You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 
 
 
 

7558 lines
308 KiB

;;; GNU Guix --- Functional package management for GNU
;;; Copyright © 2013 John Darrington <jmd@gnu.org>
;;; Copyright © 2013 Nikita Karetnikov <nikita@karetnikov.org>
;;; Copyright © 2014, 2016 David Thompson <dthompson2@worcester.edu>
;;; Copyright © 2014, 2015, 2016, 2017, 2018 Eric Bavier <bavier@member.fsf.org>
;;; Copyright © 2014 Cyrill Schenkel <cyrill.schenkel@gmail.com>
;;; Copyright © 2014 Sylvain Beucler <beuc@beuc.net>
;;; Copyright © 2014, 2015, 2018, 2019 Ludovic Courtès <ludo@gnu.org>
;;; Copyright © 2014, 2015, 2016 Sou Bunnbu <iyzsong@gmail.com>
;;; Copyright © 2014, 2015, 2019 Mark H Weaver <mhw@netris.org>
;;; Copyright © 2015, 2016 Andreas Enge <andreas@enge.fr>
;;; Copyright © 2015 David Hashe <david.hashe@dhashe.com>
;;; Copyright © 2015, 2017, 2018 Christopher Lemmer Webber <cwebber@dustycloud.org>
;;; Copyright © 2015, 2016, 2017, 2018, 2019 Ricardo Wurmus <rekado@elephly.net>
;;; Copyright © 2015, 2016, 2017 Alex Kost <alezost@gmail.com>
;;; Copyright © 2015 Paul van der Walt <paul@denknerd.org>
;;; Copyright © 2016, 2017 Rodger Fox <thylakoid@openmailbox.org>
;;; Copyright © 2016, 2017, 2018 ng0 <ng0@n0.is>
;;; Copyright © 2016 Albin Söderqvist <albin@fripost.org>
;;; Copyright © 2016, 2017, 2018, 2019 Kei Kebreau <kkebreau@posteo.net>
;;; Copyright © 2016 Alex Griffin <a@ajgrf.com>
;;; Copyright © 2016, 2017, 2018, 2019 Efraim Flashner <efraim@flashner.co.il>
;;; Copyright © 2016 Jan Nieuwenhuizen <janneke@gnu.org>
;;; Copyright © 2016 Steve Webber <webber.sl@gmail.com>
;;; Copyright © 2017 Adonay "adfeno" Felipe Nogueira <https://libreplanet.org/wiki/User:Adfeno> <adfeno@hyperbola.info>
;;; Copyright © 2017, 2018 Arun Isaac <arunisaac@systemreboot.net>
;;; Copyright © 2017, 2018, 2019 Tobias Geerinckx-Rice <me@tobias.gr>
;;; Copyright © 2017, 2019 nee <nee-git@hidamari.blue>
;;; Copyright © 2017 Clément Lassieur <clement@lassieur.org>
;;; Copyright © 2017 Marius Bakke <mbakke@fastmail.com>
;;; Copyright © 2017, 2018 Rutger Helling <rhelling@mykolab.com>
;;; Copyright © 2017 Roel Janssen <roel@gnu.org>
;;; Copyright © 2017, 2018, 2019 Nicolas Goaziou <mail@nicolasgoaziou.fr>
;;; Copyright © 2018 okapi <okapi@firemail.cc>
;;; Copyright © 2018 Tim Gesthuizen <tim.gesthuizen@yahoo.de>
;;; Copyright © 2018 Madalin Ionel-Patrascu <madalinionel.patrascu@mdc-berlin.de>
;;; Copyright © 2018 Benjamin Slade <slade@jnanam.net>
;;; Copyright © 2018 Alex Vong <alexvong1995@gmail.com>
;;; Copyright © 2019 Pierre Neidhardt <mail@ambrevar.xyz>
;;; Copyright © 2019 Oleg Pykhalov <go.wigust@gmail.com>
;;; Copyright © 2019 Pierre Langlois <pierre.langlois@gmx.com>
;;; Copyright © 2019 Julien Lepiller <julien@lepiller.eu>
;;; Copyright © 2019 Jesse Gibbons <jgibbons2357+guix@gmail.com>
;;; Copyright © 2019 Dan Frumin <dfrumin@cs.ru.nl>
;;;
;;; This file is part of GNU Guix.
;;;
;;; GNU Guix is free software; you can redistribute it and/or modify it
;;; under the terms of the GNU General Public License as published by
;;; the Free Software Foundation; either version 3 of the License, or (at
;;; your option) any later version.
;;;
;;; GNU Guix is distributed in the hope that it will be useful, but
;;; WITHOUT ANY WARRANTY; without even the implied warranty of
;;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
;;; GNU General Public License for more details.
;;;
;;; You should have received a copy of the GNU General Public License
;;; along with GNU Guix. If not, see <http://www.gnu.org/licenses/>.
(define-module (gnu packages games)
#:use-module (ice-9 match)
#:use-module ((guix licenses) #:prefix license:)
#:use-module (guix utils)
#:use-module (guix packages)
#:use-module (guix download)
#:use-module (guix git-download)
#:use-module (guix svn-download)
#:use-module (guix gexp)
#:use-module (gnu packages)
#:use-module (gnu packages algebra)
#:use-module (gnu packages autotools)
#:use-module (gnu packages backup)
#:use-module (gnu packages base)
#:use-module (gnu packages build-tools)
#:use-module (gnu packages admin)
#:use-module (gnu packages audio)
#:use-module (gnu packages avahi)
#:use-module (gnu packages assembly)
#:use-module (gnu packages bash)
#:use-module (gnu packages bison)
#:use-module (gnu packages boost)
#:use-module (gnu packages check)
#:use-module (gnu packages cmake)
#:use-module (gnu packages compression)
#:use-module (gnu packages curl)
#:use-module (gnu packages crypto)
#:use-module (gnu packages cyrus-sasl)
#:use-module (gnu packages documentation)
#:use-module (gnu packages docbook)
#:use-module (gnu packages emulators)
#:use-module (gnu packages flex)
#:use-module (gnu packages fltk)
#:use-module (gnu packages fonts)
#:use-module (gnu packages fontutils)
#:use-module (gnu packages freedesktop)
#:use-module (gnu packages fribidi)
#:use-module (gnu packages game-development)
#:use-module (gnu packages gcc)
#:use-module (gnu packages gettext)
#:use-module (gnu packages ghostscript)
#:use-module (gnu packages gimp)
#:use-module (gnu packages gl)
#:use-module (gnu packages glib)
#:use-module (gnu packages gnome)
#:use-module (gnu packages gnuzilla)
#:use-module (gnu packages gperf)
#:use-module (gnu packages graphics)
#:use-module (gnu packages gstreamer)
#:use-module (gnu packages gtk)
#:use-module (gnu packages guile)
#:use-module (gnu packages haskell)
#:use-module (gnu packages haskell-crypto)
#:use-module (gnu packages icu4c)
#:use-module (gnu packages image)
#:use-module (gnu packages imagemagick)
#:use-module (gnu packages less)
#:use-module (gnu packages libcanberra)
#:use-module (gnu packages libedit)
#:use-module (gnu packages libunwind)
#:use-module (gnu packages linux)
#:use-module (gnu packages llvm)
#:use-module (gnu packages lua)
#:use-module (gnu packages man)
#:use-module (gnu packages maths)
#:use-module (gnu packages mp3)
#:use-module (gnu packages music)
#:use-module (gnu packages multiprecision)
#:use-module (gnu packages ncurses)
#:use-module (gnu packages netpbm)
#:use-module (gnu packages networking)
#:use-module (gnu packages ocaml)
#:use-module (gnu packages pcre)
#:use-module (gnu packages perl)
#:use-module (gnu packages perl-check)
#:use-module (gnu packages pkg-config)
#:use-module (gnu packages pulseaudio)
#:use-module (gnu packages python)
#:use-module (gnu packages python-xyz)
#:use-module (gnu packages qt)
#:use-module (gnu packages readline)
#:use-module (gnu packages shells)
#:use-module (gnu packages sdl)
#:use-module (gnu packages serialization)
#:use-module (gnu packages sqlite)
#:use-module (gnu packages squirrel)
#:use-module (gnu packages swig)
#:use-module (gnu packages tcl)
#:use-module (gnu packages terminals)
#:use-module (gnu packages texinfo)
#:use-module (gnu packages textutils)
#:use-module (gnu packages tls)
#:use-module (gnu packages upnp)
#:use-module (gnu packages video)
#:use-module (gnu packages vulkan)
#:use-module (gnu packages web)
#:use-module (gnu packages wget)
#:use-module (gnu packages wxwidgets)
#:use-module (gnu packages xdisorg)
#:use-module (gnu packages xorg)
#:use-module (gnu packages xiph)
#:use-module (gnu packages xml)
#:use-module (gnu packages messaging)
#:use-module (gnu packages networking)
#:use-module (guix build-system glib-or-gtk)
#:use-module (guix build-system gnu)
#:use-module (guix build-system go)
#:use-module (guix build-system meson)
#:use-module (guix build-system scons)
#:use-module (guix build-system python)
#:use-module (guix build-system cmake)
#:use-module (guix build-system trivial)
#:use-module ((srfi srfi-1) #:hide (zip))
#:use-module (srfi srfi-26))
;; Data package for adanaxisgpl.
(define adanaxis-mush
(let ((version "1.1.0"))
(origin
(method url-fetch)
(uri (string-append "http://www.mushware.com/files/adanaxis-mush-"
version ".tar.gz"))
(sha256
(base32 "0mk9ibis5nkdcalcg1lkgnsdxxbw4g5w2i3icjzy667hqirsng03")))))
(define-public adanaxisgpl
(package
(name "adanaxisgpl")
(version "1.2.5")
(source
(origin
(method url-fetch)
(uri (string-append "http://www.mushware.com/files/adanaxisgpl-"
version ".tar.gz"))
(sha256
(base32 "0jkn637jaabvlhd6hpvzb57vvjph94l6fbf7qxbjlw9zpr19dw1f"))
(modules '((guix build utils)))
(snippet
'(begin
;; Necessary for building with gcc >=4.7.
(substitute* "src/Mushcore/MushcoreSingleton.h"
(("SingletonPtrSet\\(new SingletonType\\);")
"MushcoreSingleton::SingletonPtrSet(new SingletonType);"))
;; Avoid an "invalid conversion from const char* to char*" error.
(substitute* "src/Platform/X11/PlatformMiscUtils.cpp"
(("char \\*end, \\*result;")
(string-append "const char *end;"
"\n"
"char *result;")))
#t))))
(build-system gnu-build-system)
(arguments
`(#:tests? #f ; no check target
#:phases
(modify-phases %standard-phases
(add-after 'install 'install-data
(lambda* (#:key inputs outputs #:allow-other-keys)
(let ((data (assoc-ref inputs "adanaxis-mush"))
(share (string-append (assoc-ref outputs "out")
"/share/" ,name "-" ,version)))
(mkdir-p share)
(invoke "tar" "xvf" data "-C" share)))))))
(native-inputs
`(("adanaxis-mush" ,adanaxis-mush))) ; game data
(inputs
`(("expat" ,expat)
("freeglut" ,freeglut)
("glu" ,glu)
("libjpeg" ,libjpeg)
("libogg" ,libogg)
("libtiff" ,libtiff)
("libvorbis" ,libvorbis)
("libx11" ,libx11)
("libxext" ,libxext)
("pcre" ,pcre)
("sdl" ,sdl)
("sdl-mixer" ,sdl-mixer)))
(home-page "https://www.mushware.com")
(synopsis "Action game in four spatial dimensions")
(description
"Adanaxis is a fast-moving first person shooter set in deep space, where
the fundamentals of space itself are changed. By adding another dimension to
space this game provides an environment with movement in four directions and
six planes of rotation. Initially the game explains the 4D control system via
a graphical sequence, before moving on to 30 levels of gameplay with numerous
enemy, ally, weapon and mission types. Features include simulated 4D texturing,
mouse and joystick control, and original music.")
