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authorS. Solomon Darnell2025-03-28 21:52:21 -0500
committerS. Solomon Darnell2025-03-28 21:52:21 -0500
commit4a52a71956a8d46fcb7294ac71734504bb09bcc2 (patch)
treeee3dc5af3b6313e921cd920906356f5d4febc4ed /.venv/lib/python3.12/site-packages/websockets/sync/connection.py
parentcc961e04ba734dd72309fb548a2f97d67d578813 (diff)
downloadgn-ai-master.tar.gz
two version of R2R are here HEAD master
Diffstat (limited to '.venv/lib/python3.12/site-packages/websockets/sync/connection.py')
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+from __future__ import annotations
+
+import contextlib
+import logging
+import random
+import socket
+import struct
+import threading
+import uuid
+from collections.abc import Iterable, Iterator, Mapping
+from types import TracebackType
+from typing import Any
+
+from ..exceptions import (
+    ConcurrencyError,
+    ConnectionClosed,
+    ConnectionClosedOK,
+    ProtocolError,
+)
+from ..frames import DATA_OPCODES, BytesLike, CloseCode, Frame, Opcode
+from ..http11 import Request, Response
+from ..protocol import CLOSED, OPEN, Event, Protocol, State
+from ..typing import Data, LoggerLike, Subprotocol
+from .messages import Assembler
+from .utils import Deadline
+
+
+__all__ = ["Connection"]
+
+
+class Connection:
+    """
+    :mod:`threading` implementation of a WebSocket connection.
+
+    :class:`Connection` provides APIs shared between WebSocket servers and
+    clients.
+
+    You shouldn't use it directly. Instead, use
+    :class:`~websockets.sync.client.ClientConnection` or
+    :class:`~websockets.sync.server.ServerConnection`.
+
+    """
+
+    recv_bufsize = 65536
+
+    def __init__(
+        self,
+        socket: socket.socket,
+        protocol: Protocol,
+        *,
+        close_timeout: float | None = 10,
+        max_queue: int | None | tuple[int | None, int | None] = 16,
+    ) -> None:
+        self.socket = socket
+        self.protocol = protocol
+        self.close_timeout = close_timeout
+        if isinstance(max_queue, int) or max_queue is None:
+            max_queue = (max_queue, None)
+        self.max_queue = max_queue
+
+        # Inject reference to this instance in the protocol's logger.
+        self.protocol.logger = logging.LoggerAdapter(
+            self.protocol.logger,
+            {"websocket": self},
+        )
+
+        # Copy attributes from the protocol for convenience.
+        self.id: uuid.UUID = self.protocol.id
+        """Unique identifier of the connection. Useful in logs."""
+        self.logger: LoggerLike = self.protocol.logger
+        """Logger for this connection."""
+        self.debug = self.protocol.debug
+
+        # HTTP handshake request and response.
+        self.request: Request | None = None
+        """Opening handshake request."""
+        self.response: Response | None = None
+        """Opening handshake response."""
+
+        # Mutex serializing interactions with the protocol.
+        self.protocol_mutex = threading.Lock()
+
+        # Lock stopping reads when the assembler buffer is full.
+        self.recv_flow_control = threading.Lock()
+
+        # Assembler turning frames into messages and serializing reads.
+        self.recv_messages = Assembler(
+            *self.max_queue,
+            pause=self.recv_flow_control.acquire,
+            resume=self.recv_flow_control.release,
+        )
+
+        # Whether we are busy sending a fragmented message.
+        self.send_in_progress = False
+
+        # Deadline for the closing handshake.
+        self.close_deadline: Deadline | None = None
+
+        # Mapping of ping IDs to pong waiters, in chronological order.
+        self.ping_waiters: dict[bytes, threading.Event] = {}
+
+        # Exception raised in recv_events, to be chained to ConnectionClosed
+        # in the user thread in order to show why the TCP connection dropped.
+        self.recv_exc: BaseException | None = None
+
+        # Receiving events from the socket. This thread is marked as daemon to
+        # allow creating a connection in a non-daemon thread and using it in a
+        # daemon thread. This mustn't prevent the interpreter from exiting.
