about summary refs log tree commit diff
path: root/sourcecodes/js-graph-it.js
diff options
context:
space:
mode:
Diffstat (limited to 'sourcecodes/js-graph-it.js')
-rw-r--r--sourcecodes/js-graph-it.js1802
1 files changed, 1802 insertions, 0 deletions
diff --git a/sourcecodes/js-graph-it.js b/sourcecodes/js-graph-it.js
new file mode 100644
index 00000000..8d9387b4
--- /dev/null
+++ b/sourcecodes/js-graph-it.js
@@ -0,0 +1,1802 @@
+/*********************
+ * browser detection *
+ *********************/
+
+var ie=document.all;
+var nn6=document.getElementById&&!document.all;
+
+/****************************************************
+ * This class is a scanner for the visitor pattern. *
+ ****************************************************/
+ 
+/**
+ * Constructor, parameters are:
+ * visitor: the visitor implementation, it must be a class with a visit(element) method.
+ * scanElementsOnly: a flag telling whether to scan html elements only or all html nodes.
+ */
+function DocumentScanner(visitor, scanElementsOnly)
+{
+	this.visitor = visitor;
+	this.scanElementsOnly = scanElementsOnly;
+
+	/**
+	 * Scans the element
+	 */
+	this.scan = function(element)
+	{
+		var i;
+		if(this.visitor.visit(element))
+		{
+			// visit child elements
+			var children = element.childNodes;
+			for(i = 0; i < children.length; i++)
+			{
+				if(!this.scanElementsOnly || children[i].nodeType == 1)
+				{
+					this.scan(children[i]);
+				}
+			}
+		}		
+	}	
+}
+
+/*****************
+ * drag and drop *
+ *****************/
+ 
+var isdrag=false;					// this flag indicates that the mouse movement is actually a drag.
+var mouseStartX, mouseStartY;		// mouse position when drag starts
+var elementStartX, elementStartY;	// element position when drag starts
+
+/**
+ * the html element being dragged.
+ */
+var elementToMove;
+
+/**
+ * an array containing the blocks being dragged. This is used to notify them of move.
+ */
+var blocksToMove;
+
+/**
+ * this variable stores the orginal z-index of the object being dragged in order
+ * to restore it upon drop.
+ */ 
+var originalZIndex;
+
+/**
+ * an array containing bounds to be respected while dragging elements,
+ * these bounds are left, top, left + width, top + height of the parent element.
+ */
+var bounds = new Array(4);
+
+/**
+ * this visitor is used to find blocks nested in the element being moved.
+ */
+function BlocksToMoveVisitor()
+{
+	this.visit = function(element)
+	{
+		if(isBlock(element))
+		{
+			blocksToMove.push(findBlock(element.id));
+			return false;
+		}
+		else
+			return true;
+	}
+}
+
+var blocksToMoveScanner = new DocumentScanner(new BlocksToMoveVisitor(), true);
+
+function movemouse(e)
+{
+	if (isdrag)
+	{
+		var currentMouseX = nn6 ? e.clientX : event.clientX;
+		var currentMouseY = nn6 ? e.clientY : event.clientY;
+		var newElementX = elementStartX + currentMouseX - mouseStartX;
+		var newElementY = elementStartY + currentMouseY - mouseStartY;
+
+		// check bounds
+		// note: the "-1" and "+1" is to avoid borders overlap
+		if(newElementX < bounds[0])
+			newElementX = bounds[0] + 1;
+		if(newElementX + elementToMove.offsetWidth > bounds[2])
+			newElementX = bounds[2] - elementToMove.offsetWidth - 1;
+		if(newElementY < bounds[1])
+			newElementY = bounds[1] + 1;
+		if(newElementY + elementToMove.offsetHeight > bounds[3])
+			newElementY = bounds[3] - elementToMove.offsetHeight - 1;
+		
+		// move element
+		elementToMove.style.left = newElementX + 'px';
+		elementToMove.style.top  = newElementY + 'px';
+
+//		elementToMove.style.left = newElementX / elementToMove.parentNode.offsetWidth * 100 + '%';
+//		elementToMove.style.top  = newElementY / elementToMove.parentNode.offsetHeight * 100 + '%';
+	
+		elementToMove.style.right = null;
+		elementToMove.style.bottom = null;
+		
+		var i;
+		for(i = 0; i < blocksToMove.length; i++)
+		{
+			blocksToMove[i].onMove();
+		}
+		return false;
+	}
+}
+
+/**
+ * finds the innermost draggable element starting from the one that generated the event "e"
+ * (i.e.: the html element under mouse pointer), then setup the document's onmousemove function to
+ * move the element around.
+ */
+function startDrag(e) 
+{	
+	var eventSource = nn6 ? e.target : event.srcElement;
+	if(eventSource.tagName == 'HTML')
+		return;
+
+	while (eventSource != document.body && !hasClass(eventSource, "draggable"))
+	{  	
+		eventSource = nn6 ? eventSource.parentNode : eventSource.parentElement;
+	}
+
+	// if a draggable element was found, calculate its actual position
+	if (hasClass(eventSource, "draggable"))
+	{
+		isdrag = true;
+		elementToMove = eventSource;
+
+		// set absolute positioning on the element		
+		elementToMove.style.position = "absolute";
+				
+		// calculate start point
+		elementStartX = elementToMove.offsetLeft;
+		elementStartY = elementToMove.offsetTop;
+		
+		// calculate mouse start point
+		mouseStartX = nn6 ? e.clientX : event.clientX;
+		mouseStartY = nn6 ? e.clientY : event.clientY;
+		
+		// calculate bounds as left, top, width, height of the parent element
+		if(getStyle(elementToMove.parentNode, "position") == 'absolute')
+		{
+			bounds[0] = 0;
+			bounds[1] = 0;
+		}
+		else
+		{
+			bounds[0] = calculateOffsetLeft(elementToMove.parentNode);
+			bounds[1] = calculateOffsetTop(elementToMove.parentNode);
+		}
+		bounds[2] = bounds[0] + elementToMove.parentNode.offsetWidth;
+		bounds[3] = bounds[1] + elementToMove.parentNode.offsetHeight;		
+		
+		// either find the block related to the dragging element to call its onMove method
+		blocksToMove = new Array();
+		
+		blocksToMoveScanner.scan(eventSource);
+		document.onmousemove = movemouse;
+		
+		originalZIndex = getStyle(elementToMove, "z-index");
+		elementToMove.style.zIndex = "3";
+		
+		return false;
+	}
+}
+
+function stopDrag(e)
+{
+	isdrag=false; 
+	if(elementToMove)
+		elementToMove.style.zIndex=originalZIndex;
+	elementToMove = null;
+	document.onmousemove = null;
+       
+}
+
+document.onmousedown = startDrag;
+document.onmouseup = stopDrag;
+
+
+
+/*************
+ * Constants *
+ *************/
+var LEFT = 1;
+var RIGHT = 2;
+var UP = 4;
+var DOWN = 8;
+var HORIZONTAL = LEFT + RIGHT;
+var VERTICAL = UP + DOWN;
+var AUTO = HORIZONTAL + VERTICAL;
+
+var START = 0;
+var END = 1;
+var SCROLLBARS_WIDTH = 18;
+
+/**************
+ * Inspectors *
+ **************/
+
+var inspectors = new Array();
+
+/**
+ * The canvas class.