(license license:gpl2)))
(define-public alex4
(package
(name "alex4")
(version "1.2-alpha")
(source
(origin
(method url-fetch)
(uri (string-append "https://github.com/carstene1ns/alex4/archive/"
version ".tar.gz"))
(sha256
(base32 "0jj1g3v1a6lyfwp5g2ly0n9z65ryqck8jxvzr01kaqjj3lsfkrhg"))))
(build-system gnu-build-system)
(arguments
`(#:tests? #f ; no check target
#:make-flags
(list "-Csrc"
"CC=gcc"
"CFLAGS=-D_FILE_OFFSET_BITS=64"
(string-append "DATADIR=" (assoc-ref %outputs "out")
"/share/" ,name)
(string-append "PREFIX=" (assoc-ref %outputs "out")))
#:phases
(modify-phases %standard-phases
(replace 'configure
(lambda _
(substitute* '("src/main.c"
"src/shooter.c")
(("fcos") "fixcos")
(("fmul") "fixmul")
(("fsin") "fixsin"))
#t))
(add-after 'install 'install-data
(lambda* (#:key outputs #:allow-other-keys)
(let ((share (string-append (assoc-ref outputs "out")
"/share/" ,name)))
(install-file "alex4.ini" share)
#t))))))
(inputs
`(("allegro" ,allegro-4)
("dumb" ,dumb-allegro4)))
(home-page "http://allegator.sourceforge.net/")
(synopsis "Retro platform game")
(description
"Guide Alex the Allegator through the jungle in order to save his
girlfriend Lola from evil humans who want to make a pair of shoes out of her.
Plenty of classic platforming in four nice colors guaranteed!
The game includes a built-in editor so you can design and share your own maps.")
(license license:gpl2+)))
(define-public armagetronad
(package
(name "armagetronad")
(version "0.2.8.3.4")
(source (origin
(method url-fetch)
(uri (string-append "mirror://sourceforge/armagetronad/stable/"
version "/armagetronad-" version ".src.tar.gz"))
(sha256
(base32
"1pgy0r80z702qdv94aw3ywdn4ynnr4cdi86ml558pljfc5ygasj4"))))
(build-system gnu-build-system)
(inputs
`(("libxml2" ,libxml2)
("sdl" ,sdl)
("sdl-image" ,sdl-image)
("freeglut" ,freeglut)
("libpng" ,libpng)
("libjpeg-turbo" ,libjpeg-turbo)))
(home-page "http://www.armagetronad.org")
(synopsis "Tron clone in 3D")
(description "Armagetron Advanced is a multiplayer game in 3d that
attempts to emulate and expand on the lightcycle sequence from the movie Tron.
It's an old school arcade game slung into the 21st century. Highlights
include a customizable playing arena, HUD, unique graphics, and AI bots. For
the more advanced player there are new game modes and a wide variety of
physics settings to tweak as well.")
(license license:gpl2+)))
(define-public armagetron-advanced
(deprecated-package "armagetron-advanced" armagetronad))
(define-public bastet
(package
(name "bastet")
(version "0.43.2")
(source
(origin
(method git-fetch)
(uri (git-reference
(url "https://github.com/fph/bastet.git")
(commit version)))
(file-name (git-file-name name version))
(sha256
(base32 "09kamxapm9jw9przpsgjfg33n9k94bccv65w95dakj0br33a75wn"))
(patches
(search-patches "bastet-change-source-of-unordered_set.patch"))))
(build-system gnu-build-system)
(arguments
`(#:make-flags
(list (string-append "CXXFLAGS=-I"
(assoc-ref %build-inputs "boost") "/include"))
#:phases
(modify-phases %standard-phases
(delete 'configure) ; no configure script
(replace 'check
;; The 'Test' target builds the tests, but doesn't actually run them.
(lambda* (#:key make-flags #:allow-other-keys)
(apply invoke "make" "Test" make-flags)
(setenv "HOME" ".")
(invoke "./Test")))
(replace 'install
(lambda* (#:key outputs #:allow-other-keys)
(let* ((out (assoc-ref outputs "out"))
(share (string-append out "/share"))
(hicolor (string-append share "/icons/hicolor")))
(install-file "bastet"
(string-append out "/bin"))
(install-file "bastet.desktop"
(string-append share "/applications"))
(install-file "bastet.svg"
(string-append hicolor "/scalable/apps"))
(install-file "bastet.appdata.xml"
(string-append share "/appdata"))
(install-file "bastet.6"
(string-append out "/share/man/man6"))
#t))))))
(native-inputs
`(("hicolor-icon-theme" ,hicolor-icon-theme)))
(inputs
`(("boost" ,boost)
("ncurses" ,ncurses)))
(home-page "http://fph.altervista.org/prog/bastet.html")
(synopsis "Antagonistic Tetris-style falling brick game for text terminals")
(description
"Bastet (short for Bastard Tetris) is a simple ncurses-based falling brick
game. Unlike normal Tetris, Bastet does not choose the next brick at random.
Instead, it uses a special algorithm to choose the worst brick possible.
Playing bastet can be a painful experience, especially if you usually make
canyons and wait for the long I-shaped block to clear four rows at a time.")
(license license:gpl3+)))
(define-public cataclysm-dda
(let ((commit "9c732a5de48928691ab863d3ab275ca7b0e522fc"))
(package
(name "cataclysm-dda")
(version "0.D")
(source (origin
(method git-fetch)
(uri (git-reference
(url "https://github.com/CleverRaven/Cataclysm-DDA.git")
(commit commit)))
(sha256
(base32
"00zzhx1mh1qjq668cga5nbrxp2qk6b82j5ak65skhgnlr6ii4ysc"))
(file-name (git-file-name name version))))
(build-system gnu-build-system)
(arguments
'(#:make-flags (list (string-append "PREFIX=" (assoc-ref %outputs "out"))
"USE_HOME_DIR=1" "DYNAMIC_LINKING=1" "RELEASE=1"
"LOCALIZE=1" "LANGUAGES=all")
#:phases
(modify-phases %standard-phases
(delete 'configure)
(add-after 'build 'build-tiles
(lambda* (#:key make-flags outputs #:allow-other-keys)
;; Change prefix directory and enable tile graphics and sound.
(apply invoke "make" "TILES=1" "SOUND=1"
(string-append "PREFIX="
(assoc-ref outputs "tiles"))
(cdr make-flags))))
(add-after 'install 'install-tiles
(lambda* (#:key make-flags outputs #:allow-other-keys)
(apply invoke "make" "install" "TILES=1" "SOUND=1"
(string-append "PREFIX="
(assoc-ref outputs "tiles"))
(cdr make-flags)))))
;; TODO: Add libtap++ from https://github.com/cbab/libtappp as a native
;; input in order to support tests.
#:tests? #f))
(outputs '("out"
"tiles")) ; For tile graphics and sound support.
(native-inputs
`(("gettext" ,gettext-minimal)
("pkg-config" ,pkg-config)))
(inputs
`(("freetype" ,freetype)
("libogg" ,libogg)
("libvorbis" ,libvorbis)
("ncurses" ,ncurses)
("sdl2" ,sdl2)
("sdl2-image" ,sdl2-image)
("sdl2-ttf" ,sdl2-ttf)
("sdl2-mixer" ,sdl2-mixer)))
(home-page "http://en.cataclysmdda.com/")
(synopsis "Survival horror roguelike video game")
(description
"Cataclysm: Dark Days Ahead (or \"DDA\" for short) is a roguelike set
in a post-apocalyptic world. Struggle to survive in a harsh, persistent,
procedurally generated world. Scavenge the remnants of a dead civilization
for food, equipment, or, if you are lucky, a vehicle with a full tank of gas
to get you out of Dodge. Fight to defeat or escape from a wide variety of
powerful monstrosities, from zombies to giant insects to killer robots and
things far stranger and deadlier, and against the others like yourself, that
want what you have.")
(license license:cc-by-sa3.0))))
(define-public cataclysm-dark-days-ahead
(deprecated-package "cataclysm-dark-days-ahead" cataclysm-dda))
(define-public cowsay
(package
(name "cowsay")
(version "3.04")
(source (origin
(method url-fetch)
(uri (string-append "https://github.com/tnalpgge/"
"rank-amateur-cowsay/archive/"
"cowsay-" version ".tar.gz"))
(sha256
(base32
"12w7apbf6a9qffk92r32b16w22na2fjcqbl32rn0n7zw5hrp3f6q"))))
(build-system gnu-build-system)
(arguments
`(#:phases
(modify-phases %standard-phases
(delete 'configure) ; no configure script
(delete 'build) ; nothing to be built
(replace 'install
(lambda* (#:key outputs #:allow-other-keys)
(invoke "sh" "install.sh"
(assoc-ref outputs "out"))))
(delete 'check)
(add-after 'install 'check
(lambda* (#:key outputs #:allow-other-keys)
(invoke (string-append (assoc-ref outputs "out")
"/bin/cowsay")
"We're done!"))))))
(inputs
`(("perl" ,perl)))
(home-page (string-append "https://web.archive.org/web/20071026043648/"
"http://www.nog.net:80/~tony/warez/cowsay.shtml"))
(synopsis "Speaking cow text filter")
(description "Cowsay is basically a text filter. Send some text into it,
and you get a cow saying your text. If you think a talking cow isn't enough,
cows can think too: all you have to do is run @command{cowthink}. If you're
tired of cows, a variety of other ASCII-art messengers are available.")
(license license:gpl3+)))
(define-public freedoom
(package
(name "freedoom")
(version "0.11.3")
(source
(origin
(method git-fetch)
(uri (git-reference
(url "https://github.com/freedoom/freedoom.git")
(commit (string-append "v" version))))
(file-name (git-file-name name version))
(sha256
(base32 "0k4dlgr82qk6i7dchp3nybq6awlfag2ivy3zzl1v6vhcrnbvssgl"))))
(build-system gnu-build-system)
(arguments
'(#:make-flags
(list (string-append "prefix=" (assoc-ref %outputs "out")))
#:parallel-build? #f
#:tests? #f ; no check target
#:phases
(modify-phases %standard-phases
(delete 'bootstrap)
(replace 'configure
(lambda* (#:key inputs outputs #:allow-other-keys)
(let* ((dejavu (assoc-ref inputs "font-dejavu"))
(freedoom (assoc-ref outputs "out"))
(wad-dir (string-append freedoom "/share/games/doom")))
;; Replace the font-searching function in a shell
;; script with a direct path to the required font.
;; This is necessary because ImageMagick can only find the
;; most basic fonts while in the build environment.
(substitute* "graphics/titlepic/create_caption"
(("font=\\$\\(find_font.*$")
(string-append
"font=" dejavu
"/share/fonts/truetype/DejaVuSansCondensed-Bold.ttf\n")))
;; Make icon creation reproducible.
(substitute* "dist/Makefile"
(("freedm.png")
"-define png:exclude-chunks=date freedm.png")
(("freedoom1.png")
"-define png:exclude-chunks=date freedoom1.png")
(("freedoom2.png")
"-define png:exclude-chunks=date freedoom2.png"))
;; Make sure that the install scripts know where to find
;; the appropriate WAD files.
(substitute* "dist/freedoom"
(("IWAD=freedm.wad")
(string-append "IWAD=" wad-dir "/freedm.wad"))
(("IWAD=freedoom1.wad")
(string-append "IWAD=" wad-dir "/freedoom1.wad"))
(("IWAD=freedoom2.wad")
(string-append "IWAD=" wad-dir "/freedoom2.wad")))
#t))))))
(native-inputs
`(("asciidoc" ,asciidoc)
("deutex" ,deutex)
("font-dejavu" ,font-dejavu)
("imagemagick" ,imagemagick)
("python" ,python-2)))
(inputs
`(("prboom-plus" ,prboom-plus)))
(home-page "https://freedoom.github.io/")
(synopsis "Free content game based on the Doom engine")
(native-search-paths
(list (search-path-specification
(variable "DOOMWADDIR")
(files '("share/games/doom")))
(search-path-specification
(variable "DOOMWADPATH")
(files '("share/games/doom")))))
(description
"The Freedoom project aims to create a complete free content first person
shooter game. Freedoom by itself is just the raw material for a game: it must
be paired with a compatible game engine (such as @code{prboom-plus}) to be
played. Freedoom complements the Doom engine with free levels, artwork, sound
effects and music to make a completely free game.")