+        self.recv_events_thread = threading.Thread(
+            target=self.recv_events,
+            daemon=True,
+        )
+        self.recv_events_thread.start()
+
+    # Public attributes
+
+    @property
+    def local_address(self) -> Any:
+        """
+        Local address of the connection.
+
+        For IPv4 connections, this is a ``(host, port)`` tuple.
+
+        The format of the address depends on the address family.
+        See :meth:`~socket.socket.getsockname`.
+
+        """
+        return self.socket.getsockname()
+
+    @property
+    def remote_address(self) -> Any:
+        """
+        Remote address of the connection.
+
+        For IPv4 connections, this is a ``(host, port)`` tuple.
+
+        The format of the address depends on the address family.
+        See :meth:`~socket.socket.getpeername`.
+
+        """
+        return self.socket.getpeername()
+
+    @property
+    def state(self) -> State:
+        """
+        State of the WebSocket connection, defined in :rfc:`6455`.
+
+        This attribute is provided for completeness. Typical applications
+        shouldn't check its value. Instead, they should call :meth:`~recv` or
+        :meth:`send` and handle :exc:`~websockets.exceptions.ConnectionClosed`
+        exceptions.
+
+        """
+        return self.protocol.state
+
+    @property
+    def subprotocol(self) -> Subprotocol | None:
+        """
+        Subprotocol negotiated during the opening handshake.
+
+        :obj:`None` if no subprotocol was negotiated.
+
+        """
+        return self.protocol.subprotocol
+
+    @property
+    def close_code(self) -> int | None:
+        """
+        State of the WebSocket connection, defined in :rfc:`6455`.
+
+        This attribute is provided for completeness. Typical applications
+        shouldn't check its value. Instead, they should inspect attributes
+        of :exc:`~websockets.exceptions.ConnectionClosed` exceptions.
+
+        """
+        return self.protocol.close_code
+
+    @property
+    def close_reason(self) -> str | None:
+        """
+        State of the WebSocket connection, defined in :rfc:`6455`.
+
+        This attribute is provided for completeness. Typical applications
+        shouldn't check its value. Instead, they should inspect attributes
+        of :exc:`~websockets.exceptions.ConnectionClosed` exceptions.
+
+        """
+        return self.protocol.close_reason
+
+    # Public methods
+
+    def __enter__(self) -> Connection:
+        return self
+
+    def __exit__(
+        self,
+        exc_type: type[BaseException] | None,
+        exc_value: BaseException | None,
+        traceback: TracebackType | None,
+    ) -> None:
+        if exc_type is None:
+            self.close()
+        else:
+            self.close(CloseCode.INTERNAL_ERROR)
+
+    def __iter__(self) -> Iterator[Data]:
+        """
+        Iterate on incoming messages.
+
+        The iterator calls :meth:`recv` and yields messages in an infinite loop.
+
+        It exits when the connection is closed normally. It raises a
+        :exc:`~websockets.exceptions.ConnectionClosedError` exception after a
+        protocol error or a network failure.
+
+        """
+        try:
+            while True:
+                yield self.recv()
+        except ConnectionClosedOK:
+            return
+
+    def recv(self, timeout: float | None = None, decode: bool | None = None) -> Data:
+        """
+        Receive the next message.
+
+        When the connection is closed, :meth:`recv` raises
+        :exc:`~websockets.exceptions.ConnectionClosed`. Specifically, it raises
+        :exc:`~websockets.exceptions.ConnectionClosedOK` after a normal closure
+        and :exc:`~websockets.exceptions.ConnectionClosedError` after a protocol
+        error or a network failure. This is how you detect the end of the
+        message stream.
+
+        If ``timeout`` is :obj:`None`, block until a message is received. If
+        ``timeout`` is set, wait up to ``timeout`` seconds for a message to be
+        received and return it, else raise :exc:`TimeoutError`. If ``timeout``
+        is ``0`` or negative, check if a message has been received already and
+        return it, else raise :exc:`TimeoutError`.