+ * This class is built on a div html element.
+ */
+function Canvas(htmlElement)
+{
+	/*
+	 * initialization
+	 */
+	this.id = htmlElement.id;
+	this.htmlElement = htmlElement;
+	this.blocks = new Array();
+	this.connectors = new Array();
+	this.offsetLeft = calculateOffsetLeft(this.htmlElement);
+	this.offsetTop = calculateOffsetTop(this.htmlElement);	
+	
+	this.width;
+	this.height;
+
+	// create the inner div element
+	this.innerDiv = document.createElement("div");
+	
+	this.initCanvas = function()
+	{
+		// setup the inner div
+		var children = this.htmlElement.childNodes;
+		var i;
+		var el;
+		var n = children.length;
+		for(i = 0; i < n; i++)
+		{
+			el = children[0];
+			this.htmlElement.removeChild(el);
+			this.innerDiv.appendChild(el);
+			if(el.style)
+				el.style.zIndex = "2";
+		}
+		this.htmlElement.appendChild(this.innerDiv);
+
+		this.htmlElement.style.overflow = "auto";
+		this.htmlElement.style.position = "relative";
+		this.innerDiv.id = this.id + "_innerDiv";
+		this.innerDiv.style.border = "none";
+		this.innerDiv.style.padding = "0px";
+		this.innerDiv.style.margin = "0px";
+		this.innerDiv.style.position = "absolute";
+		this.innerDiv.style.top = "0px";
+		this.innerDiv.style.left = "0px";
+		this.width = 0;
+		this.height = 0;
+		this.offsetLeft = calculateOffsetLeft(this.innerDiv);
+		this.offsetTop = calculateOffsetTop(this.innerDiv);
+
+		// inspect canvas children to identify first level blocks
+		new DocumentScanner(this, true).scan(this.htmlElement);
+		
+		// now this.width and this.height are populated with minimum values needed for the inner
+		// blocks to fit, add 2 to avoid border overlap;
+		this.height += 2;
+		this.width += 2;
+		
+		var visibleWidth = this.htmlElement.offsetWidth - 2; // - 2 is to avoid border overlap
+		var visibleHeight = this.htmlElement.offsetHeight - 2; // - 2 is to avoid border overlap
+		
+		// consider the scrollbars width calculating the inner div size
+		if(this.height > visibleHeight)
+			visibleWidth -= SCROLLBARS_WIDTH;
+		if(this.width > visibleWidth)
+			visibleHeight -= SCROLLBARS_WIDTH;
+			
+		this.height = Math.max(this.height, visibleHeight);
+		this.width = Math.max(this.width, visibleWidth);
+		
+		this.innerDiv.style.width = this.width + "px";
+		this.innerDiv.style.height = this.height + "px";
+		
+		// init connectors
+		for(i = 0; i < this.connectors.length; i++)
+		{
+			this.connectors[i].initConnector();
+		}
+	}
+	
+	this.visit = function(element)
+	{
+		if(element == this.htmlElement)
+			return true;
+	
+		// check the element dimensions against the acutal size of the canvas
+		this.width = Math.max(this.width, calculateOffsetLeft(element) - this.offsetLeft + element.offsetWidth);
+		this.height = Math.max(this.height, calculateOffsetTop(element) - this.offsetTop + element.offsetHeight);
+		
+		if(isBlock(element))
+		{
+			// block found initialize it
+			var newBlock = new Block(element, this);
+			newBlock.initBlock();
+			this.blocks.push(newBlock);
+			return false;
+		}
+		else if(isConnector(element))
+		{
+			// connector found, just create it, source or destination blocks may not 
+			// have been initialized yet
+			var newConnector = new Connector(element, this);
+			this.connectors.push(newConnector);
+			return false;
+		}
+		else
+		{
+			// continue searching nested elements
+			return true;
+		}
+	}
+	
+	/*
+	 * methods
+	 */	
+	this.print = function()
+	{
+		var output = '<ul><legend>canvas: ' + this.id + '</legend>';
+		var i;
+		for(i = 0; i < this.blocks.length; i++)
+		{
+			output += '<li>';
+			output += this.blocks[i].print();
+			output += '</li>';
+		}
+		output += '</ul>';
+		return output;
+	}
+	
+	/*
+	 * This function searches for a nested block with a given id
+	 */
+	this.findBlock = function(blockId)
+	{
+		var result;
+		var i;
+		for(i = 0; i < this.blocks.length && !result; i++)
+		{
+			result = this.blocks[i].findBlock(blockId);
+		}
+		
+		return result;
+	}
+	
+	this.toString = function()
+	{
+		return 'canvas: ' + this.id;		
+	}
+}
+
+/*
+ * Block class
+ */
+function Block(htmlElement, canvas)
+{	
+	/*
+	 * initialization
+	 */
+	 
+	this.canvas = canvas;
+	this.htmlElement = htmlElement;
+	this.id = htmlElement.id;
+	this.blocks = new Array();
+	this.moveListeners = new Array();
+	
+	if(this.id == 'description2_out1')
+		var merda = 0;
+	this.currentTop = calculateOffsetTop(this.htmlElement) - this.canvas.offsetTop;
+	this.currentLeft = calculateOffsetLeft(this.htmlElement) - this.canvas.offsetLeft;
+	
+	this.visit = function(element)
+	{
+		if(element == this.htmlElement)
+		{
+			// exclude itself
+			return true;
+		}
+
+		if(isBlock(element))
+		{
+			var innerBlock = new Block(element, this.canvas);
+			innerBlock.initBlock();
+			this.blocks.push(innerBlock);
+			this.moveListeners.push(innerBlock);
+			return false;
+		}
+		else
+			return true;
+	}
+	
+	this.initBlock = function()
+	{
+		// inspect block children to identify nested blocks
+		
+		new DocumentScanner(this, true).scan(this.htmlElement);
+	}
+	
+	this.top = function()
+	{
+		return this.currentTop;
+	}
+	
+	this.left = function()
+	{
+		return this.currentLeft;
+	}
+	
+	this.width = function()
+	{
+		return this.htmlElement.offsetWidth;		
+	}
+	
+	this.height = function()
+	{
+		return this.htmlElement.offsetHeight;
+	}
+	
+	/*
+	 * methods
+	 */	
+	this.print = function()
+	{
+		var output = 'block: ' + this.id;
+		if(this.blocks.length > 0)
+		{
+			output += '<ul>';
+			var i;
+			for(i = 0; i < this.blocks.length; i++)
+			{
+				output += '<li>';
+				output += this.blocks[i].print();
+				output += '</li>';
+			}
+			output += '</ul>';
+		}
+		return output;
+	}
+	
+	/*
+	 * This function searches for a nested block (or the block itself) with a given id
+	 */
+	this.findBlock = function(blockId)
+	{
+		if(this.id == blockId)
+			return this;
+			
+		var result;
+		var i;
+		for(i = 0; i < this.blocks.length && !result; i++)
+		{
+			result = this.blocks[i].findBlock(blockId);
+		}
+		
+		return result;
+	}
+	
+	this.move = function(left, top)
+	{
+		this.htmlElement.style.left = left;
+		this.htmlElement.style.top = top;
+		
+		this.onMove();
+	}
+		
+	this.onMove = function()
+	{
+		var i;
+		this.currentLeft = calculateOffsetLeft(this.htmlElement) - this.canvas.offsetLeft;
+		this.currentTop = calculateOffsetTop(this.htmlElement) - this.canvas.offsetTop;
+		// notify listeners
+		for(i = 0; i < this.moveListeners.length; i++)
+		{
+			this.moveListeners[i].onMove();
+		}
+	}
+	
+	this.toString = function()
+	{
+		return 'block: ' + this.id;
+	}
+}
+
+/**
+ * This class represents a connector segment, it is drawn via a div element.
