.dwSize.Y + # get number of character cells before current cursor position + cells_before_cursor = csbi.dwSize.X * csbi.dwCursorPosition.Y + csbi.dwCursorPosition.X + if mode == 0: + from_coord = csbi.dwCursorPosition + cells_to_erase = cells_in_screen - cells_before_cursor + elif mode == 1: + from_coord = win32.COORD(0, 0) + cells_to_erase = cells_before_cursor + elif mode == 2: + from_coord = win32.COORD(0, 0) + cells_to_erase = cells_in_screen + else: + # invalid mode + return + # fill the entire screen with blanks + win32.FillConsoleOutputCharacter(handle, ' ', cells_to_erase, from_coord) + # now set the buffer's attributes accordingly + win32.FillConsoleOutputAttribute(handle, self.get_attrs(), cells_to_erase, from_coord) + if mode == 2: + # put the cursor where needed + win32.SetConsoleCursorPosition(handle, (1, 1)) + + def erase_line(self, mode=0, on_stderr=False): + # 0 should clear from the cursor to the end of the line. + # 1 should clear from the cursor to the beginning of the line. + # 2 should clear the entire line. + handle = win32.STDOUT + if on_stderr: + handle = win32.STDERR + csbi = win32.GetConsoleScreenBufferInfo(handle) + if mode == 0: + from_coord = csbi.dwCursorPosition + cells_to_erase = csbi.dwSize.X - csbi.dwCursorPosition.X + elif mode == 1: + from_coord = win32.COORD(0, csbi.dwCursorPosition.Y) + cells_to_erase = csbi.dwCursorPosition.X + elif mode == 2: + from_coord = win32.COORD(0, csbi.dwCursorPosition.Y) + cells_to_erase = csbi.dwSize.X + else: + # invalid mode + return + # fill the entire screen with blanks + win32.FillConsoleOutputCharacter(handle, ' ', cells_to_erase, from_coord) + # now set the buffer's attributes accordingly + win32.FillConsoleOutputAttribute(handle, self.get_attrs(), cells_to_erase, from_coord) + + def set_title(self, title): + win32.SetConsoleTitle(title) + + +def enable_vt_processing(fd): + if win32.windll is None or not win32.winapi_test(): + return False + + try: + handle = get_osfhandle(fd) + mode = win32.GetConsoleMode(handle) + win32.SetConsoleMode( + handle, + mode | win32.ENABLE_VIRTUAL_TERMINAL_PROCESSING, + ) + + mode = win32.GetConsoleMode(handle) + if mode & win32.ENABLE_VIRTUAL_TERMINAL_PROCESSING: + return True + # Can get TypeError in testsuite where 'fd' is a Mock() + except (OSError, TypeError): + return False |