+
+        If the message is fragmented, wait until all fragments are received,
+        reassemble them, and return the whole message.
+
+        Args:
+            timeout: Timeout for receiving a message in seconds.
+            decode: Set this flag to override the default behavior of returning
+                :class:`str` or :class:`bytes`. See below for details.
+
+        Returns:
+            A string (:class:`str`) for a Text_ frame or a bytestring
+            (:class:`bytes`) for a Binary_ frame.
+
+            .. _Text: https://datatracker.ietf.org/doc/html/rfc6455#section-5.6
+            .. _Binary: https://datatracker.ietf.org/doc/html/rfc6455#section-5.6
+
+            You may override this behavior with the ``decode`` argument:
+
+            * Set ``decode=False`` to disable UTF-8 decoding of Text_ frames and
+              return a bytestring (:class:`bytes`). This improves performance
+              when decoding isn't needed, for example if the message contains
+              JSON and you're using a JSON library that expects a bytestring.
+            * Set ``decode=True`` to force UTF-8 decoding of Binary_ frames
+              and return a string (:class:`str`). This may be useful for
+              servers that send binary frames instead of text frames.
+
+        Raises:
+            ConnectionClosed: When the connection is closed.
+            ConcurrencyError: If two threads call :meth:`recv` or
+                :meth:`recv_streaming` concurrently.
+
+        """
+        try:
+            return self.recv_messages.get(timeout, decode)
+        except EOFError:
+            pass
+            # fallthrough
+        except ConcurrencyError:
+            raise ConcurrencyError(
+                "cannot call recv while another thread "
+                "is already running recv or recv_streaming"
+            ) from None
+        except UnicodeDecodeError as exc:
+            with self.send_context():
+                self.protocol.fail(
+                    CloseCode.INVALID_DATA,
+                    f"{exc.reason} at position {exc.start}",
+                )
+            # fallthrough
+
+        # Wait for the protocol state to be CLOSED before accessing close_exc.
+        self.recv_events_thread.join()
+        raise self.protocol.close_exc from self.recv_exc
+
+    def recv_streaming(self, decode: bool | None = None) -> Iterator[Data]:
+        """
+        Receive the next message frame by frame.
+
+        This method is designed for receiving fragmented messages. It returns an
+        iterator that yields each fragment as it is received. This iterator must
+        be fully consumed. Else, future calls to :meth:`recv` or
+        :meth:`recv_streaming` will raise
+        :exc:`~websockets.exceptions.ConcurrencyError`, making the connection
+        unusable.
+
+        :meth:`recv_streaming` raises the same exceptions as :meth:`recv`.
+
+        Args:
+            decode: Set this flag to override the default behavior of returning
+                :class:`str` or :class:`bytes`. See below for details.
+
+        Returns:
+            An iterator of strings (:class:`str`) for a Text_ frame or
+            bytestrings (:class:`bytes`) for a Binary_ frame.
+
+            .. _Text: https://datatracker.ietf.org/doc/html/rfc6455#section-5.6
+            .. _Binary: https://datatracker.ietf.org/doc/html/rfc6455#section-5.6
+
+            You may override this behavior with the ``decode`` argument:
+
+            * Set ``decode=False`` to disable UTF-8 decoding of Text_ frames
+              and return bytestrings (:class:`bytes`). This may be useful to
+              optimize performance when decoding isn't needed.
+            * Set ``decode=True`` to force UTF-8 decoding of Binary_ frames
+              and return strings (:class:`str`). This is useful for servers
+              that send binary frames instead of text frames.
+
+        Raises:
+            ConnectionClosed: When the connection is closed.
+            ConcurrencyError: If two threads call :meth:`recv` or
+                :meth:`recv_streaming` concurrently.