+ * A segment has a starting point defined by the properties startX and startY, a length,
+ * a thickness and an orientation.
+ * Allowed values for the orientation property are defined by the constants UP, LEFT, DOWN and RIGHT.
+ */
+function Segment(id, parentElement)
+{
+	this.id = id;
+	this.htmlElement = document.createElement('div');
+	this.htmlElement.id = id;
+	this.htmlElement.style.position = 'absolute';
+	this.htmlElement.style.overflow = 'hidden';
+	parentElement.appendChild(this.htmlElement);
+
+	this.startX;
+	this.startY;
+	this.length;
+	this.thickness;
+	this.orientation;
+	this.nextSegment;
+	this.visible = true;
+	
+	/**
+	 * draw the segment. This operation is cascaded to next segment if any.
+	 */
+	this.draw = function()
+	{
+		// set properties to next segment
+		if(this.nextSegment)
+		{
+			this.nextSegment.startX = this.getEndX();
+			this.nextSegment.startY = this.getEndY();			
+		}
+		
+		if(this.visible)
+			this.htmlElement.style.display = 'block';
+		else
+			this.htmlElement.style.display = 'none';
+	
+		switch(this.orientation)
+		{
+			case LEFT:
+				this.htmlElement.style.left = (this.startX - this.length) + "px";				
+				this.htmlElement.style.top = this.startY + "px";
+				this.htmlElement.style.width = this.length + "px";
+				this.htmlElement.style.height = this.thickness + "px";
+				break;
+			case RIGHT:
+				this.htmlElement.style.left = this.startX + "px";
+				this.htmlElement.style.top = this.startY + "px";
+				if(this.nextSegment)
+					this.htmlElement.style.width = this.length + this.thickness + "px";
+				else
+					this.htmlElement.style.width = this.length + "px";
+				this.htmlElement.style.height = this.thickness + "px";
+				break;
+			case UP:
+				this.htmlElement.style.left = this.startX + "px";
+				this.htmlElement.style.top = (this.startY - this.length) + "px";
+				this.htmlElement.style.width = this.thickness + "px";
+				this.htmlElement.style.height = this.length + "px";
+				break;
+			case DOWN:
+				this.htmlElement.style.left = this.startX + "px";
+				this.htmlElement.style.top = this.startY + "px";
+				this.htmlElement.style.width = this.thickness + "px";
+				if(this.nextSegment)
+					this.htmlElement.style.height = this.length + this.thickness + "px";
+				else
+					this.htmlElement.style.height = this.length + "px";
+				break;
+		}
+		
+		if(this.nextSegment)
+			this.nextSegment.draw();
+	}
+	
+	/**
+	 * Returns the "left" coordinate of the end point of this segment
+	 */
+	this.getEndX = function()
+	{		
+		switch(this.orientation)
+		{
+			case LEFT: return this.startX - this.length;
+			case RIGHT: return this.startX + this.length;
+			case DOWN: return this.startX;
+			case UP: return this.startX;
+		}
+	}
+	
+	/**
+	 * Returns the "top" coordinate of the end point of this segment
+	 */
+	this.getEndY = function()
+	{		
+		switch(this.orientation)
+		{
+			case LEFT: return this.startY;
+			case RIGHT: return this.startY;
+			case DOWN: return this.startY + this.length;
+			case UP: return this.startY - this.length;
+		}
+	}
+		
+	/**
+	 * Append another segment to the end point of this.
+	 * If another segment is already appended to this, cascades the operation so
+	 * the given next segment will be appended to the tail of the segments chain.
+	 */
+	this.append = function(nextSegment)
+	{
+		if(!nextSegment)
+			return;
+		if(!this.nextSegment)
+		{
+			this.nextSegment = nextSegment;
+			this.nextSegment.startX = this.getEndX();
+			this.nextSegment.startY = this.getEndY();
+		}
+		else
+			this.nextSegment.append(nextSegment);
+	}
+	
+	this.detach = function()
+	{
+		var s = this.nextSegment;
+		this.nextSegment = null;
+		return s;
+	}
+	
+	/**
+	 * hides this segment and all the following
+	 */
+	this.cascadeHide = function()
+	{
+		this.visible = false;
+		if(this.nextSegment)
+			this.nextSegment.cascadeHide();
+	}
+}
+/**
+ * Connector class.
+ * The init function takes two Block objects as arguments representing 
+ * the source and destination of the connector
+ */
+function Connector(htmlElement, canvas)
+{
+	/**
+	 * declaring html element
+	 */
+	this.htmlElement = htmlElement;
+	
+	/**
+	 * the canvas this connector is in
+	 */
+	this.canvas = canvas;
+	
+	/**
+	 * the source block
+	 */
+	this.source = null;
+	
+	/**
+	 * the destination block
+	 */
+	this.destination = null;	
+	
+	/**
+	 * preferred orientation
+	 */
+	this.preferredSourceOrientation = AUTO;
+	this.preferredDestinationOrientation = AUTO;
+	
+	/**
+	 * css class to be applied to the connector's segments
+	 */
+	this.connectorClass;
+	
+	/**
+	 * minimum length for a connector segment.
+	 */
+	this.minSegmentLength = 10;
+
+	/**
+	 * size of the connector, i.e.: thickness of the segments.