(license license:bsd-3)))
(define-public freedroidrpg
(package
(name "freedroidrpg")
(version "0.16.1")
(source
(origin
(method url-fetch)
(uri (string-append "http://ftp.osuosl.org/pub/freedroid/"
"freedroidRPG-" (version-major+minor version) "/"
"freedroidRPG-" version ".tar.gz"))
(sha256
(base32 "0n4kn38ncmcy3lrxmq8fjry6c1z50z4q1zcqfig0j4jb0dsz2va2"))))
(build-system gnu-build-system)
(arguments
`(#:configure-flags
(list
(string-append "CFLAGS="
"-I" (assoc-ref %build-inputs "sdl-gfx") "/include/SDL "
"-I" (assoc-ref %build-inputs "sdl-image") "/include/SDL "
"-I" (assoc-ref %build-inputs "sdl-mixer") "/include/SDL")
"--enable-opengl")
;; FIXME: the test suite fails with the following error output:
;; 4586 Segmentation fault env SDL_VIDEODRIVER=dummy \
;; SDL_AUDIODRIVER=dummy ./src/freedroidRPG -nb text
#:tests? #f))
(native-inputs
`(("pkg-config" ,pkg-config)))
(inputs
`(("glu" ,glu)
("libjpeg" ,libjpeg)
("libogg" ,libogg)
("libpng" ,libpng)
("libvorbis" ,libvorbis)
("mesa" ,mesa)
("python" ,python-wrapper)
("sdl" ,sdl)
("sdl-gfx" ,sdl-gfx)
("sdl-image" ,sdl-image)
("sdl-mixer" ,sdl-mixer)
("zlib" ,zlib)))
(home-page "http://www.freedroid.org/")
(synopsis "Isometric role-playing game against killer robots")
(description
"Freedroid RPG is an @dfn{RPG} (Role-Playing Game) with isometric graphics.
The game tells the story of a world destroyed by a conflict between robots and
their human masters. To restore peace to humankind, the player must complete
numerous quests while fighting off rebelling robots---either by taking control
of them, or by simply blasting them to pieces with melee and ranged weapons in
real-time combat.")
(license (list license:expat ; lua/
license:gpl3 ; src/gen_savestruct.py
license:gpl2+)))) ; the rest
(define-public golly
(package
(name "golly")
(version "3.2")
(source (origin
(method url-fetch)
(uri (string-append "mirror://sourceforge/golly/golly/golly-"
version "/golly-" version
"-src.tar.gz"))
(sha256
(base32
"0cg9mbwmf4q6qxhqlnzrxh9y047banxdb8pd3hgj3smmja2zf0jd"))))
(build-system gnu-build-system)
(arguments
'(#:make-flags (list "CC=gcc"
(string-append "GOLLYDIR="
(assoc-ref %outputs "out")
"/share/golly"))
#:tests? #f ; no check target
#:phases
(modify-phases %standard-phases
(replace 'configure
(lambda* (#:key inputs #:allow-other-keys)
;; For some reason, setting the PYTHON_SHLIB make flag doesn't
;; properly set the path to the Python shared library. This
;; substitution acheives the same end by different means.
(substitute* "gui-wx/wxprefs.cpp"
(("pythonlib = wxT\\(STRINGIFY\\(PYTHON_SHLIB\\)\\)")
(string-append "pythonlib = \""
(assoc-ref inputs "python")
"/lib/libpython-2.7.so\"")))
#t))
(replace 'build
(lambda* (#:key make-flags outputs #:allow-other-keys)
(with-directory-excursion "gui-wx"
(apply invoke `("make" ,@make-flags "-f" "makefile-gtk")))))
(replace 'install
(lambda* (#:key outputs #:allow-other-keys)
(let* ((out (assoc-ref outputs "out"))
(bin (string-append out "/bin"))
(doc (string-append out "/share/doc/golly"))
(pixmaps (string-append out "/share/pixmaps"))
(share (string-append out "/share/golly")))
(for-each (lambda (binary)
(install-file binary bin))
'("bgolly" "golly"))
(for-each (lambda (document)
(install-file
(string-append "docs/" document ".html")
doc))
'("License" "ReadMe" "ToDo"))
(install-file "gui-wx/icons/appicon.xpm" pixmaps)
(for-each (lambda (folder)
(copy-recursively
folder
(string-append share "/" folder)))
'("Help" "Patterns" "Rules" "Scripts")))
#t)))))
(native-inputs
`(("lua" ,lua)))
(inputs
`(("glu" ,glu)
("mesa" ,mesa)
("python" ,python-2)
("wxwidgets" ,wxwidgets-gtk2)
("zlib" ,zlib)))
(home-page "http://golly.sourceforge.net/")
(synopsis "Software for exploring cellular automata")
(description
"Golly simulates Conway's Game of Life and many other types of cellular
automata. The following features are available:
@enumerate
@item Support for bounded and unbounded universes, with cells of up to 256
states.
@item Support for multiple algorithms, including Bill Gosper's Hashlife
algorithm.
@item Loading patterns from BMP, PNG, GIF and TIFF image files.
@item Reading RLE, macrocell, Life 1.05/1.06, dblife and MCell files.
@item Scriptable via Lua or Python.
@item Extracting patterns, rules and scripts from zip files.
@item Downloading patterns, rules and scripts from online archives.
@item Pasting patterns from the clipboard.
@item Unlimited undo/redo.
@item Configurable keyboard shortcuts.
@item Auto fit option to keep patterns within the view.
@end enumerate")
(license license:gpl2+)))
(define-public meandmyshadow
(package
(name "meandmyshadow")
(version "0.5a")
(source (origin
(method url-fetch)
(uri (string-append "mirror://sourceforge/meandmyshadow/"
version "/meandmyshadow-" version
"-src.tar.gz"))
(sha256
(base32
"0i98v6cgmpsxy7mbb0s2y6f6qq6mkwzk2nrv1nz39ncf948aky2h"))))
(build-system cmake-build-system)
(arguments
`(#:tests? #f)) ; there are no tests
(native-inputs
`(("pkg-config" ,pkg-config)))
(inputs
`(("curl" ,curl)
("libarchive" ,libarchive)
("lua" ,lua)
("sdl" ,(sdl-union (list sdl2
sdl2-image
sdl2-mixer
sdl2-ttf)))))
(home-page "https://acmepjz.github.io/meandmyshadow/")
(synopsis "Puzzle/platform game")
(description "Me and My Shadow is a puzzle/platform game in which you try
to reach the exit by solving puzzles. Spikes, moving blocks, fragile blocks
and much more stand between you and the exit. Record your moves and let your
shadow mimic them to reach blocks you couldn't reach alone.")
(license license:gpl3+)))
(define-public knights
(package
(name "knights")
(version "025")
(source (origin
(method url-fetch)
(uri (string-append "http://www.knightsgame.org.uk/files/knights_"
version "_src.tar.gz"))
(sha256
(base32
"18vp2ygvn0s0jz8rm585jqf6hjqkam1ximq81k0r9hpmfj7wb88f"))))
(build-system gnu-build-system)
(arguments
'(#:make-flags
(list (string-append "PREFIX=" (assoc-ref %outputs "out")))
#:phases
(modify-phases %standard-phases
;; No configure script.
(delete 'configure))
#:tests? #f)) ;; No check target.
(inputs
`(("boost" ,boost)
("sdl-union" ,(sdl-union (list sdl sdl-image sdl-mixer)))
("freetype" ,freetype)
("fontconfig" ,fontconfig)
("curl" ,curl)))
(native-inputs
`(("pkg-config" ,pkg-config)))
(home-page "http://www.knightsgame.org.uk/")
(synopsis "Multiplayer dungeon game involving knights and quests")
(description "Knights is a multiplayer game involving several knights who
must run around a dungeon and complete various quests. Each game revolves
around a quest – for example, you might have to find some items and carry them
back to your starting point. This may sound easy, but as there are only
enough items in the dungeon for one player to win, you may end up having to
kill your opponents to get their stuff! Other quests involve escaping from
the dungeon, fighting a duel to the death against the enemy knights, or
destroying an ancient book using a special wand.")
;; This package includes modified sources of lua (X11), enet (Expat), and
;; guichan (BSD-3). The "Coercri" library is released under the Boost
;; license. The whole package is released under GPLv3+.
(license license:gpl3+)))
(define-public gnubg
(package
(name "gnubg")
(version "1.06.002")
(source
(origin
(method url-fetch)
(uri (string-append "http://files.gnubg.org/media/sources/gnubg-release-"
version "-sources." "tar.gz"))
(sha256
(base32
"11xwhcli1h12k6rnhhyq4jphzrhfik7i8ah3k32pqw803460n6yf"))))
(build-system gnu-build-system)
(inputs `(("glib" ,glib)
("readline" ,readline)
("gtk+" ,gtk+-2)
("mesa" ,mesa)
("glu" ,glu)
("gtkglext" ,gtkglext)
("sqlite" ,sqlite)
("libcanberra" ,libcanberra)))
(native-inputs `(("python-2" ,python-2)
("pkg-config" ,pkg-config)))
(home-page "http://gnubg.org")
(synopsis "Backgammon game")
(description "The GNU backgammon application (also known as \"gnubg\") can
be used for playing, analyzing and teaching the game. It has an advanced
evaluation engine based on artificial neural networks suitable for both
beginners and advanced players. In addition to a command-line interface, it
also features an attractive, 3D representation of the playing board.")
(license license:gpl3+)))
(define-public gnubackgammon
(deprecated-package "gnubackgammon" gnubg))
(define-public gnubik
(package
(name "gnubik")
(version "2.4.3")
(source
(origin
(method url-fetch)
(uri (string-append "mirror://gnu/gnubik/gnubik-"
version ".tar.gz"))
(sha256
(base32
"1vlf924mq8hg93bsjj0rzvs0crc6psmlxyc6zn0fr7msnmpx6gib"))))
(build-system gnu-build-system)
(inputs `(("gtk+" ,gtk+-2)
("mesa" ,mesa)
("glu" ,glu)
("libx11" ,libx11)
("guile" ,guile-2.0)
("gtkglext" ,gtkglext)))
(native-inputs `(("gettext" ,gettext-minimal)
("pkg-config" ,pkg-config)))
(home-page "https://www.gnu.org/software/gnubik/")
(synopsis "3d Rubik's cube game")
(description
"GNUbik is a puzzle game in which you must manipulate a cube to make
each of its faces have a uniform color. The game is customizable, allowing
you to set the size of the cube (the default is 3x3) or to change the colors.
You may even apply photos to the faces instead of colors. The game is
scriptable with Guile.")
(license license:gpl3+)))
(define-public gnushogi
(package
(name "gnushogi")
(version "1.4.2")
(source
(origin
(method url-fetch)
(uri (string-append "mirror://gnu/gnushogi/gnushogi-"
version ".tar.gz"))
(sha256
(base32
"0a9bsl2nbnb138lq0h14jfc5xvz7hpb2bcsj4mjn6g1hcsl4ik0y"))))
(arguments `(#:tests? #f)) ;; No check target.
(build-system gnu-build-system)
(home-page "https://www.gnu.org/software/gnushogi/")
(synopsis "The game of Shogi (Japanese chess)")
(description "GNU Shogi is a program that plays the game Shogi (Japanese
Chess). It is similar to standard chess but this variant is far more complicated.")
(license license:gpl3+)))
(define-public ltris
(package
(name "ltris")
(version "1.0.19")
(source
(origin
(method url-fetch)
(uri (string-append "http://prdownloads.sourceforge.net/lgames/"
"ltris-" version ".tar.gz"))
(sha256
(base32
"1895wv1fqklrj4apkz47rnkcfhfav7zjknskw6p0886j35vrwslg"))))
(build-system gnu-build-system)
(arguments
'(;; The code in LTris uses traditional GNU semantics for inline functions
#:configure-flags '("CFLAGS=-fgnu89-inline")
#:phases
(modify-phases %standard-phases
(add-after 'set-paths 'set-sdl-paths
(lambda* (#:key inputs #:allow-other-keys)
(setenv "CPATH"
(string-append (assoc-ref inputs "sdl-union")
"/include/SDL"))
#t)))))
(inputs
`(("sdl-union" ,(sdl-union (list sdl sdl-mixer)))))
(home-page "http://lgames.sourceforge.net/LTris/")
(synopsis "Tetris clone based on the SDL library")
(description
"LTris is a tetris clone: differently shaped blocks are falling down the
rectangular playing field and can be moved sideways or rotated by 90 degree
units with the aim of building lines without gaps which then disappear (causing
any block above the deleted line to fall down). LTris has three game modes: In
Classic you play until the stack of blocks reaches the top of the playing field
and no new blocks can enter. In Figures the playing field is reset to a new
figure each level and later on tiles and lines suddenly appear. In Multiplayer
up to three players (either human or CPU) compete with each other sending
removed lines to all opponents. There is also a Demo mode in which you can
watch your CPU playing while enjoying a cup of tea!")