+
+        """
+        try:
+            yield from self.recv_messages.get_iter(decode)
+            return
+        except EOFError:
+            pass
+            # fallthrough
+        except ConcurrencyError:
+            raise ConcurrencyError(
+                "cannot call recv_streaming while another thread "
+                "is already running recv or recv_streaming"
+            ) from None
+        except UnicodeDecodeError as exc:
+            with self.send_context():
+                self.protocol.fail(
+                    CloseCode.INVALID_DATA,
+                    f"{exc.reason} at position {exc.start}",
+                )
+            # fallthrough
+
+        # Wait for the protocol state to be CLOSED before accessing close_exc.
+        self.recv_events_thread.join()
+        raise self.protocol.close_exc from self.recv_exc
+
+    def send(
+        self,
+        message: Data | Iterable[Data],
+        text: bool | None = None,
+    ) -> None:
+        """
+        Send a message.
+
+        A string (:class:`str`) is sent as a Text_ frame. A bytestring or
+        bytes-like object (:class:`bytes`, :class:`bytearray`, or
+        :class:`memoryview`) is sent as a Binary_ frame.
+
+        .. _Text: https://datatracker.ietf.org/doc/html/rfc6455#section-5.6
+        .. _Binary: https://datatracker.ietf.org/doc/html/rfc6455#section-5.6
+
+        You may override this behavior with the ``text`` argument:
+
+        * Set ``text=True`` to send a bytestring or bytes-like object
+          (:class:`bytes`, :class:`bytearray`, or :class:`memoryview`) as a
+          Text_ frame. This improves performance when the message is already
+          UTF-8 encoded, for example if the message contains JSON and you're
+          using a JSON library that produces a bytestring.
+        * Set ``text=False`` to send a string (:class:`str`) in a Binary_
+          frame. This may be useful for servers that expect binary frames
+          instead of text frames.
+
+        :meth:`send` also accepts an iterable of strings, bytestrings, or
+        bytes-like objects to enable fragmentation_. Each item is treated as a
+        message fragment and sent in its own frame. All items must be of the
+        same type, or else :meth:`send` will raise a :exc:`TypeError` and the
+        connection will be closed.
+
+        .. _fragmentation: https://datatracker.ietf.org/doc/html/rfc6455#section-5.4
+
+        :meth:`send` rejects dict-like objects because this is often an error.
+        (If you really want to send the keys of a dict-like object as fragments,
+        call its :meth:`~dict.keys` method and pass the result to :meth:`send`.)
+
+        When the connection is closed, :meth:`send` raises
+        :exc:`~websockets.exceptions.ConnectionClosed`. Specifically, it
+        raises :exc:`~websockets.exceptions.ConnectionClosedOK` after a normal
+        connection closure and
+        :exc:`~websockets.exceptions.ConnectionClosedError` after a protocol
+        error or a network failure.
+
+        Args:
+            message: Message to send.
+
+        Raises:
+            ConnectionClosed: When the connection is closed.
+            ConcurrencyError: If the connection is sending a fragmented message.
+            TypeError: If ``message`` doesn't have a supported type.
+
+        """
+        # Unfragmented message -- this case must be handled first because
+        # strings and bytes-like objects are iterable.
+
+        if isinstance(message, str):
+            with self.send_context():
+                if self.send_in_progress:
+                    raise ConcurrencyError(
+                        "cannot call send while another thread is already running send"
+                    )
+                if text is False:
+                    self.protocol.send_binary(message.encode())
+                else:
+                    self.protocol.send_text(message.encode())
+
+        elif isinstance(message, BytesLike):
+            with self.send_context():
+                if self.send_in_progress:
+                    raise ConcurrencyError(
+                        "cannot call send while another thread is already running send"
+                    )
+                if text is True:
+                    self.protocol.send_text(message)
+                else:
+                    self.protocol.send_binary(message)
+
+        # Catch a common mistake -- passing a dict to send().
+
+        elif isinstance(message, Mapping):
+            raise TypeError("data is a dict-like object")
+
+        # Fragmented message -- regular iterator.
+
+        elif isinstance(message, Iterable):
+            chunks = iter(message)
+            try:
+                chunk = next(chunks)
+            except StopIteration:
+                return
+
+            try:
+                # First fragment.