+	 */
+	this.size = 2;
+	
+	/**
+	 * connector's color
+	 */
+	this.color = 'black';
+	
+	/**
+	 * move listeners, they are notify when connector moves
+	 */
+	this.moveListeners = new Array();
+	
+	this.firstSegment;
+	
+	this.segmentsPool;
+	
+	this.segmentsNumber = 0;
+	
+	this.strategy;
+		
+	this.initConnector = function()
+	{
+		// detect the connector id
+		if(this.htmlElement.id)
+			this.id = this.htmlElement.id;
+		else
+			this.id = this.htmlElement.className;
+			
+		// split the class name to get the ids of the source and destination blocks
+		var splitted = htmlElement.className.split(' ');
+		if(splitted.length < 3)
+		{
+			alert('Unable to create connector \'' + id + '\', class is not in the correct format: connector <sourceBlockId>, <destBlockId>');
+			return;
+		}
+		
+		this.connectorClass = splitted[0] + ' ' + splitted[1] + ' ' + splitted[2];
+		
+		this.source = this.canvas.findBlock(splitted[1]);
+		if(!this.source)
+		{
+			alert('cannot find source block with id \'' + splitted[1] + '\'');
+			return;
+		}
+		
+		this.destination = this.canvas.findBlock(splitted[2]);
+		if(!this.destination)
+		{
+			alert('cannot find destination block with id \'' + splitted[2] + '\'');
+			return;
+		}
+		
+		// check preferred orientation
+		if(hasClass(this.htmlElement, 'vertical'))
+		{
+			this.preferredSourceOrientation = VERTICAL;
+			this.preferredDestinationOrientation = VERTICAL;
+		}
+		else if(hasClass(this.htmlElement, 'horizontal'))
+		{
+			this.preferredSourceOrientation = HORIZONTAL;
+			this.preferredDestinationOrientation = HORIZONTAL;
+		}
+		else
+		{
+			// check preferred orientation on source side
+			if(hasClass(this.htmlElement, 'vertical_start'))
+				this.preferredSourceOrientation = VERTICAL;
+			else if(hasClass(this.htmlElement, 'horizontal_start'))
+				this.preferredSourceOrientation = HORIZONTAL;
+			else if(hasClass(this.htmlElement, 'left_start'))
+				this.preferredSourceOrientation = LEFT;
+			else if(hasClass(this.htmlElement, 'right_start'))
+				this.preferredSourceOrientation = RIGHT;
+			else if(hasClass(this.htmlElement, 'up_start'))
+				this.preferredSourceOrientation = UP;
+			else if(hasClass(this.htmlElement, 'down_start'))
+				this.preferredSourceOrientation = DOWN;
+			
+			// check preferred orientation on destination side
+			if(hasClass(this.htmlElement, 'vertical_end'))
+				this.preferredDestinationOrientation = VERTICAL;
+			else if(hasClass(this.htmlElement, 'horizontal_end'))
+				this.preferredDestinationOrientation = HORIZONTAL;
+			else if(hasClass(this.htmlElement, 'left_end'))
+				this.preferredDestinationOrientation = LEFT;
+			else if(hasClass(this.htmlElement, 'right_end'))
+				this.preferredDestinationOrientation = RIGHT;
+			else if(hasClass(this.htmlElement, 'up_end'))
+				this.preferredDestinationOrientation = UP;
+			else if(hasClass(this.htmlElement, 'down_end'))
+				this.preferredDestinationOrientation = DOWN;
+		}
+		
+		// get the first strategy as default
+		this.strategy = strategies[0](this);
+		this.repaint();
+		
+		this.source.moveListeners.push(this);
+		this.destination.moveListeners.push(this);
+		
+		// call inspectors for this connector
+		var i;
+		for(i = 0; i < inspectors.length; i++)
+		{
+			inspectors[i].inspect(this);
+		}
+		
+		// remove old html element
+		this.htmlElement.parentNode.removeChild(this.htmlElement);
+	}
+	
+	this.getStartSegment = function()
+	{
+		return this.firstSegment;
+	}
+	
+	this.getEndSegment = function()
+	{
+		var s = this.firstSegment;
+		while(s.nextSegment)
+			s = s.nextSegment;
+		return s;
+	}
+	
+	this.getMiddleSegment = function()
+	{
+		if(!this.strategy)
+			return null;
+		else
+			return this.strategy.getMiddleSegment();
+	}
+	
+	this.createSegment = function()
+	{
+		var segment;
+		
+		// if the pool contains more objects, borrow the segment, create it otherwise
+		if(this.segmentsPool)
+		{
+			segment = this.segmentsPool;
+			this.segmentsPool = this.segmentsPool.detach();
+		}
+		else
+		{		
+			segment = new Segment(this.id + "_" + (this.segmentsNumber + 1), this.canvas.htmlElement);
+			segment.htmlElement.className = this.connectorClass;
+			if(!getStyle(segment.htmlElement, 'background-color'))
+				segment.htmlElement.style.backgroundColor = this.color;
+			segment.thickness = this.size;
+		}
+		this.segmentsNumber++;
+		
+		if(this.firstSegment)
+			this.firstSegment.append(segment);
+		else
+			this.firstSegment = segment;
+		segment.visible = true;
+		return segment;
+	}
+	
+	/**
+	 * Repaints the connector
+	 */
+	this.repaint = function()
+	{
+		// check strategies fitness and choose the best fitting one
+		var i;
+		var maxFitness = 0;
+		var fitness;
+		var s;
+		
+		// check if any strategy is possible with preferredOrientation
+		for(i = 0; i < strategies.length; i++)
+		{
+			this.clearSegments();
+			
+			fitness = 0;
+			s = strategies[i](this);
+			if(s.isApplicable())
+			{
+				fitness++;
+				s.paint();
+				// check resulting orientation against the preferred orientations
+				if((this.firstSegment.orientation & this.preferredSourceOrientation) != 0)
+					fitness++;
+				if((this.getEndSegment().orientation & this.preferredDestinationOrientation) != 0)
+					fitness++;
+			}
+			
+			if(fitness > maxFitness)
+			{
+				this.strategy = s;
+				maxFitness = fitness;
+			}
+		}			
+		
+		this.clearSegments();
+
+		this.strategy.paint();
+		this.firstSegment.draw();
+
+		// this is needed to actually hide unused html elements	
+		if(this.segmentsPool)
+			this.segmentsPool.draw();
+	}
+	
+	/**
+	 * Hide all the segments and return them to pool
+	 */
+	this.clearSegments = function()
+	{
+		if(this.firstSegment)
+		{
+			this.firstSegment.cascadeHide();
+			this.firstSegment.append(this.segmentsPool);
+			this.segmentsPool = this.firstSegment;
+			this.firstSegment = null;
+		}	
+	}
+		
+	this.onMove = function()
+	{
+		this.repaint();
+		
+		// notify listeners
+		var i;
+		for(i = 0; i < this.moveListeners.length; i++)
+			this.moveListeners[i].onMove();
+	}
+}
+
+var strategies = new Array();
+
+function ConnectorEnd(htmlElement, connector, side)
+{
+	this.side = side;
+	this.htmlElement = htmlElement;
+	this.connector = connector;
+	connector.canvas.htmlElement.appendChild(htmlElement);
+	// strip extension
+	if(this.htmlElement.tagName.toLowerCase() == "img")
+	{
+		this.src = this.htmlElement.src.substring(0, this.htmlElement.src.lastIndexOf('.'));