(license license:gpl2+)))
(define-public nethack
(package
(name "nethack")
(version "3.6.2")
(source
(origin
(method url-fetch)
(uri
(string-append "https://www.nethack.org/download/" version "/nethack-"
(string-join (string-split version #\.) "") "-src.tgz"))
(sha256
(base32 "07fvkm3v11a4pjrq2f66vjslljsvk6raal53skn4gqsfdbd0ml7v"))))
(inputs
`(("ncurses" ,ncurses)
("bison" ,bison)
("flex" ,flex)
("less" ,less)))
(build-system gnu-build-system)
(arguments
'(#:make-flags
`(,(string-append "PREFIX=" (assoc-ref %outputs "out")))
#:phases
(modify-phases %standard-phases
(add-before 'configure 'patch-paths
(lambda _
(substitute* "sys/unix/nethack.sh"
(("^ *cd .*$") ""))
(substitute* "sys/unix/Makefile.utl"
(("^YACC *=.*$") "YACC = bison -y\n")
(("^LEX *=.*$") "LEX = flex\n")
(("^# CC = gcc") "CC = gcc"))
(substitute* "sys/unix/hints/linux"
(("/bin/gzip") (string-append
(assoc-ref %build-inputs "gzip")
"/bin/gzip"))
(("^WINTTYLIB=.*") "WINTTYLIB=-lncurses"))
(substitute* "include/config.h"
(("^.*define CHDIR.*$") "")
(("^/\\* *#*define *REPRODUCIBLE_BUILD *\\*/")
;; Honor SOURCE_DATE_EPOCH.
"#define REPRODUCIBLE_BUILD"))
;; Note: 'makedefs' rejects and ignores dates that are too old
;; or too new, so we must choose something reasonable here.
(setenv "SOURCE_DATE_EPOCH" "1531865062")
(substitute* "sys/unix/Makefile.src"
(("^# CC = gcc") "CC = gcc"))
#t))
(replace 'configure
(lambda _
(let ((bash (string-append
(assoc-ref %build-inputs "bash")
"/bin/bash")))
(with-directory-excursion "sys/unix"
(substitute* "setup.sh" (("/bin/sh") bash))
(invoke bash "setup.sh" "hints/linux"))
#t)))
(add-after 'install 'fixup-paths
(lambda _
(let* ((output (assoc-ref %outputs "out"))
(nethack-script (string-append output "/bin/nethack")))
(mkdir-p (string-append output "/games/lib/nethackuserdir"))
(for-each
(lambda (file)
(rename-file
(string-append output "/games/lib/nethackdir/" file)
(string-append output "/games/lib/nethackuserdir/"
file)))
'("xlogfile" "logfile" "perm" "record" "save"))
(mkdir-p (string-append output "/bin"))
(call-with-output-file nethack-script
(lambda (port)
(format port "#!~a/bin/sh
PATH=~a:$PATH
if [ ! -d ~~/.config/nethack ]; then
mkdir -p ~~/.config/nethack
cp -r ~a/games/lib/nethackuserdir/* ~~/.config/nethack
chmod -R +w ~~/.config/nethack
fi
RUNDIR=$(mktemp -d)
cleanup() {
rm -rf $RUNDIR
}
trap cleanup EXIT
cd $RUNDIR
for i in ~~/.config/nethack/*; do
ln -s $i $(basename $i)
done
for i in ~a/games/lib/nethackdir/*; do
ln -s $i $(basename $i)
done
~a/games/nethack"
(assoc-ref %build-inputs "bash")
(list->search-path-as-string
(list
(string-append
(assoc-ref %build-inputs "coreutils") "/bin")
(string-append
(assoc-ref %build-inputs "less") "/bin"))
":")
output
output
output)))
(chmod nethack-script #o555)
#t)))
(delete 'check))))
(home-page "https://nethack.org")
(synopsis "Classic dungeon crawl game")
(description "NetHack is a single player dungeon exploration game that runs
on a wide variety of computer systems, with a variety of graphical and text
interfaces all using the same game engine. Unlike many other Dungeons &
Dragons-inspired games, the emphasis in NetHack is on discovering the detail of
the dungeon and not simply killing everything in sight - in fact, killing
everything in sight is a good way to die quickly. Each game presents a
different landscape - the random number generator provides an essentially
unlimited number of variations of the dungeon and its denizens to be discovered
by the player in one of a number of characters: you can pick your race, your
role, and your gender.")
(license
(license:fsdg-compatible
"https://nethack.org/common/license.html"))))
(define-public pipewalker
(package
(name "pipewalker")
(version "0.9.4")
(source
(origin
(method url-fetch)
(uri (string-append "http://downloads.sourceforge.net/pipewalker/"
"pipewalker-" version ".tar.gz"))
(sha256
(base32 "1x46wgk0s55562pd96cxagxkn6wpgglq779f9b64ff1k3xzp3myn"))))
(build-system gnu-build-system)
(arguments
`(#:configure-flags
(list (string-append "--docdir=" (assoc-ref %outputs "out")
"/share/doc/" ,name "-" ,version))
#:phases
(modify-phases %standard-phases
(add-after 'configure 'patch-docdir
;; Makefile.in ignores configure's ‘--docdir=...’ option. Fix that.
(lambda _
(substitute* "Makefile"
(("(pkgdocdatadir = ).*" _ assignment)
(string-append assignment "$(docdir)\n")))
#t)))))
(inputs
`(("libpng" ,libpng)
("mesa" ,mesa)
("sdl" ,sdl)))
(home-page "http://pipewalker.sourceforge.net/")
(synopsis "Logical tile puzzle")
(description
"PipeWalker is a simple puzzle game with many diffent themes: connect all
computers to one network server, bring water from a source to the taps, etc.
The underlying mechanism is always the same: you must turn each tile in the
grid in the right direction to combine all components into a single circuit.
Every puzzle has a complete solution, although there may be more than one.")
(license license:gpl3+)))
(define-public prboom-plus
(package
(name "prboom-plus")
(version "2.5.1.4")
(source (origin
(method url-fetch)
(uri (string-append "mirror://sourceforge/prboom-plus/prboom-plus/"
version "/prboom-plus-" version ".tar.gz"))
(sha256
(base32 "151v6nign86m1a2vqz27krsccpc9m4d1jax4y43v2fa82wfj9qp0"))
(modules '((guix build utils)))
(snippet
'(begin
(substitute* "src/version.c"
(("__DATE__") "")
(("__TIME__") ""))
#t))))
(build-system gnu-build-system)
(arguments
'(#:configure-flags '("--disable-cpu-opt")
#:make-flags `(,(string-append "gamesdir="
(assoc-ref %outputs "out") "/bin"))
#:phases
(modify-phases %standard-phases
(add-after 'set-paths 'set-sdl'paths
(lambda* (#:key inputs #:allow-other-keys)
(setenv "CPATH"
(string-append (assoc-ref inputs "sdl-union")
"/include/SDL"))
#t)))))
(inputs
`(("fluidsynth" ,fluidsynth)
("glu" ,glu)
("libmad" ,libmad)
("libpng" ,libpng)
("libvorbis" ,libvorbis)
("pcre" ,pcre)
("portmidi" ,portmidi)
("sdl-union" ,(sdl-union (list sdl sdl-image sdl-mixer sdl-net)))))
(home-page "http://prboom-plus.sourceforge.net/")
(synopsis "Version of the classic 3D shoot'em'up game Doom")
(description
"PrBoom+ is a Doom source port developed from the original PrBoom project.")
(license license:gpl2+)))
(define-public retux
(package
(name "retux")
(version "1.3.6")
(source (origin
(method url-fetch)
(uri (string-append "mirror://savannah/retux/"
(version-major+minor version) "/retux-"
version "-src.tar.gz"))
(sha256
(base32
"01bidh4zisjp3nc436x0g85v60dvwb3ig37i7y01sa71j8fm4fmb"))))
(build-system python-build-system)
(arguments
`(#:tests? #f ; no check target
#:phases
(modify-phases %standard-phases
;; no setup.py script
(delete 'build)
(replace 'install
(lambda* (#:key outputs #:allow-other-keys)
(let* ((out (assoc-ref outputs "out"))
(bin (string-append out "/bin"))
(data (string-append out "/share/retux"))
(doc (string-append out "/share/doc/retux")))
(mkdir-p bin)
(substitute* "retux.py"
;; Use the correct data directory.
(("os\\.path\\.join\\(os\\.path\\.dirname\\(__file__\\), \"data\"\\),")
(string-append "\"" data "\","))
;; Use Python 3 so the patch-shebangs phase works properly.
((".*python2.*") "#!/usr/bin/python3"))
(copy-file "retux.py" (string-append bin "/retux"))
(copy-recursively "data" data)
(install-file "COPYING" doc)
#t))))))
(inputs
`(("python-sge-pygame" ,python-sge-pygame)
("python-six" ,python-six)
("python-xsge" ,python-xsge)))
(home-page "http://retux.nongnu.org")
(synopsis "Action platformer game")
(description
"ReTux is an action platformer loosely inspired by the Mario games,
utilizing the art assets from the @code{SuperTux} project.")
;; GPL version 3 or later is the license for the code and some art.
;; The rest of the licenses are for the art exclusively, as listed in
;; data/LICENSES.
(license (list license:cc0
license:cc-by3.0
license:cc-by-sa3.0
license:cc-by-sa4.0
license:gpl2+
license:gpl3+))))
(define-public roguebox-adventures
(package
(name "roguebox-adventures")
(version "2.2.1")
(source
(origin
(method url-fetch)
(uri (string-append
"http://download.tuxfamily.org/rba/RogueBoxAdventures_v"
(string-join (string-split version #\.) "_") "_Source.zip"))
(file-name (string-append name "-" version ".zip"))
(sha256
(base32
"0kmzdgnik8fsf3bg55546l77p3mfxn2awkzfzzdn20n82rd2babw"))))
(build-system python-build-system)
(arguments
`(#:tests? #f ; no check target
#:phases
(modify-phases %standard-phases
(replace 'unpack
(lambda* (#:key source #:allow-other-keys)
(and (invoke "unzip" source)
;; The actual source is buried a few directories deep.
(chdir (string-append "RogueBoxAdventures_v"
(string-join
(string-split ,version #\.) "_")
"_Source")))))
;; no setup.py script
(replace 'build
(lambda* (#:key outputs #:allow-other-keys)
(let* ((out (assoc-ref outputs "out"))
(data (string-append
out "/share/games/roguebox-adventures")))
;; Use the correct data directory.
(substitute* '("main.py" "LIB/getch.py" "LIB/getch_gcwz.py")
(("basic_path + os\\.sep + 'DATA'")
(string-append "'" data "'"))
(("^basic_path.*$")
(string-append "basic_path ='" data "'\n")))
(substitute* "LIB/gra_files.py"
(("basic_path = b_path\\.replace\\('/LIB',''\\)")
(string-append "basic_path ='" data "'\n")))
;; The game must save in the user's home directory because
;; the store is read-only.
(substitute* "main.py"
(("home_save = False") "home_save = True")
(("'icon_small.png'")
(string-append "'" data "/icon_small.png'"))))
#t))
(replace 'install
(lambda* (#:key outputs #:allow-other-keys)
(let* ((out (assoc-ref outputs "out"))
(bin (string-append out "/bin"))
(roguebox-adventures
(string-append bin "/roguebox-adventures"))
(data (string-append
out "/share/games/roguebox-adventures"))
(lib (string-append data "/LIB"))
(doc (string-append
out "/share/doc/roguebox-adventures")))
(mkdir-p bin)
(mkdir-p doc)
(for-each (lambda (file)
(copy-recursively file
(string-append data "/" file)))
'("AUDIO" "FONT" "GRAPHIC" "LIB" "LICENSE"
"icon_big.png" "icon_small.png"))
(for-each (lambda (file)
(chmod file #o555)
(install-file file lib))
'("main.py" "run.py"))
(copy-recursively "DOC" doc)
(call-with-output-file
roguebox-adventures
(lambda (p)
(format p "\
#!~a
export PYTHONPATH=~a/LIB:~a
exec -a \"~a\" ~a \"$@\"\n"
(which "bash") data (getenv "PYTHONPATH")
(which "python3")
(string-append lib "/main.py"))))
(chmod roguebox-adventures #o555))
#t)))))
(native-inputs
`(("unzip" ,unzip)))
(inputs
`(("python-pygame" ,python-pygame)
("python-tmx" ,python-tmx)))
(home-page "https://rogueboxadventures.tuxfamily.org")
(synopsis "A classical roguelike/sandbox game")
(description
"RogueBox Adventures is a graphical roguelike with strong influences
from sandbox games like Minecraft or Terraria. The main idea of RogueBox
Adventures is to offer the player a kind of roguelike toy-world. This world
can be explored and changed freely.")
