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authorS. Solomon Darnell2025-03-28 21:52:21 -0500
committerS. Solomon Darnell2025-03-28 21:52:21 -0500
commit4a52a71956a8d46fcb7294ac71734504bb09bcc2 (patch)
treeee3dc5af3b6313e921cd920906356f5d4febc4ed /.venv/lib/python3.12/site-packages/PIL/BlpImagePlugin.py
parentcc961e04ba734dd72309fb548a2f97d67d578813 (diff)
downloadgn-ai-4a52a71956a8d46fcb7294ac71734504bb09bcc2.tar.gz
two version of R2R are here HEAD master
Diffstat (limited to '.venv/lib/python3.12/site-packages/PIL/BlpImagePlugin.py')
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+"""
+Blizzard Mipmap Format (.blp)
+Jerome Leclanche <jerome@leclan.ch>
+
+The contents of this file are hereby released in the public domain (CC0)
+Full text of the CC0 license:
+  https://creativecommons.org/publicdomain/zero/1.0/
+
+BLP1 files, used mostly in Warcraft III, are not fully supported.
+All types of BLP2 files used in World of Warcraft are supported.
+
+The BLP file structure consists of a header, up to 16 mipmaps of the
+texture
+
+Texture sizes must be powers of two, though the two dimensions do
+not have to be equal; 512x256 is valid, but 512x200 is not.
+The first mipmap (mipmap #0) is the full size image; each subsequent
+mipmap halves both dimensions. The final mipmap should be 1x1.
+
+BLP files come in many different flavours:
+* JPEG-compressed (type == 0) - only supported for BLP1.
+* RAW images (type == 1, encoding == 1). Each mipmap is stored as an
+  array of 8-bit values, one per pixel, left to right, top to bottom.
+  Each value is an index to the palette.
+* DXT-compressed (type == 1, encoding == 2):
+- DXT1 compression is used if alpha_encoding == 0.
+  - An additional alpha bit is used if alpha_depth == 1.
+  - DXT3 compression is used if alpha_encoding == 1.
+  - DXT5 compression is used if alpha_encoding == 7.
+"""
+
+from __future__ import annotations
+
+import abc
+import os
+import struct
+from enum import IntEnum
+from io import BytesIO
+from typing import IO
+
+from . import Image, ImageFile
+
+
+class Format(IntEnum):
+    JPEG = 0
+
+
+class Encoding(IntEnum):
+    UNCOMPRESSED = 1
+    DXT = 2
+    UNCOMPRESSED_RAW_BGRA = 3
+
+
+class AlphaEncoding(IntEnum):
+    DXT1 = 0
+    DXT3 = 1
+    DXT5 = 7
+
+
+def unpack_565(i: int) -> tuple[int, int, int]:
+    return ((i >> 11) & 0x1F) << 3, ((i >> 5) & 0x3F) << 2, (i & 0x1F) << 3
+
+
+def decode_dxt1(
+    data: bytes, alpha: bool = False
+) -> tuple[bytearray, bytearray, bytearray, bytearray]:
+    """
+    input: one "row" of data (i.e. will produce 4*width pixels)
+    """
+
+    blocks = len(data) // 8  # number of blocks in row
+    ret = (bytearray(), bytearray(), bytearray(), bytearray())
+
+    for block_index in range(blocks):
+        # Decode next 8-byte block.
+        idx = block_index * 8
+        color0, color1, bits = struct.unpack_from("<HHI", data, idx)
+
+        r0, g0, b0 = unpack_565(color0)
+        r1, g1, b1 = unpack_565(color1)
+
+        # Decode this block into 4x4 pixels
+        # Accumulate the results onto our 4 row accumulators
+        for j in range(4):
+            for i in range(4):
+                # get next control op and generate a pixel
+
+                control = bits & 3
+                bits = bits >> 2
+
+                a = 0xFF
+                if control == 0:
+                    r, g, b = r0, g0, b0
+                elif control == 1:
+                    r, g, b = r1, g1, b1
+                elif control == 2:
+                    if color0 > color1:
+                        r = (2 * r0 + r1) // 3
+                        g = (2 * g0 + g1) // 3
+                        b = (2 * b0 + b1) // 3
+                    else:
+                        r = (r0 + r1) // 2
+                        g = (g0 + g1) // 2
+                        b = (b0 + b1) // 2
+                elif control == 3:
+                    if color0 > color1:
+                        r = (2 * r1 + r0) // 3
+                        g = (2 * g1 + g0) // 3
+                        b = (2 * b1 + b0) // 3
+                    else:
+                        r, g, b, a = 0, 0, 0, 0
+
+                if alpha:
+                    ret[j].extend([r, g, b, a])
+                else:
+                    ret[j].extend([r, g, b])
+
+    return ret
+
+
+def decode_dxt3(data: bytes) -> tuple[bytearray, bytearray, bytearray, bytearray]:
+    """
+    input: one "row" of data (i.e. will produce 4*width pixels)
+    """
+
+    blocks = len(data) // 16  # number of blocks in row
+    ret = (bytearray(), bytearray(), bytearray(), bytearray())
+
+    for block_index in range(blocks):
+        idx = block_index * 16
+        block = data[idx : idx + 16]
+        # Decode next 16-byte block.