+		this.srcExtension = this.htmlElement.src.substring(this.htmlElement.src.lastIndexOf('.'));
+		this.htmlElement.style.zIndex = getStyle(this.connector.htmlElement, "z-index");
+	}
+	
+	this.orientation;
+	
+	this.repaint = function()
+	{
+		this.htmlElement.style.position = 'absolute';
+				
+		var left;
+		var top;
+		var segment;
+		var orientation;
+		
+		if(this.side == START)
+		{
+			segment = connector.getStartSegment();
+			left = segment.startX;
+			top = segment.startY;
+			orientation = segment.orientation;
+			// swap orientation
+			if((orientation & VERTICAL) != 0)
+				orientation = (~orientation) & VERTICAL;
+			else
+				orientation = (~orientation) & HORIZONTAL;
+		}
+		else
+		{
+			segment = connector.getEndSegment();
+			left = segment.getEndX();
+			top = segment.getEndY();
+			orientation = segment.orientation;
+		}
+		
+		switch(orientation)
+		{
+			case LEFT:
+				top -= (this.htmlElement.offsetHeight - segment.thickness) / 2;
+				break;
+			case RIGHT:
+				left -= this.htmlElement.offsetWidth;
+				top -= (this.htmlElement.offsetHeight - segment.thickness) / 2;
+				break;
+			case DOWN:
+				top -= this.htmlElement.offsetHeight;
+				left -= (this.htmlElement.offsetWidth - segment.thickness) / 2;
+				break;
+			case UP:
+				left -= (this.htmlElement.offsetWidth - segment.thickness) / 2;
+				break;
+		}
+		
+		this.htmlElement.style.left = Math.ceil(left) + "px";
+		this.htmlElement.style.top = Math.ceil(top) + "px";
+		
+		if(this.htmlElement.tagName.toLowerCase() == "img" && this.orientation != orientation)
+		{
+			var orientationSuffix;
+			switch(orientation)
+			{
+				case UP: orientationSuffix = "u"; break;
+				case DOWN: orientationSuffix = "d"; break;
+				case LEFT: orientationSuffix = "l"; break;
+				case RIGHT: orientationSuffix = "r"; break;
+			}
+			this.htmlElement.src = this.src + "_" + orientationSuffix + this.srcExtension;
+		}
+		this.orientation = orientation;
+	}
+	
+	this.onMove = function()
+	{
+		this.repaint();
+	}
+}
+
+function SideConnectorLabel(connector, htmlElement, side)
+{
+	this.connector = connector;
+	this.htmlElement = htmlElement;
+	this.side = side;
+	this.connector.htmlElement.parentNode.appendChild(htmlElement);
+		
+	this.repaint = function()
+	{
+		this.htmlElement.style.position = 'absolute';
+		var left;
+		var top;
+		var segment;
+
+		if(this.side == START)
+		{	
+			segment = this.connector.getStartSegment();
+			left = segment.startX;
+			top = segment.startY;
+			if(segment.orientation == LEFT)
+				left -= this.htmlElement.offsetWidth;
+			if(segment.orientation == UP)
+				top -= this.htmlElement.offsetHeight;
+				
+			if((segment.orientation & HORIZONTAL) != 0 && top < this.connector.getEndSegment().getEndY())
+				top -= this.htmlElement.offsetHeight;
+			if((segment.orientation & VERTICAL) != 0 && left < this.connector.getEndSegment().getEndX())
+				left -= this.htmlElement.offsetWidth;
+		}
+		else
+		{	
+			segment = this.connector.getEndSegment();
+			left = segment.getEndX();
+			top = segment.getEndY();
+			if(segment.orientation == RIGHT)
+				left -= this.htmlElement.offsetWidth;
+			if(segment.orientation == DOWN)
+				top -= this.htmlElement.offsetHeight;
+			if((segment.orientation & HORIZONTAL) != 0 && top < this.connector.getStartSegment().startY)
+				top -= this.htmlElement.offsetHeight;
+			if((segment.orientation & VERTICAL) != 0 && left < this.connector.getStartSegment().startX)
+				left -= this.htmlElement.offsetWidth;
+		}
+		
+		this.htmlElement.style.left = Math.ceil(left) + "px";
+		this.htmlElement.style.top = Math.ceil(top) + "px";
+	}
+	
+	this.onMove = function()
+	{
+		this.repaint();
+	}
+}
+
+function MiddleConnectorLabel(connector, htmlElement)
+{
+	this.connector = connector;
+	this.htmlElement = htmlElement;
+	this.connector.canvas.htmlElement.appendChild(htmlElement);
+	
+	this.repaint = function()
+	{
+		this.htmlElement.style.position = 'absolute';
+		
+		var left;
+		var top;
+		var segment = connector.getMiddleSegment();
+
+		if((segment.orientation & VERTICAL) != 0)
+		{
+			// put label at middle height on right side of the connector
+			top = segment.htmlElement.offsetTop + (segment.htmlElement.offsetHeight - this.htmlElement.offsetHeight) / 2;
+			left = segment.htmlElement.offsetLeft;
+		}
+		else
+		{
+			// put connector below the connector at middle widths
+			top = segment.htmlElement.offsetTop;
+			left = segment.htmlElement.offsetLeft + (segment.htmlElement.offsetWidth - this.htmlElement.offsetWidth) / 2;;
+		}
+		
+		this.htmlElement.style.left = Math.ceil(left) + "px";
+		this.htmlElement.style.top = Math.ceil(top) + "px";
+	}
+	
+	this.onMove = function()
+	{
+		this.repaint();
+	}
+}
+
+/*
+ * Inspector classes
+ */
+
+function ConnectorEndsInspector()
+{
+	this.inspect = function(connector)
+	{
+		var children = connector.htmlElement.childNodes;
+		var i;
+		for(i = 0; i < children.length; i++)
+		{
+			if(hasClass(children[i], "connector-end"))
+			{
+				var newElement = new ConnectorEnd(children[i], connector, END);
+				newElement.repaint();
+				connector.moveListeners.push(newElement);
+			}
+			else if(hasClass(children[i], "connector-start"))
+			{
+				var newElement = new ConnectorEnd(children[i], connector, START);
+				newElement.repaint();
+				connector.moveListeners.push(newElement);
+			}
+		}
+	}
+}
+
+function ConnectorLabelsInspector()
+{
+	this.inspect = function(connector)
+	{
+		var children = connector.htmlElement.childNodes;
+		var i;
+		for(i = 0; i < children.length; i++)
+		{
+			if(hasClass(children[i], "source-label"))
+			{
+				var newElement = new SideConnectorLabel(connector, children[i], START);
+				newElement.repaint();
+				connector.moveListeners.push(newElement);
+			}
+			else if(hasClass(children[i], "middle-label"))
+			{
+				var newElement = new MiddleConnectorLabel(connector, children[i]);
+				newElement.repaint();
+				connector.moveListeners.push(newElement);
+			}
+			else if(hasClass(children[i], "destination-label"))
+			{
+				var newElement = new SideConnectorLabel(connector, children[i], END);
+				newElement.repaint();
+				connector.moveListeners.push(newElement);
+			}
+		}
+	}
+}
+
+/*
+ * Inspector registration
+ */
+
+inspectors.push(new ConnectorEndsInspector());
+inspectors.push(new ConnectorLabelsInspector());
+
+/*
+ * an array containing all the canvases in document
+ */