;; The GPL3+ is for code, the rest are for art.
(license (list license:cc0
license:cc-by3.0
license:gpl3+
license:silofl1.1))))
(define-public xshogi
(package
(name "xshogi")
(version "1.4.2")
(source
(origin
(method url-fetch)
(uri (string-append "mirror://gnu/gnushogi/xshogi-"
version ".tar.gz"))
(sha256
(base32
"1dns0nhymak44by18sv48m4xb2skiwbi2i3nb9hl6w9iwd2i2brf"))))
(build-system gnu-build-system)
(inputs
`(("libxaw" ,libxaw)
("libxt" ,libxt)))
(home-page "https://www.gnu.org/software/gnushogi/")
(synopsis "User interface for gnushogi")
(description "A graphical user interface for the package @code{gnushogi}.")
;; Contains a copy of GPLv3 but the licence notices simply
;; state "GNU General Public Licence" without specifying a version.
(license license:gpl1+)))
(define-public abbaye
(package
(name "abbaye")
(version "2.0.1")
(source
(origin
(method git-fetch)
(uri (git-reference
(url "https://github.com/nevat/abbayedesmorts-gpl.git")
(commit (string-append "v" version))))
(file-name (git-file-name name version))
(sha256
(base32 "1pwqf7r9bqb2p3xrw9i7y8pgr1401fy3mnnqpb1qkhmdl3gqi9hb"))
(modules '((guix build utils)))
(snippet
;; Unbundle fonts.
'(begin
(delete-file-recursively "fonts")
#t))))
(build-system gnu-build-system)
(arguments
'(#:make-flags '("CC=gcc")
#:phases (modify-phases %standard-phases
(add-after 'set-paths 'set-sdl-paths
(lambda* (#:key inputs #:allow-other-keys)
(setenv "CPATH"
(string-append (assoc-ref inputs "sdl-union")
"/include/SDL"))))
(add-after 'patch-source-shebangs 'patch-makefile
(lambda* (#:key outputs #:allow-other-keys)
;; Replace /usr with package output directory.
(substitute* "Makefile"
(("/usr") (assoc-ref outputs "out")))))
(add-before 'install 'make-install-dirs
(lambda* (#:key outputs #:allow-other-keys)
(let ((prefix (assoc-ref outputs "out")))
;; Create directories that the makefile assumes exist.
(mkdir-p (string-append prefix "/bin"))
(mkdir-p (string-append prefix "/share/applications"))
(mkdir-p (string-append prefix "/share/pixmaps")))))
;; No configure script.
(delete 'configure))
#:tests? #f)) ;; No check target.
(native-inputs `(("pkg-config" ,pkg-config)))
(inputs `(("sdl-union" ,(sdl-union (list sdl2 sdl2-image sdl2-mixer)))))
(home-page "https://github.com/nevat/abbayedesmorts-gpl")
(synopsis "GNU/Linux port of the indie game \"l'Abbaye des Morts\"")
(description "L'Abbaye des Morts is a 2D platform game set in 13th century
France. The Cathars, who preach about good Christian beliefs, were being
expelled by the Catholic Church out of the Languedoc region in France. One of
them, called Jean Raymond, found an old church in which to hide, not knowing
that beneath its ruins lay buried an ancient evil.")
(license license:gpl3)))
(define-public l-abbaye-des-morts
(deprecated-package "l-abbaye-des-morts" abbaye))
(define-public angband
(package
(name "angband")
(version "4.1.3")
(source
(origin
(method url-fetch)
(uri (string-append "http://rephial.org/downloads/"
(version-major+minor version)
"/angband-" version ".tar.gz"))
(sha256
(base32
"0vs0314lbdc6rzxn4jnb7zp6n1p1cdb8r53savadn7k9vbwc80ll"))
(modules '((guix build utils)))
(snippet
;; So, some of the sounds/graphics/tilesets are under different
;; licenses... some of them even nonfree! This is a console-only
;; version of this package so we just remove them.
;; In the future, if someone tries to make a graphical variant of
;; this package, they can deal with that mess themselves. :)
'(begin
(for-each (lambda (subdir)
(let ((lib-subdir (string-append "lib/" subdir)))
(delete-file-recursively lib-subdir)))
'("fonts" "icons" "sounds" "tiles"))
(substitute* "lib/Makefile"
;; And don't try to invoke makefiles in the directories we removed
(("gamedata customize help screens fonts tiles sounds icons user")
"gamedata customize help screens user"))
#t))))
(build-system gnu-build-system)
(arguments
`(#:tests? #f ; no check target
#:configure-flags (list (string-append "--bindir=" %output "/bin"))
#:phases
(modify-phases %standard-phases
(replace 'bootstrap
(lambda _
(substitute* "acinclude.m4"
(("ncursesw5-config") "ncursesw6-config"))
(invoke "sh" "autogen.sh"))))))
(native-inputs
`(("autoconf" ,autoconf)
("automake" ,automake)))
(inputs `(("ncurses" ,ncurses)))
(home-page "http://rephial.org/")
(synopsis "Dungeon exploration roguelike")
(description "Angband is a Classic dungeon exploration roguelike. Explore
the depths below Angband, seeking riches, fighting monsters, and preparing to
fight Morgoth, the Lord of Darkness.")
(license license:gpl2)))
(define-public pingus
(package
(name "pingus")
(version "0.7.6")
(source
(origin
(method git-fetch)
(uri (git-reference
(url "https://github.com/Pingus/pingus.git")
(commit (string-append "v" version))))
(file-name (git-file-name name version))
(sha256
(base32
"0wp06kcmknsnxz7bjnsndb8x062z7r23fb3yrnbfnj68qhz18y74"))
(patches (search-patches "pingus-boost-headers.patch"
"pingus-sdl-libs-config.patch"))))
(build-system gnu-build-system)
(native-inputs `(("pkg-config" ,pkg-config)
("scons-python2" ,scons-python2)))
(inputs `(("sdl" ,sdl)
("sdl-image" ,sdl-image)
("sdl-mixer" ,sdl-mixer)
("mesa" ,mesa)
("glu" ,glu)
("libpng" ,libpng)
("boost" ,boost)))
(arguments
'(#:make-flags (list (string-append "PREFIX=" %output))
#:tests? #f ; no check target
#:phases
(modify-phases %standard-phases
(delete 'configure)))) ; no configure script
(home-page "https://pingus.seul.org/")
(synopsis "Lemmings clone")
(description
"Pingus is a free Lemmings-like puzzle game in which the player takes
command of a bunch of small animals and has to guide them through levels.
Since the animals walk on their own, the player can only influence them by
giving them commands, like build a bridge, dig a hole, or redirect all animals
in the other direction. Multiple such commands are necessary to reach the
level's exit. The game is presented in a 2D side view.")
;; Some source files are under bsd-3 and gpl2+ licenses.
(license license:gpl3+)))
(define-public talkfilters
(package
(name "talkfilters")
(version "2.3.8")
(source
(origin
(method url-fetch)
(uri (string-append "http://www.hyperrealm.com/" name "/"
name "-" version ".tar.gz"))
(sha256
(base32 "19nc5vq4bnkjvhk8srqddzhcs93jyvpm9r6lzjzwc1mgf08yg0a6"))))
(build-system gnu-build-system)
(home-page "https://www.gnu.org/software/talkfilters/")
(synopsis "Convert English text to humorous dialects")
(description "The GNU Talk Filters are programs that convert English text
into stereotyped or otherwise humorous dialects. The filters are provided as
a C library, so they can easily be integrated into other programs.")
(license license:gpl2+)))
(define-public cmatrix
(package
(name "cmatrix")
(version "1.2a")
(source
(origin
(method url-fetch)
(uri (string-append "http://www.asty.org/cmatrix/dist/cmatrix-" version
".tar.gz"))
(sha256
(base32
"0k06fw2n8nzp1pcdynhajp5prba03gfgsbj91bknyjr5xb5fd9hz"))))
(build-system gnu-build-system)
(arguments
'(#:phases
(modify-phases %standard-phases
(replace 'configure
(lambda* (#:key outputs #:allow-other-keys)
;; This old ‘configure’ script doesn't support
;; variables passed as arguments.
(let ((out (assoc-ref outputs "out")))
(setenv "CONFIG_SHELL" (which "bash"))
(invoke "./configure"
(string-append "--prefix=" out))))))))
(inputs `(("ncurses" ,ncurses)))
(home-page "http://www.asty.org/cmatrix")
(synopsis "Simulate the display from \"The Matrix\"")
(description "CMatrix simulates the display from \"The Matrix\" and is
based on the screensaver from the movie's website. It works with terminal
settings up to 132x300 and can scroll lines all at the same rate or
asynchronously and at a user-defined speed.")
(license license:gpl2+)))
(define-public chess
(package
(name "chess")
(version "6.2.5")
(source
(origin
(method url-fetch)
(uri (string-append "mirror://gnu/chess/gnuchess-" version
".tar.gz"))
(sha256
(base32
"00j8s0npgfdi41a0mr5w9qbdxagdk2v41lcr42rwl1jp6miyk6cs"))))
(build-system gnu-build-system)
(home-page "https://www.gnu.org/software/chess/")
(synopsis "Full chess implementation")
(description "GNU Chess is a chess engine. It allows you to compete
against the computer in a game of chess, either through the default terminal
interface or via an external visual interface such as GNU XBoard.")
(license license:gpl3+)))
(define freedink-engine
(package
(name "freedink-engine")
(version "109.6")
(source (origin
(method url-fetch)
(uri (string-append "mirror://gnu/freedink/freedink-" version
".tar.gz"))
(sha256
(base32
"00hhk1bjdrc1np2qz44sa5n1mb62qzwxbvsnws3vpms6iyn3a2sy"))))
(build-system gnu-build-system)
(arguments
`(#:configure-flags '("--disable-embedded-resources")
#:phases
(modify-phases %standard-phases
(add-after 'unpack 'disable-graphical-tests
(lambda _
;; These tests require a graphical interface.
(substitute* "src/Makefile.am"
(("test_gfx_fonts TestIOGfxDisplay") ""))
#t)))))
(native-inputs `(("autoconf" ,autoconf)
("automake" ,automake)
("cxxtest" ,cxxtest)
("gettext" ,gettext-minimal)
("help2man" ,help2man)
("pkg-config" ,pkg-config)))
(inputs `(("sdl-union" ,(sdl-union (list sdl2 sdl2-image sdl2-mixer
sdl2-ttf sdl2-gfx)))
("fontconfig" ,fontconfig)
("glm" ,glm)))
(properties '((ftp-directory . "/freedink")
(upstream-name . "freedink")))
(home-page "https://www.gnu.org/software/freedink/")
(synopsis "Twisted adventures of young pig farmer Dink Smallwood")
(description
"GNU FreeDink is a free and portable re-implementation of the engine
for the role-playing game Dink Smallwood. It supports not only the original
game data files but it also supports user-produced game mods or \"D-Mods\".
To that extent, it also includes a front-end for managing all of your D-Mods.")
(license license:gpl3+)))
(define freedink-data
(package
(name "freedink-data")
(version "1.08.20190120")
(source (origin
(method url-fetch)
(uri (string-append "mirror://gnu/freedink/freedink-data-"
version ".tar.gz"))
(sha256
(base32
"17gvryadlxk172mblbsil7hina1z5wahwaxnr6g3mdq57dvl8pvi"))))
(build-system gnu-build-system)
(arguments
`(#:phases
(modify-phases %standard-phases
(delete 'configure) ; no configure script
(delete 'check)) ; no tests
#:make-flags (list (string-append "PREFIX=" (assoc-ref %outputs "out")))))
(properties '((ftp-directory . "/freedink")))
(home-page "https://www.gnu.org/software/freedink/")
(synopsis "Game data for GNU Freedink")
(description
"This package contains the game data of GNU Freedink.")
(license license:gpl3+)))
(define-public freedink-dfarc
(package
(name "freedink-dfarc")
(version "3.14")
(source (origin
(method url-fetch)
(uri (string-append "mirror://gnu/freedink/dfarc-"
version ".tar.gz"))
(sha256
(base32
"1yp8n3w426xnlp10xk06vfi2y3k9xrcfyck7s7qs1v0ys7n284d5"))))
(build-system gnu-build-system)
(native-inputs
`(("intltool" ,intltool)))
(inputs
`(("bzip2" ,bzip2)
("wxwidgets" ,wxwidgets)))
(properties '((ftp-directory . "/freedink")
(upstream-name . "dfarc")))
(home-page "https://www.gnu.org/software/freedink/")
(synopsis "Front-end for managing and playing Dink Modules")
(description "DFArc makes it easy to play and manage the GNU FreeDink game
and its numerous D-Mods.")