+        bits = struct.unpack_from("<8B", block)
+        color0, color1 = struct.unpack_from("<HH", block, 8)
+
+        (code,) = struct.unpack_from("<I", block, 12)
+
+        r0, g0, b0 = unpack_565(color0)
+        r1, g1, b1 = unpack_565(color1)
+
+        for j in range(4):
+            high = False  # Do we want the higher bits?
+            for i in range(4):
+                alphacode_index = (4 * j + i) // 2
+                a = bits[alphacode_index]
+                if high:
+                    high = False
+                    a >>= 4
+                else:
+                    high = True
+                    a &= 0xF
+                a *= 17  # We get a value between 0 and 15
+
+                color_code = (code >> 2 * (4 * j + i)) & 0x03
+
+                if color_code == 0:
+                    r, g, b = r0, g0, b0
+                elif color_code == 1:
+                    r, g, b = r1, g1, b1
+                elif color_code == 2:
+                    r = (2 * r0 + r1) // 3
+                    g = (2 * g0 + g1) // 3
+                    b = (2 * b0 + b1) // 3
+                elif color_code == 3:
+                    r = (2 * r1 + r0) // 3
+                    g = (2 * g1 + g0) // 3
+                    b = (2 * b1 + b0) // 3
+
+                ret[j].extend([r, g, b, a])
+
+    return ret
+
+
+def decode_dxt5(data: bytes) -> tuple[bytearray, bytearray, bytearray, bytearray]:
+    """
+    input: one "row" of data (i.e. will produce 4 * width pixels)
+    """
+
+    blocks = len(data) // 16  # number of blocks in row
+    ret = (bytearray(), bytearray(), bytearray(), bytearray())
+
+    for block_index in range(blocks):
+        idx = block_index * 16
+        block = data[idx : idx + 16]
+        # Decode next 16-byte block.
+        a0, a1 = struct.unpack_from("<BB", block)
+
+        bits = struct.unpack_from("<6B", block, 2)
+        alphacode1 = bits[2] | (bits[3] << 8) | (bits[4] << 16) | (bits[5] << 24)
+        alphacode2 = bits[0] | (bits[1] << 8)
+
+        color0, color1 = struct.unpack_from("<HH", block, 8)
+
+        (code,) = struct.unpack_from("<I", block, 12)
+
+        r0, g0, b0 = unpack_565(color0)
+        r1, g1, b1 = unpack_565(color1)
+
+        for j in range(4):
+            for i in range(4):
+                # get next control op and generate a pixel
+                alphacode_index = 3 * (4 * j + i)
+
+                if alphacode_index <= 12:
+                    alphacode = (alphacode2 >> alphacode_index) & 0x07
+                elif alphacode_index == 15:
+                    alphacode = (alphacode2 >> 15) | ((alphacode1 << 1) & 0x06)
+                else:  # alphacode_index >= 18 and alphacode_index <= 45
+                    alphacode = (alphacode1 >> (alphacode_index - 16)) & 0x07
+
+                if alphacode == 0:
+                    a = a0
+                elif alphacode == 1:
+                    a = a1
+                elif a0 > a1:
+                    a = ((8 - alphacode) * a0 + (alphacode - 1) * a1) // 7
+                elif alphacode == 6:
+                    a = 0
+                elif alphacode == 7:
+                    a = 255
+                else:
+                    a = ((6 - alphacode) * a0 + (alphacode - 1) * a1) // 5
+
+                color_code = (code >> 2 * (4 * j + i)) & 0x03
+
+                if color_code == 0:
+                    r, g, b = r0, g0, b0
+                elif color_code == 1:
+                    r, g, b = r1, g1, b1
+                elif color_code == 2:
+                    r = (2 * r0 + r1) // 3
+                    g = (2 * g0 + g1) // 3
+                    b = (2 * b0 + b1) // 3
+                elif color_code == 3:
+                    r = (2 * r1 + r0) // 3
+                    g = (2 * g1 + g0) // 3
+                    b = (2 * b1 + b0) // 3
+
+                ret[j].extend([r, g, b, a])
+
+    return ret
+
+
+class BLPFormatError(NotImplementedError):
+    pass
+
+
+def _accept(prefix: bytes) -> bool:
+    return prefix[:4] in (b"BLP1", b"BLP2")
+
+
+class BlpImageFile(ImageFile.ImageFile):