+var canvases = new Array();
+
+/*
+ * This function initializes the js_graph objects inspecting the html document
+ */
+function initPageObjects()
+{
+	if(isCanvas(document.body))
+	{
+		var newCanvas = new Canvas(document.body);
+		newCanvas.initCanvas();
+		canvases.push(newCanvas);
+	}
+	else
+	{	
+		var divs = document.getElementsByTagName('div');
+		var i;
+		for(i = 0; i < divs.length; i++)
+		{
+			if(isCanvas(divs[i]) && !findCanvas(divs[i].id))
+			{
+				var newCanvas = new Canvas(divs[i]);
+				newCanvas.initCanvas();
+				canvases.push(newCanvas);
+			}
+		}
+	}
+}
+
+
+/*
+ * Utility functions
+ */
+
+
+function findCanvas(canvasId)
+{	
+	var i;
+	for(i = 0; i < canvases.length; i++)
+		if(canvases[i].id == canvasId)
+			return canvases[i];
+	return null;
+}
+
+function findBlock(blockId)
+{
+	var i;
+	for(i = 0; i < canvases.length; i++)
+	{
+		var block = canvases[i].findBlock(blockId);
+		if(block)
+			return block;
+	}
+	return null;
+}
+ 
+/*
+ * This function determines whether a html element is to be considered a canvas
+ */
+function isBlock(htmlElement)
+{
+	return hasClass(htmlElement, 'block');
+}
+
+/*
+ * This function determines whether a html element is to be considered a block
+ */
+function isCanvas(htmlElement)
+{
+	return hasClass(htmlElement, 'canvas');
+}
+
+/*
+ * This function determines whether a html element is to be considered a connector
+ */
+function isConnector(htmlElement)
+{
+	return htmlElement.className && htmlElement.className.match(new RegExp('connector .*'));
+}
+
+/*
+ * This function calculates the absolute 'top' value for a html node
+ */
+function calculateOffsetTop(obj)
+{
+	var curtop = 0;
+	if (obj.offsetParent)
+	{
+		curtop = obj.offsetTop
+		while (obj = obj.offsetParent) 
+			curtop += obj.offsetTop
+	}
+	else if (obj.y)
+		curtop += obj.y;
+	return curtop;
+}
+
+/*
+ * This function calculates the absolute 'left' value for a html node
+ */
+function calculateOffsetLeft(obj)
+{
+	var curleft = 0;
+	if (obj.offsetParent)
+	{
+		curleft = obj.offsetLeft
+		while (obj = obj.offsetParent) 
+		{
+			curleft += obj.offsetLeft;
+		}
+	}
+	else if (obj.x)
+		curleft += obj.x;
+	return curleft;
+}
+
+function parseBorder(obj, side)
+{
+	var sizeString = getStyle(obj, "border-" + side + "-width");
+	if(sizeString && sizeString != "")
+	{
+		if(sizeString.substring(sizeString.length - 2) == "px")
+			return parseInt(sizeString.substring(0, sizeString.length - 2));
+	}
+	return 0;
+}
+
+function hasClass(element, className)
+{
+	if(!element || !element.className)
+		return false;
+		
+	var classes = element.className.split(' ');
+	var i;
+	for(i = 0; i < classes.length; i++)
+		if(classes[i] == className)
+			return true;
+	return false;
+}
+
+/**
+ * This function retrieves the actual value of a style property even if it is set via css.
+ */
+function getStyle(node, styleProp)
+{
+	// if not an element
+	if( node.nodeType != 1)
+		return;
+		
+	var value;
+	if (node.currentStyle)
+	{
+		// ie case
+		styleProp = replaceDashWithCamelNotation(styleProp);
+		value = node.currentStyle[styleProp];
+	}
+	else if (window.getComputedStyle)
+	{
+		// mozilla case
+		value = document.defaultView.getComputedStyle(node, null).getPropertyValue(styleProp);
+	}
+	
+	return value;
+}
+
+function replaceDashWithCamelNotation(value)
+{
+	var pos = value.indexOf('-');
+	while(pos > 0 && value.length > pos + 1)
+	{
+		value = value.substring(0, pos) + value.substring(pos + 1, pos + 2).toUpperCase() + value.substring(pos + 2);
+		pos = value.indexOf('-');
+	}
+	return value;
+}
+
+
+/*******************************
+ * Connector paint strategies. *
+ *******************************/
+ 
+/**
+ * Horizontal "S" routing strategy.
+ */
+function HorizontalSStrategy(connector)
+{
+	this.connector = connector;
+	
+	this.startSegment;
+	this.middleSegment;
+	this.endSegment;
+	
+	this.strategyName = "horizontal_s";
+	
+	this.getMiddleSegment = function()
+	{
+		return this.middleSegment;
+	}
+	
+	this.isApplicable = function()
+	{
+		var sourceLeft = this.connector.source.left();
+		var sourceWidth = this.connector.source.width();
+		var destinationLeft = this.connector.destination.left();
+		var destinationWidth = this.connector.destination.width();
+		
+		return Math.abs(2 * destinationLeft + destinationWidth - (2 * sourceLeft + sourceWidth)) - (sourceWidth + destinationWidth) > 4 * this.connector.minSegmentLength;
+	}
+	
+	this.paint = function()
+	{
+		this.startSegment = connector.createSegment();
+		this.middleSegment = connector.createSegment();
+		this.endSegment = connector.createSegment();
+		
+		var sourceLeft = this.connector.source.left();
+		var sourceTop = this.connector.source.top();
+		var sourceWidth = this.connector.source.width();
+		var sourceHeight = this.connector.source.height();
+		
+		var destinationLeft = this.connector.destination.left();
+		var destinationTop = this.connector.destination.top();
+		var destinationWidth = this.connector.destination.width();
+		var destinationHeight = this.connector.destination.height();
+		
+		var hLength;
+		
+		this.startSegment.startY = Math.floor(sourceTop + sourceHeight / 2);
+			
+		// deduce which face to use on source and destination blocks
+		if(sourceLeft + sourceWidth / 2 < destinationLeft + destinationWidth / 2)
+		{
+			// use left side of the source block and right side of the destination block
+			this.startSegment.startX = sourceLeft + sourceWidth;
+			hLength = destinationLeft - (sourceLeft + sourceWidth);
+		}
+		else
+		{
+			// use right side of the source block and left side of the destination block
+			this.startSegment.startX = sourceLeft;
+			hLength = destinationLeft + destinationWidth - sourceLeft;
+		}
+
+		// first horizontal segment positioning
+		this.startSegment.length = Math.floor(Math.abs(hLength) / 2);
+		this.startSegment.orientation = hLength > 0 ? RIGHT : LEFT;
+		
+		// vertical segment positioning			
+		var vLength = Math.floor(destinationTop + destinationHeight / 2 - (sourceTop + sourceHeight / 2));		
+		this.middleSegment.length = Math.abs(vLength);
+		if(vLength == 0)
+			this.middleSegment.visible = false;
+		this.middleSegment.orientation = vLength > 0 ? DOWN : UP;
+		
+		// second horizontal segment positioning
+		this.endSegment.length = Math.floor(Math.abs(hLength) / 2);
+		this.endSegment.orientation = hLength > 0 ? RIGHT : LEFT;
+	}
+}
+
+/**
+ * Vertical "S" routing strategy.
