From 4a52a71956a8d46fcb7294ac71734504bb09bcc2 Mon Sep 17 00:00:00 2001 From: S. Solomon Darnell Date: Fri, 28 Mar 2025 21:52:21 -0500 Subject: two version of R2R are here --- .../site-packages/PIL/FtexImagePlugin.py | 115 +++++++++++++++++++++ 1 file changed, 115 insertions(+) create mode 100644 .venv/lib/python3.12/site-packages/PIL/FtexImagePlugin.py (limited to '.venv/lib/python3.12/site-packages/PIL/FtexImagePlugin.py') diff --git a/.venv/lib/python3.12/site-packages/PIL/FtexImagePlugin.py b/.venv/lib/python3.12/site-packages/PIL/FtexImagePlugin.py new file mode 100644 index 00000000..0516b760 --- /dev/null +++ b/.venv/lib/python3.12/site-packages/PIL/FtexImagePlugin.py @@ -0,0 +1,115 @@ +""" +A Pillow loader for .ftc and .ftu files (FTEX) +Jerome Leclanche + +The contents of this file are hereby released in the public domain (CC0) +Full text of the CC0 license: + https://creativecommons.org/publicdomain/zero/1.0/ + +Independence War 2: Edge Of Chaos - Texture File Format - 16 October 2001 + +The textures used for 3D objects in Independence War 2: Edge Of Chaos are in a +packed custom format called FTEX. This file format uses file extensions FTC +and FTU. +* FTC files are compressed textures (using standard texture compression). +* FTU files are not compressed. +Texture File Format +The FTC and FTU texture files both use the same format. This +has the following structure: +{header} +{format_directory} +{data} +Where: +{header} = { + u32:magic, + u32:version, + u32:width, + u32:height, + u32:mipmap_count, + u32:format_count +} + +* The "magic" number is "FTEX". +* "width" and "height" are the dimensions of the texture. +* "mipmap_count" is the number of mipmaps in the texture. +* "format_count" is the number of texture formats (different versions of the +same texture) in this file. + +{format_directory} = format_count * { u32:format, u32:where } + +The format value is 0 for DXT1 compressed textures and 1 for 24-bit RGB +uncompressed textures. +The texture data for a format starts at the position "where" in the file. + +Each set of texture data in the file has the following structure: +{data} = format_count * { u32:mipmap_size, mipmap_size * { u8 } } +* "mipmap_size" is the number of bytes in that mip level. For compressed +textures this is the size of the texture data compressed with DXT1. For 24 bit +uncompressed textures, this is 3 * width * height. Following this are the image +bytes for that mipmap level. + +Note: All data is stored in little-Endian (Intel) byte order. +""" + +from __future__ import annotations + +import struct +from enum import IntEnum +from io import BytesIO + +from . import Image, ImageFile + +MAGIC = b"FTEX" + + +class Format(IntEnum): + DXT1 = 0 + UNCOMPRESSED = 1 + + +class FtexImageFile(ImageFile.ImageFile): + format = "FTEX" + format_description = "Texture File Format (IW2:EOC)" + + def _open(self) -> None: + if not _accept(self.fp.read(4)): + msg = "not an FTEX file" + raise SyntaxError(msg) + struct.unpack(" None: + pass + + +def _accept(prefix: bytes) -> bool: + return prefix[:4] == MAGIC + + +Image.register_open(FtexImageFile.format, FtexImageFile, _accept) +Image.register_extensions(FtexImageFile.format, [".ftc", ".ftu"]) -- cgit v1.2.3