(license license:gpl3+)))
(define-public freedink
;; This is a wrapper that tells the engine where to find the data.
(package (inherit freedink-engine)
(name "freedink")
(build-system trivial-build-system)
(arguments
'(#:builder (begin
(use-modules (guix build utils))
(let* ((output (assoc-ref %outputs "out"))
(bin (string-append output "/bin"))
(executable (string-append bin "/freedink")))
(mkdir-p bin)
(call-with-output-file executable
(lambda (port)
(format port "#!~a/bin/sh
exec ~a/bin/freedink -refdir ~a/share/dink\n"
(assoc-ref %build-inputs "bash")
(assoc-ref %build-inputs "engine")
(assoc-ref %build-inputs "data"))
(chmod port #o777)))
#t))
#:modules ((guix build utils))))
(inputs `(("engine" ,freedink-engine)
("data" ,freedink-data)
("bash" ,bash)))
(native-inputs '())))
(define-public xboard
(package
(name "xboard")
(version "4.9.1")
(source
(origin
(method url-fetch)
(uri (string-append "mirror://gnu/xboard/xboard-" version
".tar.gz"))
(sha256
(base32
"1mkh36xnnacnz9r00b5f9ld9309k32jv6mcavklbdnca8bl56bib"))))
(build-system gnu-build-system)
(inputs
`(("gtk+" ,gtk+-2)
("librsvg" ,librsvg)))
(native-inputs
`(("texinfo" ,texinfo)
("pkg-config" ,pkg-config)))
(home-page "https://www.gnu.org/software/xboard/")
(synopsis "Graphical user interface for chess programs")
(description "GNU XBoard is a graphical board for all varieties of chess,
including international chess, xiangqi (Chinese chess), shogi (Japanese chess)
and Makruk. Several lesser-known variants are also supported. It presents a
fully interactive graphical interface and it can load and save games in the
Portable Game Notation.")
(license license:gpl3+)))
(define-public gtypist
(package
(name "gtypist")
(version "2.9.5")
(source (origin
(method url-fetch)
(uri (string-append "mirror://gnu/gtypist/gtypist-"
version ".tar.xz"))
(sha256
(base32
"0xzrkkmj0b1dw3yr0m9hml2y634cc4h61im6zwcq57s7285z8fn1"))
(modules '((guix build utils)))
(snippet
;; We do not provide `ncurses.h' within an `ncursesw'
;; sub-directory, so patch the source accordingly. See
;; <http://bugs.gnu.org/19018>.
'(begin
(for-each (lambda (file)
(substitute* file
(("ncursesw/ncurses.h")
"ncurses.h")))
(find-files "." "configure$|\\.c$"))
#t))))
(build-system gnu-build-system)
(inputs `(("ncurses" ,ncurses)
("perl" ,perl)))
(home-page "https://www.gnu.org/software/gtypist/")
(synopsis "Typing tutor")
(description
"GNU Typist is a universal typing tutor. It can be used to learn and
practice touch-typing. Several tutorials are included; in addition to
tutorials for the standard QWERTY layout, there are also tutorials for the
alternative layouts Dvorak and Colemak, as well as for the numpad. Tutorials
are primarily in English, however some in other languages are provided.")
(license license:gpl3+)))
(define-public irrlicht
(package
(name "irrlicht")
(version "1.8.4")
(source (origin
(method url-fetch)
(uri (string-append
"mirror://sourceforge/irrlicht/Irrlicht%20SDK/"
(version-major+minor version)
"/" version "/irrlicht-" version ".zip"))
(sha256
(base32
"0cz4z4dwrv5ypl19ll67wl6jjpy5k6ly4vr042w4br88qq5jhazl"))
(patches (search-patches "irrlicht-use-system-libs.patch"))
(modules '((guix build utils)))
(snippet
'(begin
(for-each delete-file-recursively
'("bin" ; bundled compiled Windows binaries"
"source/Irrlicht/MacOSX"
"source/Irrlicht/bzip2"
"source/Irrlicht/jpeglib"
"source/Irrlicht/libpng"
"source/Irrlicht/lzma"
"source/Irrlicht/zlib"))
(delete-file "source/Irrlicht/glext.h")
(delete-file "source/Irrlicht/glxext.h")
(delete-file "source/Irrlicht/wglext.h")
#t))))
(build-system gnu-build-system)
(arguments
`(#:phases
(modify-phases %standard-phases
(add-after 'unpack 'chdir-to-source
(lambda _
;; The actual source is buried a few directories deep.
(chdir "source/Irrlicht/")
#t))
(add-after 'chdir-to-source 'fix-build-env
(lambda* (#:key outputs #:allow-other-keys)
(let ((out (assoc-ref outputs "out")))
(substitute* "Makefile"
(("INSTALL_DIR = /usr/local/lib")
(string-append "INSTALL_DIR = " out "/lib"))
;; Add '-fpermissive' to the CXXFLAGS
(("-Wall") "-Wall -fpermissive")) ; CImageLoaderJPG.cpp
;; The Makefile assumes these directories exist.
(mkdir-p (string-append out "/lib"))
(mkdir-p (string-append out "/include")))))
(delete 'configure)) ; no configure script
#:tests? #f ; no check target
#:make-flags '("CC=gcc" "sharedlib")))
(inputs
`(("bzip2" ,bzip2)
("libjpeg" ,libjpeg)
("libpng" ,libpng)
("libx11" ,libx11)
("libxxf86vm" ,libxxf86vm)
("mesa" ,mesa)))
(synopsis "3D game engine written in C++")
(description
"The Irrlicht Engine is a high performance realtime 3D engine written in
C++. Features include an OpenGL renderer, extensible materials, scene graph
management, character animation, particle and other special effects, support
for common mesh file formats, and collision detection.")
(home-page "http://irrlicht.sourceforge.net/")
(license license:zlib)))
(define-public mars
;; The latest release on SourceForge relies on an unreleased version of SFML
;; with a different API, so we take the latest version from the official
;; repository on Github.
(let ((commit "c855d044094a1d92317e38935d81ba938946132e")
(revision "1"))
(package
(name "mars")
(version (string-append "0.7.5." revision "." (string-take commit 7) ))
(source (origin
(method git-fetch)
(uri (git-reference
(url "https://github.com/thelaui/M.A.R.S..git")
(commit commit)))
(file-name (git-file-name name version))
(sha256
(base32
"1r4c5gap1z2zsv4yjd34qriqkxaq4lb4rykapyzkkdf4g36lc3nh"))
(patches (search-patches "mars-sfml-2.3.patch"
"mars-install.patch"))))
(build-system cmake-build-system)
(arguments
`(#:tests? #f ; There are no tests
#:phases
(modify-phases %standard-phases
(add-after 'unpack 'fix-install-path
(lambda _
(substitute* "src/CMakeLists.txt"
(("\\$\\{CMAKE_INSTALL_PREFIX\\}/games")
"${CMAKE_INSTALL_PREFIX}/bin"))
#t))
(add-after 'unpack 'fix-data-path
(lambda* (#:key outputs #:allow-other-keys)
(substitute* "src/System/settings.cpp"
(("C_dataPath = \"./data/\";")
(string-append "C_dataPath = \""
(assoc-ref outputs "out")
"/share/games/marsshooter/\";")))
#t)))))
(inputs
`(("mesa" ,mesa)
("fribidi" ,fribidi)
("taglib" ,taglib)
("sfml" ,sfml)))
(home-page "http://marsshooter.org")
(synopsis "2D space shooter")
(description
"M.A.R.S. is a 2D space shooter with pretty visual effects and
attractive physics. Players can battle each other or computer controlled
enemies in different game modes such as space ball, death match, team death
match, cannon keep, and grave-itation pit.")
(license license:gpl3+))))
(define minetest-data
(package
(name "minetest-data")
(version "5.0.1")
(source (origin
(method git-fetch)
(uri (git-reference
(url "https://github.com/minetest/minetest_game")
(commit version)))
(file-name (git-file-name name version))
(sha256
(base32
"1hw3n7qqpasq6bivxhq01kr0d58w0gp46s0baxixp1fakd79p8a7"))))
(build-system trivial-build-system)
(native-inputs
`(("source" ,source)))
(arguments
`(#:modules ((guix build utils))
#:builder (begin
(use-modules (guix build utils))
(let ((install-dir (string-append
%output
"/share/minetest/games/minetest_game")))
(mkdir-p install-dir)
(copy-recursively
(assoc-ref %build-inputs "source")
install-dir)
#t))))
(synopsis "Main game data for the Minetest game engine")
(description
"Game data for the Minetest infinite-world block sandbox game.")
(home-page "http://minetest.net")
(license license:lgpl2.1+)))
(define-public minetest
(package
(name "minetest")
(version "5.0.1")
(source (origin
(method git-fetch)
(uri (git-reference
(url "https://github.com/minetest/minetest")
(commit version)))
(file-name (git-file-name name version))
(sha256
(base32
"11i8fqjpdggqfdlx440k5758zy0nbf9phxan9r63mavc7mph88ay"))
(modules '((guix build utils)))
(snippet
'(begin
(delete-file-recursively "lib") #t))))
(build-system cmake-build-system)
(arguments
'(#:configure-flags
(list "-DRUN_IN_PLACE=0"
"-DENABLE_FREETYPE=1"
"-DENABLE_GETTEXT=1"
"-DENABLE_SYSTEM_JSONCPP=TRUE"
(string-append "-DIRRLICHT_INCLUDE_DIR="
(assoc-ref %build-inputs "irrlicht")
"/include/irrlicht")
(string-append "-DCURL_INCLUDE_DIR="
(assoc-ref %build-inputs "curl")
"/include/curl"))
#:tests? #f)) ; no check target
(native-search-paths
(list (search-path-specification
(variable "MINETEST_SUBGAME_PATH")
(files '("share/minetest/games")))))
(native-inputs
`(("pkg-config" ,pkg-config)))
(inputs
`(("curl" ,curl)
("freetype" ,freetype)
("gettext" ,gettext-minimal)
("gmp" ,gmp)
("irrlicht" ,irrlicht)
("jsoncpp" ,jsoncpp)
("libjpeg" ,libjpeg)
("libpng" ,libpng)
("libogg" ,libogg)
("libvorbis" ,libvorbis)
("libxxf86vm" ,libxxf86vm)
("luajit" ,luajit)
("mesa" ,mesa)
("ncurses" ,ncurses)
("openal" ,openal)
("sqlite" ,sqlite)))
(propagated-inputs
`(("minetest-data" ,minetest-data)))
(synopsis "Infinite-world block sandbox game")
(description
"Minetest is a sandbox construction game. Players can create and destroy
various types of blocks in a three-dimensional open world. This allows
forming structures in every possible creation, on multiplayer servers or as a
single player. Mods and texture packs allow players to personalize the game
in different ways.")
(home-page "http://minetest.net")
(license license:lgpl2.1+)))
(define glkterm
(package
(name "glkterm")
(version "1.0.4")
(source
(origin
(method url-fetch)
(uri (string-append "http://www.ifarchive.org/if-archive/programming/"
"glk/implementations/glkterm-104.tar.gz"))
(sha256
(base32
"0zlj9nlnkdlvgbiliczinirqygiq8ikg5hzh5vgcmnpg9pvnwga7"))))
(build-system gnu-build-system)
(propagated-inputs `(("ncurses" ,ncurses))) ; required by Make.glkterm
(arguments
'(#:tests? #f ; no check target
#:phases
(modify-phases %standard-phases
(replace 'install
(lambda* (#:key outputs #:allow-other-keys)
(let* ((out (assoc-ref outputs "out"))
(inc (string-append out "/include"))
(lib (string-append out "/lib")))
(for-each
(lambda (file)
(install-file file inc))
'("glk.h" "glkstart.h" "gi_blorb.h" "gi_dispa.h" "Make.glkterm"))
(install-file "libglkterm.a" lib))
#t))
(delete 'configure)))) ; no configure script
(home-page "http://www.eblong.com/zarf/glk/")
(synopsis "Curses Implementation of the Glk API")
(description
"Glk defines a portable API for applications with text UIs. It was
primarily designed for interactive fiction, but it should be suitable for many
interactive text utilities, particularly those based on a command line.