+ */
+function VerticalSStrategy(connector)
+{
+	this.connector = connector;
+	
+	this.startSegment;
+	this.middleSegment;
+	this.endSegment;
+	
+	this.strategyName = "vertical_s";
+	
+	this.getMiddleSegment = function()
+	{
+		return this.middleSegment;
+	}	
+	
+	this.isApplicable = function()
+	{
+		var sourceTop = this.connector.source.top();
+		var sourceHeight = this.connector.source.height();
+		var destinationTop = this.connector.destination.top();
+		var destinationHeight = this.connector.destination.height();
+		return Math.abs(2 * destinationTop + destinationHeight - (2 * sourceTop + sourceHeight)) - (sourceHeight + destinationHeight) > 4 * this.connector.minSegmentLength;
+	}
+	
+	this.paint = function()
+	{
+		this.startSegment = connector.createSegment();
+		this.middleSegment = connector.createSegment();
+		this.endSegment = connector.createSegment();
+		
+		var sourceLeft = this.connector.source.left();
+		var sourceTop = this.connector.source.top();
+		var sourceWidth = this.connector.source.width();
+		var sourceHeight = this.connector.source.height();
+		
+		var destinationLeft = this.connector.destination.left();
+		var destinationTop = this.connector.destination.top();
+		var destinationWidth = this.connector.destination.width();
+		var destinationHeight = this.connector.destination.height();
+		
+		var vLength;
+		
+		this.startSegment.startX = 	Math.floor(sourceLeft + sourceWidth / 2);
+			
+		// deduce which face to use on source and destination blocks
+		if(sourceTop + sourceHeight / 2 < destinationTop + destinationHeight / 2)
+		{
+			// use bottom side of the source block and top side of destination block
+			this.startSegment.startY = sourceTop + sourceHeight;
+			vLength = destinationTop - (sourceTop + sourceHeight);
+		}
+		else
+		{
+			// use top side of the source block and bottom side of the destination block
+			this.startSegment.startY = sourceTop;
+			vLength = destinationTop + destinationHeight - sourceTop;
+		}
+		
+		// first vertical segment positioning
+		this.startSegment.length = Math.floor(Math.abs(vLength) / 2);
+		this.startSegment.orientation = vLength > 0 ? DOWN : UP;
+		
+		// horizontal segment positioning
+		var hLength = Math.floor(destinationLeft + destinationWidth / 2 - (sourceLeft + sourceWidth / 2));
+		this.middleSegment.length = Math.abs(hLength);
+		this.middleSegment.orientation = hLength > 0 ? RIGHT : LEFT;
+					
+		// second vertical segment positioning
+		this.endSegment.length = Math.floor(Math.abs(vLength) / 2);
+		this.endSegment.orientation = vLength > 0 ? DOWN : UP;
+	}
+}
+
+/**
+ * A horizontal "L" connector routing strategy
+ */
+function HorizontalLStrategy(connector)
+{
+	this.connector = connector;
+	
+	this.destination;
+	
+	this.startSegment;
+	this.endSegment;
+	
+	this.strategyName = "horizontal_L";
+	
+	this.isApplicable = function()
+	{
+		var destMiddle = Math.floor(this.connector.destination.left() + this.connector.destination.width() / 2);
+		var sl = this.connector.source.left();
+		var sw = this.connector.source.width();
+		var dt = this.connector.destination.top();
+		var dh = this.connector.destination.height();
+		var sourceMiddle = Math.floor(this.connector.source.top() + this.connector.source.height() / 2);
+
+		if(destMiddle > sl && destMiddle < sl + sw)
+			return false;
+		if(sourceMiddle > dt && sourceMiddle < dt + dh)
+			return false;
+		return true;
+	}
+	
+	/**
+	 * Chooses the longest segment as the "middle" segment.
+	 */
+	this.getMiddleSegment = function()
+	{
+		if(this.startSegment.length > this.endSegment.length)
+			return this.startSegment;
+		else
+			return this.endSegment;
+	}
+	
+	this.paint = function()
+	{
+		this.startSegment = this.connector.createSegment();
+		this.endSegment = this.connector.createSegment();
+		
+		var destMiddleX = Math.floor(this.connector.destination.left() + this.connector.destination.width() / 2);
+		var sl = this.connector.source.left();
+		var sw = this.connector.source.width();
+		var dt = this.connector.destination.top();
+		var dh = this.connector.destination.height();
+		
+		this.startSegment.startY = Math.floor(this.connector.source.top() + this.connector.source.height() / 2);
+		
+		// decide which side of the source block to connect to
+		if(Math.abs(destMiddleX - sl) < Math.abs(destMiddleX - (sl + sw)))
+		{
+			// use the left face
+			this.startSegment.orientation = (destMiddleX < sl) ? LEFT : RIGHT;				
+			this.startSegment.startX = sl;
+		}
+		else
+		{
+			// use the right face
+			this.startSegment.orientation = (destMiddleX > (sl + sw)) ? RIGHT : LEFT;
+			this.startSegment.startX = sl + sw;
+		}
+		
+		this.startSegment.length = Math.abs(destMiddleX - this.startSegment.startX);
+		
+		// decide which side of the destination block to connect to
+		if(Math.abs(this.startSegment.startY - dt) < Math.abs(this.startSegment.startY - (dt + dh)))
+		{
+			// use the upper face
+			this.endSegment.orientation = (this.startSegment.startY < dt) ? DOWN : UP;
+			this.endSegment.length = Math.abs(this.startSegment.startY - dt);
+		}
+		else
+		{
+			// use the lower face
+			this.endSegment.orientation = (this.startSegment.startY > (dt + dh)) ? UP : DOWN;
+			this.endSegment.length = Math.abs(this.startSegment.startY - (dt + dh));
+		}
+	}
+}
+
+/**
+ * Vertical "L" connector routing strategy
+ */
+function VerticalLStrategy(connector)
+{
+	this.connector = connector;
+	
+	this.startSegment;
+	this.endSegment;
+	
+	this.strategyName = "vertical_L";
+	
+	this.isApplicable = function()
+	{
+		var sourceMiddle = Math.floor(this.connector.source.left() + this.connector.source.width() / 2);
+		var dl = this.connector.destination.left();
+		var dw = this.connector.destination.width();
+		var st = this.connector.source.top();
+		var sh = this.connector.source.height();
+		var destMiddle = Math.floor(this.connector.destination.top() + this.connector.destination.height() / 2);
+
+		if(sourceMiddle > dl && sourceMiddle < dl + dw)
+			return false;
+		if(destMiddle > st && destMiddle < st + sh)
+			return false;
+		return true;	
+	}
+	
+	/**
+	 * Chooses the longest segment as the "middle" segment.