+                if isinstance(chunk, str):
+                    with self.send_context():
+                        if self.send_in_progress:
+                            raise ConcurrencyError(
+                                "cannot call send while another thread "
+                                "is already running send"
+                            )
+                        self.send_in_progress = True
+                        if text is False:
+                            self.protocol.send_binary(chunk.encode(), fin=False)
+                        else:
+                            self.protocol.send_text(chunk.encode(), fin=False)
+                    encode = True
+                elif isinstance(chunk, BytesLike):
+                    with self.send_context():
+                        if self.send_in_progress:
+                            raise ConcurrencyError(
+                                "cannot call send while another thread "
+                                "is already running send"
+                            )
+                        self.send_in_progress = True
+                        if text is True:
+                            self.protocol.send_text(chunk, fin=False)
+                        else:
+                            self.protocol.send_binary(chunk, fin=False)
+                    encode = False
+                else:
+                    raise TypeError("data iterable must contain bytes or str")
+
+                # Other fragments
+                for chunk in chunks:
+                    if isinstance(chunk, str) and encode:
+                        with self.send_context():
+                            assert self.send_in_progress
+                            self.protocol.send_continuation(chunk.encode(), fin=False)
+                    elif isinstance(chunk, BytesLike) and not encode:
+                        with self.send_context():
+                            assert self.send_in_progress
+                            self.protocol.send_continuation(chunk, fin=False)
+                    else:
+                        raise TypeError("data iterable must contain uniform types")
+
+                # Final fragment.
+                with self.send_context():
+                    self.protocol.send_continuation(b"", fin=True)
+                    self.send_in_progress = False
+
+            except ConcurrencyError:
+                # We didn't start sending a fragmented message.
+                # The connection is still usable.
+                raise
+
+            except Exception:
+                # We're half-way through a fragmented message and we can't
+                # complete it. This makes the connection unusable.
+                with self.send_context():
+                    self.protocol.fail(
+                        CloseCode.INTERNAL_ERROR,
+                        "error in fragmented message",
+                    )
+                raise
+
+        else:
+            raise TypeError("data must be str, bytes, or iterable")
+
+    def close(self, code: int = CloseCode.NORMAL_CLOSURE, reason: str = "") -> None:
+        """
+        Perform the closing handshake.
+
+        :meth:`close` waits for the other end to complete the handshake, for the
+        TCP connection to terminate, and for all incoming messages to be read
+        with :meth:`recv`.
+
+        :meth:`close` is idempotent: it doesn't do anything once the
+        connection is closed.
+
+        Args:
+            code: WebSocket close code.
+            reason: WebSocket close reason.
+
+        """
+        try:
+            # The context manager takes care of waiting for the TCP connection
+            # to terminate after calling a method that sends a close frame.
+            with self.send_context():
+                if self.send_in_progress:
+                    self.protocol.fail(
+                        CloseCode.INTERNAL_ERROR,
+                        "close during fragmented message",
+                    )
+                else:
+                    self.protocol.send_close(code, reason)
+        except ConnectionClosed:
+            # Ignore ConnectionClosed exceptions raised from send_context().
+            # They mean that the connection is closed, which was the goal.
+            pass
+
+    def ping(self, data: Data | None = None) -> threading.Event:
+        """
+        Send a Ping_.
+
+        .. _Ping: https://datatracker.ietf.org/doc/html/rfc6455#section-5.5.2
+
+        A ping may serve as a keepalive or as a check that the remote endpoint
+        received all messages up to this point
+
+        Args:
+            data: Payload of the ping. A :class:`str` will be encoded to UTF-8.
+                If ``data`` is :obj:`None`, the payload is four random bytes.
+
+        Returns:
+            An event that will be set when the corresponding pong is received.
+            You can ignore it if you don't intend to wait.
+
+            ::
+
+                pong_event = ws.ping()
+                pong_event.wait()  # only if you want to wait for the pong
+
+        Raises:
+            ConnectionClosed: When the connection is closed.
+            ConcurrencyError: If another ping was sent with the same data and
+                the corresponding pong wasn't received yet.