+    """
+    Blizzard Mipmap Format
+    """
+
+    format = "BLP"
+    format_description = "Blizzard Mipmap Format"
+
+    def _open(self) -> None:
+        self.magic = self.fp.read(4)
+        if not _accept(self.magic):
+            msg = f"Bad BLP magic {repr(self.magic)}"
+            raise BLPFormatError(msg)
+
+        compression = struct.unpack("<i", self.fp.read(4))[0]
+        if self.magic == b"BLP1":
+            alpha = struct.unpack("<I", self.fp.read(4))[0] != 0
+        else:
+            encoding = struct.unpack("<b", self.fp.read(1))[0]
+            alpha = struct.unpack("<b", self.fp.read(1))[0] != 0
+            alpha_encoding = struct.unpack("<b", self.fp.read(1))[0]
+            self.fp.seek(1, os.SEEK_CUR)  # mips
+
+        self._size = struct.unpack("<II", self.fp.read(8))
+
+        args: tuple[int, int, bool] | tuple[int, int, bool, int]
+        if self.magic == b"BLP1":
+            encoding = struct.unpack("<i", self.fp.read(4))[0]
+            self.fp.seek(4, os.SEEK_CUR)  # subtype
+
+            args = (compression, encoding, alpha)
+            offset = 28
+        else:
+            args = (compression, encoding, alpha, alpha_encoding)
+            offset = 20
+
+        decoder = self.magic.decode()
+
+        self._mode = "RGBA" if alpha else "RGB"
+        self.tile = [ImageFile._Tile(decoder, (0, 0) + self.size, offset, args)]
+
+
+class _BLPBaseDecoder(ImageFile.PyDecoder):
+    _pulls_fd = True
+
+    def decode(self, buffer: bytes | Image.SupportsArrayInterface) -> tuple[int, int]:
+        try:
+            self._read_header()
+            self._load()
+        except struct.error as e:
+            msg = "Truncated BLP file"
+            raise OSError(msg) from e
+        return -1, 0
+
+    @abc.abstractmethod
+    def _load(self) -> None:
+        pass
+
+    def _read_header(self) -> None:
+        self._offsets = struct.unpack("<16I", self._safe_read(16 * 4))
+        self._lengths = struct.unpack("<16I", self._safe_read(16 * 4))
+
+    def _safe_read(self, length: int) -> bytes:
+        assert self.fd is not None
+        return ImageFile._safe_read(self.fd, length)
+
+    def _read_palette(self) -> list[tuple[int, int, int, int]]:
+        ret = []
+        for i in range(256):
+            try:
+                b, g, r, a = struct.unpack("<4B", self._safe_read(4))
+            except struct.error:
+                break
+            ret.append((b, g, r, a))
+        return ret
+
+    def _read_bgra(
+        self, palette: list[tuple[int, int, int, int]], alpha: bool
+    ) -> bytearray:
+        data = bytearray()
+        _data = BytesIO(self._safe_read(self._lengths[0]))
+        while True:
+            try:
+                (offset,) = struct.unpack("<B", _data.read(1))
+            except struct.error:
+                break
+            b, g, r, a = palette[offset]
+            d: tuple[int, ...] = (r, g, b)
+            if alpha:
+                d += (a,)
+            data.extend(d)
+        return data
+
+
+class BLP1Decoder(_BLPBaseDecoder):
+    def _load(self) -> None:
+        self._compression, self._encoding, alpha = self.args
+
+        if self._compression == Format.JPEG:
+            self._decode_jpeg_stream()
+
+        elif self._compression == 1:
+            if self._encoding in (4, 5):
+                palette = self._read_palette()
+                data = self._read_bgra(palette, alpha)
+                self.set_as_raw(data)
+            else:
+                msg = f"Unsupported BLP encoding {repr(self._encoding)}"
+                raise BLPFormatError(msg)
+        else:
+            msg = f"Unsupported BLP compression {repr(self._encoding)}"
+            raise BLPFormatError(msg)
+
+    def _decode_jpeg_stream(self) -> None:
+        from .JpegImagePlugin import JpegImageFile
+
+        (jpeg_header_size,) = struct.unpack("<I", self._safe_read(4))
+        jpeg_header = self._safe_read(jpeg_header_size)
+        assert self.fd is not None
+        self._safe_read(self._offsets[0] - self.fd.tell())  # What IS this?
