Browse Source

gnu: tiled: Move to game-development module.

* gnu/packages/games.scm (tiled): Move from here...
* gnu/packages/game-development (tiled): ...to here.
gn-latest-20200428
David Thompson 7 years ago
parent
commit
b0910aad2f
  1. 43
      gnu/packages/game-development.scm
  2. 34
      gnu/packages/games.scm

43
gnu/packages/game-development.scm

@ -17,11 +17,14 @@
;;; along with GNU Guix. If not, see <http://www.gnu.org/licenses/>.
(define-module (gnu packages game-development)
#:use-module (guix licenses)
#:use-module ((guix licenses) #:prefix license:)
#:use-module (guix packages)
#:use-module (guix download)
#:use-module (guix build-system cmake)
#:use-module (gnu packages))
#:use-module (guix build-system gnu)
#:use-module (gnu packages)
#:use-module (gnu packages qt)
#:use-module (gnu packages compression))
(define-public bullet
(package
@ -45,4 +48,38 @@
(description
"Bullet is a physics engine library usable for collision detection. It
is used in some video games and movies.")
(license zlib)))
(license license:zlib)))
(define-public tiled
(package
(name "tiled")
(version "0.10.2")
(source (origin
(method url-fetch)
(uri (string-append "https://github.com/bjorn/tiled/archive/v"
version ".tar.gz"))
(sha256
(base32
"0p4p3lv4nw11fkfvvyjirb93r2x4w2rrc2w650gl2k57k92jpiij"))))
(build-system gnu-build-system)
(inputs `(("qt" ,qt)
("zlib" ,zlib)))
(arguments
'(#:phases
(alist-replace
'configure
(lambda* (#:key outputs #:allow-other-keys)
(let ((out (assoc-ref outputs "out")))
(system* "qmake"
(string-append "PREFIX=" out))))
%standard-phases)))
(home-page "http://www.mapeditor.org/")
(synopsis "Tile map editor")
(description
"Tiled is a general purpose tile map editor. It is meant to be used for
editing maps of any tile-based game, be it an RPG, a platformer or a Breakout
clone.")
;; As noted in 'COPYING', part of it is under GPLv2+, while the rest is
;; under BSD-2.
(license license:gpl2+)))

34
gnu/packages/games.scm

@ -520,40 +520,6 @@ alternative layouts Dvorak and Colemak, as well as for the numpad. Tutorials
are primarily in English, however some in other languages are provided.")
(license license:gpl3+)))
(define-public tiled
(package
(name "tiled")
(version "0.10.2")
(source (origin
(method url-fetch)
(uri (string-append "https://github.com/bjorn/tiled/archive/v"
version ".tar.gz"))
(sha256
(base32
"0p4p3lv4nw11fkfvvyjirb93r2x4w2rrc2w650gl2k57k92jpiij"))))
(build-system gnu-build-system)
(inputs `(("qt" ,qt)
("zlib" ,zlib)))
(arguments
'(#:phases
(alist-replace
'configure
(lambda* (#:key outputs #:allow-other-keys)
(let ((out (assoc-ref outputs "out")))
(system* "qmake"
(string-append "PREFIX=" out))))
%standard-phases)))
(home-page "http://www.mapeditor.org/")
(synopsis "Tile map editor")
(description
"Tiled is a general purpose tile map editor. It is meant to be used for
editing maps of any tile-based game, be it an RPG, a platformer or a Breakout
clone.")
;; As noted in 'COPYING', part of it is under GPLv2+, while the rest is
;; under BSD-2.
(license license:gpl2+)))
(define-public openal
(package
(name "openal")

Loading…
Cancel
Save