+
+        """
+        if isinstance(data, BytesLike):
+            data = bytes(data)
+        elif isinstance(data, str):
+            data = data.encode()
+        elif data is not None:
+            raise TypeError("data must be str or bytes-like")
+
+        with self.send_context():
+            # Protect against duplicates if a payload is explicitly set.
+            if data in self.ping_waiters:
+                raise ConcurrencyError("already waiting for a pong with the same data")
+
+            # Generate a unique random payload otherwise.
+            while data is None or data in self.ping_waiters:
+                data = struct.pack("!I", random.getrandbits(32))
+
+            pong_waiter = threading.Event()
+            self.ping_waiters[data] = pong_waiter
+            self.protocol.send_ping(data)
+            return pong_waiter
+
+    def pong(self, data: Data = b"") -> None:
+        """
+        Send a Pong_.
+
+        .. _Pong: https://datatracker.ietf.org/doc/html/rfc6455#section-5.5.3
+
+        An unsolicited pong may serve as a unidirectional heartbeat.
+
+        Args:
+            data: Payload of the pong. A :class:`str` will be encoded to UTF-8.
+
+        Raises:
+            ConnectionClosed: When the connection is closed.
+
+        """
+        if isinstance(data, BytesLike):
+            data = bytes(data)
+        elif isinstance(data, str):
+            data = data.encode()
+        else:
+            raise TypeError("data must be str or bytes-like")
+
+        with self.send_context():
+            self.protocol.send_pong(data)
+
+    # Private methods
+
+    def process_event(self, event: Event) -> None:
+        """
+        Process one incoming event.
+
+        This method is overridden in subclasses to handle the handshake.
+
+        """
+        assert isinstance(event, Frame)
+        if event.opcode in DATA_OPCODES:
+            self.recv_messages.put(event)
+
+        if event.opcode is Opcode.PONG:
+            self.acknowledge_pings(bytes(event.data))
+
+    def acknowledge_pings(self, data: bytes) -> None:
+        """
+        Acknowledge pings when receiving a pong.
+
+        """
+        with self.protocol_mutex:
+            # Ignore unsolicited pong.
+            if data not in self.ping_waiters:
+                return
+            # Sending a pong for only the most recent ping is legal.
+            # Acknowledge all previous pings too in that case.
+            ping_id = None
+            ping_ids = []
+            for ping_id, ping in self.ping_waiters.items():
+                ping_ids.append(ping_id)
+                ping.set()
+                if ping_id == data:
+                    break
+            else:
+                raise AssertionError("solicited pong not found in pings")
+            # Remove acknowledged pings from self.ping_waiters.
+            for ping_id in ping_ids:
+                del self.ping_waiters[ping_id]
+
+    def recv_events(self) -> None:
+        """
+        Read incoming data from the socket and process events.
+
+        Run this method in a thread as long as the connection is alive.
+
+        ``recv_events()`` exits immediately when the ``self.socket`` is closed.
+
+        """
+        try:
+            while True:
+                try:
+                    with self.recv_flow_control:
+                        if self.close_deadline is not None:
+                            self.socket.settimeout(self.close_deadline.timeout())
+                    data = self.socket.recv(self.recv_bufsize)
+                except Exception as exc:
+                    if self.debug:
+                        self.logger.debug(
+                            "! error while receiving data",
+                            exc_info=True,
+                        )
+                    # When the closing handshake is initiated by our side,
+                    # recv() may block until send_context() closes the socket.
+                    # In that case, send_context() already set recv_exc.
+                    # Calling set_recv_exc() avoids overwriting it.
+                    with self.protocol_mutex:
+                        self.set_recv_exc(exc)
+                    break
+
+                if data == b"":
+                    break
+
+                # Acquire the connection lock.
+                with self.protocol_mutex:
+                    # Feed incoming data to the protocol.
+                    self.protocol.receive_data(data)
+
+                    # This isn't expected to raise an exception.
+                    events = self.protocol.events_received()
+
+                    # Write outgoing data to the socket.