This is an implementation of the Glk library which runs in a terminal window,
using the @code{curses.h} library for screen control.")
(license (license:fsf-free "file://README"))))
(define-public glulxe
(package
(name "glulxe")
(version "0.5.4")
(source
(origin
(method url-fetch)
(uri (string-append "http://www.ifarchive.org/if-archive/programming/"
"glulx/interpreters/glulxe/glulxe-054.tar.gz"))
(sha256
(base32
"0vipydg6ra90yf9b3ipgppwxyb2xdhcxwvirgjy0v20wlf56zhhz"))))
(build-system gnu-build-system)
(inputs `(("glk" ,glkterm)))
(arguments
'(#:tests? #f ; no check target
#:make-flags
(let* ((glk (assoc-ref %build-inputs "glk")))
(list (string-append "GLKINCLUDEDIR=" glk "/include")
(string-append "GLKLIBDIR=" glk "/lib")
(string-append "GLKMAKEFILE=" "Make.glkterm")))
#:phases
(modify-phases %standard-phases
(replace 'install
(lambda* (#:key outputs #:allow-other-keys)
(let* ((out (assoc-ref outputs "out"))
(bin (string-append out "/bin")))
(install-file "glulxe" bin))
#t))
(delete 'configure)))) ; no configure script
(home-page "http://www.eblong.com/zarf/glulx/")
(synopsis "Interpreter for Glulx VM")
(description
"Glulx is a 32-bit portable virtual machine intended for writing and
playing interactive fiction. It was designed by Andrew Plotkin to relieve
some of the restrictions in the venerable Z-machine format. This is the
reference interpreter, using the Glk API.")
(license license:expat)))
(define-public fizmo
(package
(name "fizmo")
(version "0.8.5")
(source (origin
(method url-fetch)
(uri (string-append "https://fizmo.spellbreaker.org/source/"
"fizmo-" version ".tar.gz"))
(sha256
(base32
"1amyc4n41jf08kxmdgkk30bzzx54miaxa97w28f417qwn8lrl98w"))))
(build-system gnu-build-system)
(arguments
'(#:configure-flags
(let ((libjpeg (assoc-ref %build-inputs "libjpeg"))
(ncurses (assoc-ref %build-inputs "ncurses")))
(list (string-append "--with-jpeg-includedir=" libjpeg "/include")))))
(native-inputs
`(("pkg-config" ,pkg-config)))
(inputs
`(("freetype" ,freetype)
("libjpeg" ,libjpeg)
("libpng" ,libpng)
("libsndfile" ,libsndfile)
("libxml2" ,libxml2)
("ncurses" ,ncurses)
("sdl2" ,sdl2)))
(home-page "https://fizmo.spellbreaker.org/")
(synopsis "Z-machine interpreter")
(description
"Fizmo is a console-based Z-machine interpreter. It is used to play
interactive fiction, also known as text adventures, which were implemented
either by Infocom or created using the Inform compiler.")
(license license:bsd-3)))
(define-public gnugo
(package
(name "gnugo")
(version "3.8")
(source (origin
(method url-fetch)
(uri (string-append "mirror://gnu/gnugo/gnugo-" version
".tar.gz"))
(sha256
(base32
"0wkahvqpzq6lzl5r49a4sd4p52frdmphnqsfdv7gdp24bykdfs6s"))))
(build-system gnu-build-system)
(inputs `(("readline" ,readline)))
(synopsis "Play the game of Go")
(description
"GNU Go is a program that plays the game of Go, in which players
place stones on a grid to form territory or capture other stones. While
it can be played directly from the terminal, rendered in ASCII characters,
it is also possible to play GNU Go with 3rd party graphical interfaces or
even in Emacs. It supports the standard game storage format (SGF, Smart
Game Format) and inter-process communication format (GMP, Go Modem
Protocol).")
(home-page "https://www.gnu.org/software/gnugo/")
(license license:gpl3+)))
(define-public extremetuxracer
(package
(name "extremetuxracer")
(version "0.7.5")
(source (origin
(method url-fetch)
(uri (string-append
"mirror://sourceforge/extremetuxracer/releases/"
version "/etr-" version ".tar.xz"))
(sha256
(base32
"1ly63316c07i0gyqqmyzsyvygsvygn0fpk3bnbg25fi6li99rlsg"))))
(build-system gnu-build-system)
(native-inputs
`(("pkg-config" ,pkg-config)))
(inputs
`(("glu" ,glu)
("sfml" ,sfml)))
(synopsis "High-speed arctic racing game based on Tux Racer")
;; Snarfed straight from Debian.
(description "Extreme Tux Racer, or etracer as it is called for short, is
a simple OpenGL racing game featuring Tux, the Linux mascot. The goal of the
game is to slide down a snow- and ice-covered mountain as quickly as possible,
avoiding the trees and rocks that will slow you down.
Collect herrings and other goodies while sliding down the hill, but avoid fish
bones.
This game is based on the GPL version of the famous game TuxRacer.")
(home-page "https://sourceforge.net/projects/extremetuxracer/")
(license license:gpl2+)))
(define-public supertuxkart
(package
(name "supertuxkart")
(version "1.0")
(source
(origin
(method url-fetch)
(uri (string-append "mirror://sourceforge/supertuxkart/SuperTuxKart/"
version "/supertuxkart-" version "-src.tar.xz"))
(sha256
(base32
"106rlp99hq18b4q1kdri3pl06cc4v7iqfp1hp9k2f8751lzz923d"))
(modules '((guix build utils)))
(snippet
;; Delete bundled library sources
'(begin
;; Supertuxkart uses modified versions of the Irrlicht engine
;; and the bullet library. The developers gave an explanation
;; here: http://forum.freegamedev.net/viewtopic.php?f=17&t=3906
;; FIXME: try to unbundle angelscript
(for-each delete-file-recursively
'("lib/zlib"
"lib/libpng"
"lib/jpeglib"
"lib/glew"
"lib/wiiuse"
"lib/enet"))
#t))))
(build-system cmake-build-system)
(arguments
`(#:tests? #f ; no check target
#:configure-flags
(list "-DUSE_WIIUSE=0"
;; Do not use the bundled zlib, glew and enet.
"-DNO_IRR_COMPILE_WITH_ZLIB_=TRUE"
"-DUSE_SYSTEM_GLEW=TRUE"
"-DUSE_SYSTEM_ENET=TRUE"
;; FIXME: needs libopenglrecorder
"-DBUILD_RECORDER=0"
;; Irrlicht returns an integer instead of a boolean
"-DCMAKE_C_FLAGS=-fpermissive")))
(inputs
`(("glew" ,glew)
("zlib" ,zlib)
("openal" ,openal)
("libvorbis" ,libvorbis)
("freetype" ,freetype)
("fribidi" ,fribidi)
("mesa" ,mesa)
("libx11" ,libx11)
("libxrandr" ,libxrandr)
("curl" ,curl)
;; The following input is needed to build the bundled and modified
;; version of irrlicht.
("libjpeg" ,libjpeg)
("openssl" ,openssl)
("enet" ,enet)))
(native-inputs
`(("pkg-config" ,pkg-config)))
(home-page "https://supertuxkart.net/")
(synopsis "3D kart racing game")
(description "SuperTuxKart is a 3D kart racing game, with a focus on
having fun over realism. You can play with up to 4 friends on one PC, racing
against each other or just trying to beat the computer; single-player mode is
also available.")
(license license:gpl3+)))
(define-public gnujump
(package
(name "gnujump")
(version "1.0.8")
(source (origin
(method url-fetch)
(uri (string-append "mirror://gnu/gnujump/gnujump-"
version ".tar.gz"))
(sha256
(base32
"05syy9mzbyqcfnm0hrswlmhwlwx54f0l6zhcaq8c1c0f8dgzxhqk"))))
(build-system gnu-build-system)
(arguments
'(#:phases
(modify-phases %standard-phases
(add-before
'configure 'link-libm
(lambda _ (setenv "LIBS" "-lm"))))))
(inputs
`(("glu" ,glu)
("mesa" ,mesa)
("sdl" ,sdl)
("sdl-image" ,sdl-image)
("sdl-mixer" ,sdl-mixer)))
(home-page "http://gnujump.es.gnu.org/")
(synopsis
"Game of jumping to the next floor, trying not to fall")
(description
"GNUjump is a simple, yet addictive game in which you must jump from
platform to platform to avoid falling, while the platforms drop at faster rates
the higher you go. The game features multiplayer, unlimited FPS, smooth floor
falling, themeable graphics and sounds, and replays.")
(license license:gpl3+)))
(define-public wesnoth
(package
(name "wesnoth")
(version "1.14.7")
(source (origin
(method url-fetch)
(uri (string-append "mirror://sourceforge/wesnoth/wesnoth-"
(version-major+minor version)
"/wesnoth-" version "/"
"wesnoth-" version ".tar.bz2"))
(sha256
(base32
"0j2yvkcggj5k0r2cqk8ndnj77m37a00srfd9qg7pdpqffbinqpj7"))))
(build-system cmake-build-system)
(arguments
`(#:tests? #f)) ; no check target
(native-inputs
`(("gettext" ,gettext-minimal)
("pkg-config" ,pkg-config)))
(inputs
`(("boost" ,boost)
("dbus" ,dbus)
("fribidi" ,fribidi)
("libvorbis" ,libvorbis)
("openssl" ,openssl)
("pango" ,pango)
("sdl-union" ,(sdl-union (list sdl2 sdl2-image sdl2-mixer sdl2-ttf)))))
(home-page "https://www.wesnoth.org/")
(synopsis "Turn-based strategy game")
(description
"The Battle for Wesnoth is a fantasy, turn based tactical strategy game,
with several single player campaigns, and multiplayer games (both networked and
local).
Battle for control on a range of maps, using variety of units which have
advantages and disadvantages against different types of attacks. Units gain
experience and advance levels, and are carried over from one scenario to the
next campaign.")
(license license:gpl2+)))
(define-public the-battle-for-wesnoth
(deprecated-package "the-battle-for-wesnoth" wesnoth))
(define-public wesnoth-server
(package
(inherit wesnoth)
(name "wesnoth-server")
(inputs
`(("boost" ,boost)
("icu4c" ,icu4c)
("openssl" ,openssl)
("sdl2" ,sdl2)))
(arguments
`(#:configure-flags '("-DENABLE_GAME=OFF")
,@(package-arguments wesnoth)))
(synopsis "Dedicated @emph{Battle for Wesnoth} server")
(description "This package contains a dedicated server for @emph{The
Battle for Wesnoth}.")))
(define-public the-battle-for-wesnoth-server
(deprecated-package "the-battle-for-wesnoth-server" wesnoth-server))
(define-public gamine
(package
(name "gamine")
(version "1.6")
(source (origin
(method url-fetch)
(uri (string-append "mirror://sourceforge/gamine-game/"
"gamine-" version ".tar.gz"))
(sha256
(base32
"1sc6f4445ciigd6yw0ri92746k4hk6ps0bvj9fm1gbp3c3fslk5n"))))
(build-system gnu-build-system)
(native-inputs
`(("pkg-config" ,pkg-config)
("intltool" ,intltool)))
(inputs
`(("gstreamer" ,gstreamer)
("gst-plugins-base" ,gst-plugins-base) ; playbin plugin
("gst-plugins-good" ,gst-plugins-good) ; for wav playback
("gtk+" ,gtk+)))
(arguments
`(#:tests? #f
#:make-flags
(let ((out (assoc-ref %outputs "out")))
(list (string-append "PREFIX=" out)
(string-append "SYSCONFDIR=" out "/etc")))
#:phases
(modify-phases %standard-phases
(delete 'configure)
(add-after
'install 'wrap-gamine
(lambda* (#:key outputs #:allow-other-keys)
(let ((out (assoc-ref outputs "out"))
(gst-plugin-path (getenv "GST_PLUGIN_SYSTEM_PATH")))
(wrap-program (string-append out "/bin/gamine")
`("GST_PLUGIN_SYSTEM_PATH" ":" prefix (,gst-plugin-path))))
#t)))))
(home-page "http://gamine-game.sourceforge.net/")
(synopsis "Mouse and keyboard discovery for children")
(description
"Gamine is a game designed for young children who are learning to use the
mouse and keyboard. The child uses the mouse to draw colored dots and lines
on the screen and keyboard to display letters.")