+	 */
+	this.getMiddleSegment = function()
+	{
+		if(this.startSegment.length > this.endSegment.length)
+			return this.startSegment;
+		else
+			return this.endSegment;
+	}
+	
+	this.paint = function()
+	{
+		this.startSegment = this.connector.createSegment();
+		this.endSegment = this.connector.createSegment();
+		
+		var destMiddleY = Math.floor(this.connector.destination.top() + this.connector.destination.height() / 2);
+		var dl = this.connector.destination.left();
+		var dw = this.connector.destination.width();
+		var st = this.connector.source.top();
+		var sh = this.connector.source.height();
+		
+		this.startSegment.startX = Math.floor(this.connector.source.left() + this.connector.source.width() / 2);
+		
+		// decide which side of the source block to connect to
+		if(Math.abs(destMiddleY - st) < Math.abs(destMiddleY - (st + sh)))
+		{
+			// use the upper face
+			this.startSegment.orientation = (destMiddleY < st) ? UP : DOWN;
+			this.startSegment.startY = st;
+		}
+		else
+		{
+			// use the lower face
+			this.startSegment.orientation = (destMiddleY > (st + sh)) ? DOWN : UP;
+			this.startSegment.startY = st + sh;
+		}
+		
+		this.startSegment.length = Math.abs(destMiddleY - this.startSegment.startY);
+		
+		// decide which side of the destination block to connect to
+		if(Math.abs(this.startSegment.startX - dl) < Math.abs(this.startSegment.startX - (dl + dw)))
+		{
+			// use the left face
+			this.endSegment.orientation = (this.startSegment.startX < dl) ? RIGHT : LEFT;
+			this.endSegment.length = Math.abs(this.startSegment.startX - dl);
+		}
+		else
+		{
+			// use the right face
+			this.endSegment.orientation = (this.startSegment.startX > dl + dw) ? LEFT : RIGHT;
+			this.endSegment.length = Math.abs(this.startSegment.startX - (dl + dw));
+		}
+	}
+}
+
+function HorizontalCStrategy(connector, startOrientation)
+{
+	this.connector = connector;
+	
+	this.startSegment;
+	this.middleSegment;
+	this.endSegment;
+	
+	this.strategyName = "horizontal_c";
+	
+	this.getMiddleSegment = function()
+	{
+		return this.middleSegment;
+	}	
+	
+	this.isApplicable = function()
+	{
+		return true;
+	}
+	
+	this.paint = function()
+	{
+		this.startSegment = connector.createSegment();
+		this.middleSegment = connector.createSegment();
+		this.endSegment = connector.createSegment();
+		
+		var sign = 1;
+		if(startOrientation == RIGHT)
+			sign = -1;
+		
+		var startX = this.connector.source.left();
+		if(startOrientation == RIGHT)
+			startX += this.connector.source.width();
+		var startY = Math.floor(this.connector.source.top() + this.connector.source.height() / 2);
+		
+		var endX = this.connector.destination.left();
+		if(startOrientation == RIGHT)
+			endX += this.connector.destination.width();
+		var endY = Math.floor(this.connector.destination.top() + this.connector.destination.height() / 2);
+
+		this.startSegment.startX = startX;
+		this.startSegment.startY = startY;
+		this.startSegment.orientation = startOrientation;
+		this.startSegment.length = this.connector.minSegmentLength + Math.max(0, sign * (startX - endX));
+		
+		var vLength = endY - startY;
+		this.middleSegment.orientation = vLength > 0 ? DOWN : UP;
+		this.middleSegment.length = Math.abs(vLength);
+		
+		this.endSegment.orientation = startOrientation == LEFT ? RIGHT : LEFT;
+		this.endSegment.length = Math.max(0, sign * (endX - startX)) + this.connector.minSegmentLength;
+	}
+}
+
+function VerticalCStrategy(connector, startOrientation)
+{
+	this.connector = connector;
+	
+	this.startSegment;
+	this.middleSegment;
+	this.endSegment;
+	
+	this.strategyName = "vertical_c";
+	
+	this.getMiddleSegment = function()
+	{
+		return this.middleSegment;
+	}	
+	
+	this.isApplicable = function()
+	{
+		return true;
+	}
+	
+	this.paint = function()
+	{
+		this.startSegment = connector.createSegment();
+		this.middleSegment = connector.createSegment();
+		this.endSegment = connector.createSegment();
+		
+		var sign = 1;
+		if(startOrientation == DOWN)
+			sign = -1;
+		
+		var startY = this.connector.source.top();
+		if(startOrientation == DOWN)
+			startY += this.connector.source.height();
+		var startX = Math.floor(this.connector.source.left() + this.connector.source.width() / 2);
+		
+		var endY = this.connector.destination.top();
+		if(startOrientation == DOWN)
+			endY += this.connector.destination.height();
+		var endX = Math.floor(this.connector.destination.left() + this.connector.destination.width() / 2);
+
+		this.startSegment.startX = startX;
+		this.startSegment.startY = startY;
+		this.startSegment.orientation = startOrientation;
+		this.startSegment.length = this.connector.minSegmentLength + Math.max(0, sign * (startY - endY));
+		
+		var hLength = endX - startX;
+		this.middleSegment.orientation = hLength > 0 ? RIGHT : LEFT;
+		this.middleSegment.length = Math.abs(hLength);
+		
+		this.endSegment.orientation = startOrientation == UP ? DOWN : UP;
+		this.endSegment.length = Math.max(0, sign * (endY - startY)) + this.connector.minSegmentLength;
+	}
+}
+
+
+strategies[0] = function(connector) {return new HorizontalSStrategy(connector)};
+strategies[1] = function(connector) {return new VerticalSStrategy(connector)};
+strategies[2] = function(connector) {return new HorizontalLStrategy(connector)};
+strategies[3] = function(connector) {return new VerticalLStrategy(connector)};
+strategies[4] = function(connector) {return new HorizontalCStrategy(connector, LEFT)};
+strategies[5] = function(connector) {return new HorizontalCStrategy(connector, RIGHT)};
+strategies[6] = function(connector) {return new VerticalCStrategy(connector, UP)};
+strategies[7] = function(connector) {return new VerticalCStrategy(connector, DOWN)};
\ No newline at end of file