+                    try:
+                        self.send_data()
+                    except Exception as exc:
+                        if self.debug:
+                            self.logger.debug(
+                                "! error while sending data",
+                                exc_info=True,
+                            )
+                        # Similarly to the above, avoid overriding an exception
+                        # set by send_context(), in case of a race condition
+                        # i.e. send_context() closes the socket after recv()
+                        # returns above but before send_data() calls send().
+                        self.set_recv_exc(exc)
+                        break
+
+                    if self.protocol.close_expected():
+                        # If the connection is expected to close soon, set the
+                        # close deadline based on the close timeout.
+                        if self.close_deadline is None:
+                            self.close_deadline = Deadline(self.close_timeout)
+
+                # Unlock conn_mutex before processing events. Else, the
+                # application can't send messages in response to events.
+
+                # If self.send_data raised an exception, then events are lost.
+                # Given that automatic responses write small amounts of data,
+                # this should be uncommon, so we don't handle the edge case.
+
+                for event in events:
+                    # This isn't expected to raise an exception.
+                    self.process_event(event)
+
+            # Breaking out of the while True: ... loop means that we believe
+            # that the socket doesn't work anymore.
+            with self.protocol_mutex:
+                # Feed the end of the data stream to the protocol.
+                self.protocol.receive_eof()
+
+                # This isn't expected to raise an exception.
+                events = self.protocol.events_received()
+
+                # There is no error handling because send_data() can only write
+                # the end of the data stream here and it handles errors itself.
+                self.send_data()
+
+            # This code path is triggered when receiving an HTTP response
+            # without a Content-Length header. This is the only case where
+            # reading until EOF generates an event; all other events have
+            # a known length. Ignore for coverage measurement because tests
+            # are in test_client.py rather than test_connection.py.
+            for event in events:  # pragma: no cover
+                # This isn't expected to raise an exception.
+                self.process_event(event)
+
+        except Exception as exc:
+            # This branch should never run. It's a safety net in case of bugs.
+            self.logger.error("unexpected internal error", exc_info=True)
+            with self.protocol_mutex:
+                self.set_recv_exc(exc)
+        finally:
+            # This isn't expected to raise an exception.
+            self.close_socket()
+
+    @contextlib.contextmanager
+    def send_context(
+        self,
+        *,
+        expected_state: State = OPEN,  # CONNECTING during the opening handshake
+    ) -> Iterator[None]:
+        """
+        Create a context for writing to the connection from user code.
+
+        On entry, :meth:`send_context` acquires the connection lock and checks
+        that the connection is open; on exit, it writes outgoing data to the
+        socket::
+
+            with self.send_context():
+                self.protocol.send_text(message.encode())
+
+        When the connection isn't open on entry, when the connection is expected
+        to close on exit, or when an unexpected error happens, terminating the
+        connection, :meth:`send_context` waits until the connection is closed
+        then raises :exc:`~websockets.exceptions.ConnectionClosed`.
+
+        """
+        # Should we wait until the connection is closed?
+        wait_for_close = False
+        # Should we close the socket and raise ConnectionClosed?
+        raise_close_exc = False
+        # What exception should we chain ConnectionClosed to?
+        original_exc: BaseException | None = None
+
+        # Acquire the protocol lock.
+        with self.protocol_mutex:
+            if self.protocol.state is expected_state:
+                # Let the caller interact with the protocol.
+                try:
+                    yield
+                except (ProtocolError, ConcurrencyError):
+                    # The protocol state wasn't changed. Exit immediately.
+                    raise
+                except Exception as exc:
+                    self.logger.error("unexpected internal error", exc_info=True)
+                    # This branch should never run. It's a safety net in case of
+                    # bugs. Since we don't know what happened, we will close the
+                    # connection and raise the exception to the caller.
+                    wait_for_close = False
+                    raise_close_exc = True
+                    original_exc = exc
+                else:
+                    # Check if the connection is expected to close soon.