;; Most files under gpl2+ or gpl3+, but eat.wav under gpl3
(license license:gpl3)))
(define-public manaplus
(package
(name "manaplus")
(version "1.7.6.10")
(source (origin
(method url-fetch)
(uri (string-append
"http://repo.manaplus.org/manaplus/download/"
version "/manaplus-" version ".tar.xz"))
(sha256
(base32
"0l7swvpzq20am4w2rsjpp6fsvbjv07il6wbfy45a7h9zsdihmqhl"))))
(build-system gnu-build-system)
(arguments
'(#:configure-flags
(list (string-append "CPPFLAGS=-I"
(assoc-ref %build-inputs "sdl-union")
"/include/SDL"))))
(native-inputs
`(("pkg-config" ,pkg-config)))
(inputs
`(("glu" ,glu)
("curl" ,curl)
("libxml2" ,libxml2)
("mesa" ,mesa)
("sdl-union" ,(sdl-union))))
(home-page "http://manaplus.org")
(synopsis "Client for 'The Mana World' and similar games")
(description
"ManaPlus is a 2D MMORPG client for game servers. It is the only
fully supported client for @uref{http://www.themanaworld.org, The mana
world}, @uref{http://evolonline.org, Evol Online} and
@uref{http://landoffire.org, Land of fire}.")
;; "src/debug/*" and "src/sdl2gfx/*" are under Zlib.
;; "data/themes/{golden-delicious,jewelry}/*" are under CC-BY-SA.
;; The rest is under GPL2+.
(license (list license:gpl2+ license:zlib license:cc-by-sa4.0))))
(define openttd-engine
(package
(name "openttd-engine")
(version "1.8.0")
(source
(origin (method url-fetch)
(uri (string-append "http://binaries.openttd.org/releases/"
version "/openttd-" version "-source.tar.xz"))
(patches
(list
(origin (method url-fetch)
(uri (string-append
"https://github.com/OpenTTD/OpenTTD/commit/"
"19076c24c1f3baf2a22d1fa832d5688216cf54a3.patch"))
(file-name "openttd-fix-compilation-with-ICU-61.patch")
(sha256
(base32
"02d1xmb75yv4x6rfnvxk3vvq4l3lvvwr2pfsdzn7lzalic51ziqh")))))
(sha256
(base32
"0zq8xdg0k92p3s4j9x76591zaqz7k9ra69q008m209vdfffjvly2"))
(modules '((guix build utils)))
(snippet
;; The DOS port contains proprietary software.
'(begin
(delete-file-recursively "os/dos")
#t))))
(build-system gnu-build-system)
(arguments
`(#:tests? #f ; no "check" target
#:phases
(modify-phases %standard-phases
;; The build process fails if the configure script is passed the
;; option "--enable-fast-install".
(replace 'configure
(lambda* (#:key inputs outputs (configure-flags '())
#:allow-other-keys)
(let ((out (assoc-ref outputs "out"))
(lzo (assoc-ref inputs "lzo")))
(apply invoke "./configure"
(string-append "--prefix=" out)
;; Provide the "lzo" path.
(string-append "--with-liblzo2="
lzo "/lib/liblzo2.a")
;; Put the binary in 'bin' instead of 'games'.
"--binary-dir=bin"
configure-flags)))))))
(native-inputs `(("pkg-config" ,pkg-config)))
(inputs
`(("allegro" ,allegro)
("fontconfig" ,fontconfig)
("freetype" ,freetype)
("icu4c" ,icu4c)
("libpng" ,libpng)
("lzo" ,lzo)
("sdl" ,sdl)
("xz" ,xz)
("zlib" ,zlib)))
(synopsis "Transportation economics simulator game")
(description "OpenTTD is a game in which you transport goods and
passengers by land, water and air. It is a re-implementation of Transport
Tycoon Deluxe with many enhancements including multiplayer mode,
internationalization support, conditional orders and the ability to clone,
autoreplace and autoupdate vehicles. This package only includes the game
engine. When you start it you will be prompted to download a graphics set.")
(home-page "http://openttd.org/")
;; This package is GPLv2, except for a few files located in
;; "src/3rdparty/" which are under the 3-clause BSD, LGPLv2.1+ and Zlib
;; licenses. In addition, this software contains an in-game downloader
;; from which the user may find non-functional data licensed under
;; different terms.
(license (list license:bsd-3 license:gpl2 license:lgpl2.1+ license:zlib))))
(define openttd-opengfx
(package
(name "openttd-opengfx")
(version "0.5.2")
(source
(origin
(method url-fetch)
(uri (string-append "http://binaries.openttd.org/extra/opengfx/"
version "/opengfx-" version "-source.tar.xz"))
(sha256
(base32
"0iz66q7p1mf00njfjbc4vibh3jaybki7armkl18iz7p6x4chp9zv"))))
(build-system gnu-build-system)
(arguments
'(#:make-flags (list "CC=gcc"
(string-append "INSTALL_DIR="
(assoc-ref %outputs "out")
"/share/games/openttd/baseset/opengfx"))
#:phases
(modify-phases %standard-phases
(replace 'configure
(lambda _
;; Make sure HOME is writable for GIMP.
(setenv "HOME" (getcwd))
;; Redirect stdout, not stderr, to /dev/null. This prevents
;; dos2unix from receiving its version information as a flag.
(substitute* "Makefile"
(("\\$\\(UNIX2DOS\\) -q --version 2>/dev/null")
"$(UNIX2DOS) -q --version 1>/dev/null")))))
;; The check phase for this package only checks the md5sums of the built
;; GRF files against the md5sums of the release versions. Because we use
;; different software versions than upstream does, some of the md5sums
;; are different. However, the package is still reproducible, it's safe
;; to disable this test.
#:tests? #f
#:parallel-build? #f))
(native-inputs `(("dos2unix" ,dos2unix)
("gimp" ,gimp)
("grfcodec" ,grfcodec)
("nml" ,nml)
("python" ,python-2)))
(home-page "http://dev.openttdcoop.org/projects/opengfx")
(synopsis "Base graphics set for OpenTTD")
(description
"The OpenGFX projects is an implementation of the OpenTTD base grahics
set that aims to ensure the best possible out-of-the-box experience.
OpenGFX provides you with...
@enumerate
@item All graphics you need to enjoy OpenTTD.
@item Uniquely drawn rail vehicles for every climate.
@item Completely snow-aware rivers.
@item Different river and sea water.
@item Snow-aware buoys.
@end enumerate")
(license license:gpl2)))
(define openttd-opensfx
(package
(name "openttd-opensfx")
(version "0.2.3")
(source
(origin
(method url-fetch)
(uri (string-append
"https://binaries.openttd.org/extra/opensfx/"
version "/opensfx-" version "-source.tar.gz"))
(sha256
(base32
"03jxgp02ks31hmsdh4xh0xcpkb70ds8jakc9pfc1y9vdrdavh4p5"))))
(build-system gnu-build-system)
(native-inputs
`(("catcodec" ,catcodec)
("python" ,python-2)))
(arguments
`(#:make-flags
(list (string-append "INSTALL_DIR=" %output
"/share/games/openttd/baseset/opensfx"))
#:phases
(modify-phases %standard-phases
(add-after 'unpack 'make-reproducible
(lambda _
;; Remove the time dependency of the installed tarball by setting
;; the modification times if its members to 0.
(substitute* "scripts/Makefile.def"
(("-cf") " --mtime=@0 -cf"))
#t))
(delete 'configure))))
(home-page "http://dev.openttdcoop.org/projects/opensfx")
(synopsis "Base sounds for OpenTTD")
(description "OpenSFX is a set of free base sounds for OpenTTD which make
it possible to play OpenTTD without requiring the proprietary sound files from
the original Transport Tycoon Deluxe.")
(license license:cc-sampling-plus-1.0)))
(define openttd-openmsx
(package
(name "openttd-openmsx")
(version "0.3.1")
(source
(origin
(method url-fetch)
(uri (string-append
"https://binaries.openttd.org/extra/openmsx/"
version "/openmsx-" version "-source.tar.gz"))
(sha256
(base32
"0nskq97a6fsv1v6d62zf3yb8whzhqnlh3lap3va3nzvj7csjgf7c"))))
(build-system gnu-build-system)
(native-inputs
`(("python" ,python-2)))
(arguments
`(#:make-flags
(list (string-append "INSTALL_DIR=" %output
"/share/games/openttd/baseset"))
#:phases
(modify-phases %standard-phases
(delete 'configure)
(add-after 'install 'post-install
;; Rename openmsx-version to openmsx
(lambda* (#:key outputs #:allow-other-keys)
(let ((install-directory (string-append (assoc-ref outputs "out")
"/share/games/openttd/baseset")))
(rename-file (string-append install-directory "/openmsx-" ,version)
(string-append install-directory "/openmsx"))
#t))))))
(home-page "http://dev.openttdcoop.org/projects/openmsx")
(synopsis "Music set for OpenTTD")
(description "OpenMSX is a music set for OpenTTD which makes it possible
to play OpenTTD without requiring the proprietary music from the original
Transport Tycoon Deluxe.")
(license license:gpl2)))
(define-public openttd
(package
(inherit openttd-engine)
(name "openttd")
(arguments
`(#:configure-flags
(list (string-append "--with-midi=" (assoc-ref %build-inputs "timidity++")
"/bin/timidity"))
,@(substitute-keyword-arguments (package-arguments openttd-engine)
((#:phases phases)
`(modify-phases ,phases
(add-after 'install 'install-data
(lambda* (#:key inputs outputs #:allow-other-keys)
(for-each
(lambda (input)
(copy-recursively (assoc-ref inputs input)
(assoc-ref outputs "out")))
(list "opengfx" "openmsx" "opensfx"))
#t)))))))
(inputs
`(("timidity++" ,timidity++)
,@(package-inputs openttd-engine)))
(native-inputs
`(("opengfx" ,openttd-opengfx)
("openmsx" ,openttd-openmsx)
("opensfx" ,openttd-opensfx)
,@(package-native-inputs openttd-engine)))))
(define openrct2-title-sequences
(package
(name "openrct2-title-sequences")
(version "0.1.2")
(source
(origin
(method url-fetch)
(uri (string-append "https://github.com/OpenRCT2/title-sequences/releases/download/v"
version "/title-sequence-v" version ".zip"))
(file-name (string-append name "-" version ".zip"))
(sha256
(base32
"0qbyxrsw8hlgaq0r5d7lx7an3idy4qbfv7yiw9byhldk763n9cfw"))))
(build-system trivial-build-system)
(native-inputs
`(("bash" ,bash)
("coreutils" ,coreutils)
("unzip" ,unzip)))
(arguments
`(#:modules ((guix build utils))
#:builder
(begin
(use-modules (guix build utils))
(let* ((out (assoc-ref %outputs "out"))
(openrct2-title-sequences (string-append out
"/share/openrct2/title-sequences"))
(source (assoc-ref %build-inputs "source"))
(unzip (string-append (assoc-ref %build-inputs "unzip") "/bin/unzip")))
(copy-file source (string-append ,name "-" ,version ".zip"))
(invoke unzip (string-append ,name "-" ,version ".zip"))
(delete-file (string-append ,name "-" ,version ".zip"))
(mkdir-p openrct2-title-sequences)
(copy-recursively "."
openrct2-title-sequences)
#t))))
(home-page "https://github.com/OpenRCT2/OpenRCT2")
(synopsis "Title sequences for OpenRCT2")
(description
"openrct2-title-sequences is a set of title sequences for OpenRCT2.")
(license license:gpl3+)))
(define openrct2-objects
(package
(name "openrct2-objects")
(version "1.0.9")
(source
(origin
(method url-fetch)
(uri (string-append "https://github.com/OpenRCT2/objects/releases/download/v"
version "/objects.zip"))
(file-name (string-append name "-" version ".zip"))
(sha256
(base32 "02apb8h553m7d6jvysgb1zahvxc1yzyygfca2iclb21b3fhpsas4"))))
(build-system trivial-build-system)
(native-inputs
`(("bash" ,bash)
("coreutils" ,coreutils)
("unzip" ,unzip)))
(arguments
`(#:modules ((guix build utils))
#:builder
(begin
(use-modules (guix build utils))
(let* ((out (assoc-ref %outputs "out"))
(openrct2-objects (string-append out
"/share/openrct2/objects"))
(source (assoc-ref %build-inputs "source"))
(unzip (string-append (assoc-ref %build-inputs "unzip") "/bin/unzip")))
(copy-file source (string-append ,name "-" ,version ".zip"))
(invoke unzip (string-append ,name "-" ,version ".zip"))
(delete-file (string-append ,name "-" ,version ".zip"))