+        data = self._safe_read(self._lengths[0])
+        data = jpeg_header + data
+        image = JpegImageFile(BytesIO(data))
+        Image._decompression_bomb_check(image.size)
+        if image.mode == "CMYK":
+            decoder_name, extents, offset, args = image.tile[0]
+            assert isinstance(args, tuple)
+            image.tile = [
+                ImageFile._Tile(decoder_name, extents, offset, (args[0], "CMYK"))
+            ]
+        r, g, b = image.convert("RGB").split()
+        reversed_image = Image.merge("RGB", (b, g, r))
+        self.set_as_raw(reversed_image.tobytes())
+
+
+class BLP2Decoder(_BLPBaseDecoder):
+    def _load(self) -> None:
+        self._compression, self._encoding, alpha, self._alpha_encoding = self.args
+
+        palette = self._read_palette()
+
+        assert self.fd is not None
+        self.fd.seek(self._offsets[0])
+
+        if self._compression == 1:
+            # Uncompressed or DirectX compression
+
+            if self._encoding == Encoding.UNCOMPRESSED:
+                data = self._read_bgra(palette, alpha)
+
+            elif self._encoding == Encoding.DXT:
+                data = bytearray()
+                if self._alpha_encoding == AlphaEncoding.DXT1:
+                    linesize = (self.state.xsize + 3) // 4 * 8
+                    for yb in range((self.state.ysize + 3) // 4):
+                        for d in decode_dxt1(self._safe_read(linesize), alpha):
+                            data += d
+
+                elif self._alpha_encoding == AlphaEncoding.DXT3:
+                    linesize = (self.state.xsize + 3) // 4 * 16
+                    for yb in range((self.state.ysize + 3) // 4):
+                        for d in decode_dxt3(self._safe_read(linesize)):
+                            data += d
+
+                elif self._alpha_encoding == AlphaEncoding.DXT5:
+                    linesize = (self.state.xsize + 3) // 4 * 16
+                    for yb in range((self.state.ysize + 3) // 4):
+                        for d in decode_dxt5(self._safe_read(linesize)):
+                            data += d
+                else:
+                    msg = f"Unsupported alpha encoding {repr(self._alpha_encoding)}"
+                    raise BLPFormatError(msg)
+            else:
+                msg = f"Unknown BLP encoding {repr(self._encoding)}"
+                raise BLPFormatError(msg)
+
+        else:
+            msg = f"Unknown BLP compression {repr(self._compression)}"
+            raise BLPFormatError(msg)
+
+        self.set_as_raw(data)
+
+
+class BLPEncoder(ImageFile.PyEncoder):
+    _pushes_fd = True
+
+    def _write_palette(self) -> bytes:
+        data = b""
+        assert self.im is not None
+        palette = self.im.getpalette("RGBA", "RGBA")
+        for i in range(len(palette) // 4):
+            r, g, b, a = palette[i * 4 : (i + 1) * 4]
+            data += struct.pack("<4B", b, g, r, a)
+        while len(data) < 256 * 4:
+            data += b"\x00" * 4
+        return data
+
+    def encode(self, bufsize: int) -> tuple[int, int, bytes]:
+        palette_data = self._write_palette()
+
+        offset = 20 + 16 * 4 * 2 + len(palette_data)
+        data = struct.pack("<16I", offset, *((0,) * 15))
+
+        assert self.im is not None
+        w, h = self.im.size
+        data += struct.pack("<16I", w * h, *((0,) * 15))
+
+        data += palette_data
+
+        for y in range(h):
+            for x in range(w):
+                data += struct.pack("<B", self.im.getpixel((x, y)))
+
+        return len(data), 0, data
+
+
+def _save(im: Image.Image, fp: IO[bytes], filename: str | bytes) -> None:
+    if im.mode != "P":
+        msg = "Unsupported BLP image mode"
+        raise ValueError(msg)
+
+    magic = b"BLP1" if im.encoderinfo.get("blp_version") == "BLP1" else b"BLP2"
+    fp.write(magic)
+
+    assert im.palette is not None
+    fp.write(struct.pack("<i", 1))  # Uncompressed or DirectX compression
+
+    alpha_depth = 1 if im.palette.mode == "RGBA" else 0
+    if magic == b"BLP1":
+        fp.write(struct.pack("<L", alpha_depth))
+    else:
+        fp.write(struct.pack("<b", Encoding.UNCOMPRESSED))
+        fp.write(struct.pack("<b", alpha_depth))
+        fp.write(struct.pack("<b", 0))  # alpha encoding
+        fp.write(struct.pack("<b", 0))  # mips
+    fp.write(struct.pack("<II", *im.size))
+    if magic == b"BLP1":
+        fp.write(struct.pack("<i", 5))
+        fp.write(struct.pack("<i", 0))
+
+    ImageFile._save(im, fp, [ImageFile._Tile("BLP", (0, 0) + im.size, 0, im.mode)])
+
+
+Image.register_open(BlpImageFile.format, BlpImageFile, _accept)
+Image.register_extension(BlpImageFile.format, ".blp")
+Image.register_decoder("BLP1", BLP1Decoder)
+Image.register_decoder("BLP2", BLP2Decoder)
+
+Image.register_save(BlpImageFile.format, _save)
+Image.register_encoder("BLP", BLPEncoder)