+                    if self.protocol.close_expected():
+                        wait_for_close = True
+                        # If the connection is expected to close soon, set the
+                        # close deadline based on the close timeout.
+                        # Since we tested earlier that protocol.state was OPEN
+                        # (or CONNECTING) and we didn't release protocol_mutex,
+                        # it is certain that self.close_deadline is still None.
+                        assert self.close_deadline is None
+                        self.close_deadline = Deadline(self.close_timeout)
+                    # Write outgoing data to the socket.
+                    try:
+                        self.send_data()
+                    except Exception as exc:
+                        if self.debug:
+                            self.logger.debug(
+                                "! error while sending data",
+                                exc_info=True,
+                            )
+                        # While the only expected exception here is OSError,
+                        # other exceptions would be treated identically.
+                        wait_for_close = False
+                        raise_close_exc = True
+                        original_exc = exc
+
+            else:  # self.protocol.state is not expected_state
+                # Minor layering violation: we assume that the connection
+                # will be closing soon if it isn't in the expected state.
+                wait_for_close = True
+                raise_close_exc = True
+
+        # To avoid a deadlock, release the connection lock by exiting the
+        # context manager before waiting for recv_events() to terminate.
+
+        # If the connection is expected to close soon and the close timeout
+        # elapses, close the socket to terminate the connection.
+        if wait_for_close:
+            if self.close_deadline is None:
+                timeout = self.close_timeout
+            else:
+                # Thread.join() returns immediately if timeout is negative.
+                timeout = self.close_deadline.timeout(raise_if_elapsed=False)
+            self.recv_events_thread.join(timeout)
+
+            if self.recv_events_thread.is_alive():
+                # There's no risk to overwrite another error because
+                # original_exc is never set when wait_for_close is True.
+                assert original_exc is None
+                original_exc = TimeoutError("timed out while closing connection")
+                # Set recv_exc before closing the socket in order to get
+                # proper exception reporting.
+                raise_close_exc = True
+                with self.protocol_mutex:
+                    self.set_recv_exc(original_exc)
+
+        # If an error occurred, close the socket to terminate the connection and
+        # raise an exception.
+        if raise_close_exc:
+            self.close_socket()
+            # Wait for the protocol state to be CLOSED before accessing close_exc.
+            self.recv_events_thread.join()
+            raise self.protocol.close_exc from original_exc
+
+    def send_data(self) -> None:
+        """
+        Send outgoing data.
+
+        This method requires holding protocol_mutex.
+
+        Raises:
+            OSError: When a socket operations fails.
+
+        """
+        assert self.protocol_mutex.locked()
+        for data in self.protocol.data_to_send():
+            if data:
+                if self.close_deadline is not None:
+                    self.socket.settimeout(self.close_deadline.timeout())
+                self.socket.sendall(data)
+            else:
+                try:
+                    self.socket.shutdown(socket.SHUT_WR)
+                except OSError:  # socket already closed
+                    pass
+
+    def set_recv_exc(self, exc: BaseException | None) -> None:
+        """
+        Set recv_exc, if not set yet.
+
+        This method requires holding protocol_mutex.
+
+        """
+        assert self.protocol_mutex.locked()
+        if self.recv_exc is None:  # pragma: no branch
+            self.recv_exc = exc
+
+    def close_socket(self) -> None:
+        """
+        Shutdown and close socket. Close message assembler.
+
+        Calling close_socket() guarantees that recv_events() terminates. Indeed,
+        recv_events() may block only on socket.recv() or on recv_messages.put().
+
+        """
+        # shutdown() is required to interrupt recv() on Linux.
+        try:
+            self.socket.shutdown(socket.SHUT_RDWR)
+        except OSError:
+            pass  # socket is already closed
+        self.socket.close()
+
+        # Calling protocol.receive_eof() is safe because it's idempotent.
+        # This guarantees that the protocol state becomes CLOSED.
+        with self.protocol_mutex:
+            self.protocol.receive_eof()
+            assert self.protocol.state is CLOSED
+
+        # Abort recv() with a ConnectionClosed exception.
+        self.recv_messages.close()